Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
The Sorcerer's Spells OR Do we want another magic class?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dit464" data-source="post: 6742795" data-attributes="member: 6802825"><p>Hell ill volunteer to try it out.</p><p></p><p></p><p></p><p></p><p>Yes this is you spit-balling and you are providing more than just, "Sorcerer should be changed because I dislike X." Which is more than I'm doing, hopefully I am helping you rationalize whats too powerful and what may need another look and small tweak. I'm starting to see what you were doing to help the class evolve, not just tossing them more spells off of the Wizard's spell list.</p><p></p><p></p><p></p><p>Yeah I know, it just seems way too strong to have two resistances as a class feature, advantage against these saves seems more appropriate perhaps resistance to a dmg type and then advantage against a condition or block of spells. It's not me wanting to balance classes and races, some of these combos are what makes playing a character fun, playing a Minotaur (Valor) Bard using a cowbell is hilarious and not that bad in a scrap either.</p><p></p><p></p><p></p><p>If you do open it up to 2 schools this fixes the need to choose utility or damage. The one damage type works thematically, although I wish some damage types were more plentiful.</p><p></p><p></p><p></p><p>Oh I understand why you'd hate thinking a character is useless in a fight, I hate that notion too. And although you can help your party from a utility standpoint, some parties may rely on the sorcerer's DPR to speed up and finish fights.</p><p></p><p></p><p></p><p>The point I was making here is sometimes it's not entirely possible to avoid fights, and yes while I love illusionists and making my DM bang his head against the table when I roll one up, the school itself is less reliable in fighting and sometimes you aren't able to blind or hallucinate the mob before you pass it and therefore you need to have some other spell variability. I feel that I should make the point that I often play solo or duo campaigns.</p><p></p><p></p><p></p><p>True although bard does let you get pretty close.</p></blockquote><p></p>
[QUOTE="Dit464, post: 6742795, member: 6802825"] Hell ill volunteer to try it out. Yes this is you spit-balling and you are providing more than just, "Sorcerer should be changed because I dislike X." Which is more than I'm doing, hopefully I am helping you rationalize whats too powerful and what may need another look and small tweak. I'm starting to see what you were doing to help the class evolve, not just tossing them more spells off of the Wizard's spell list. Yeah I know, it just seems way too strong to have two resistances as a class feature, advantage against these saves seems more appropriate perhaps resistance to a dmg type and then advantage against a condition or block of spells. It's not me wanting to balance classes and races, some of these combos are what makes playing a character fun, playing a Minotaur (Valor) Bard using a cowbell is hilarious and not that bad in a scrap either. If you do open it up to 2 schools this fixes the need to choose utility or damage. The one damage type works thematically, although I wish some damage types were more plentiful. Oh I understand why you'd hate thinking a character is useless in a fight, I hate that notion too. And although you can help your party from a utility standpoint, some parties may rely on the sorcerer's DPR to speed up and finish fights. The point I was making here is sometimes it's not entirely possible to avoid fights, and yes while I love illusionists and making my DM bang his head against the table when I roll one up, the school itself is less reliable in fighting and sometimes you aren't able to blind or hallucinate the mob before you pass it and therefore you need to have some other spell variability. I feel that I should make the point that I often play solo or duo campaigns. True although bard does let you get pretty close. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Sorcerer's Spells OR Do we want another magic class?
Top