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The Sorcerer's Spells OR Do we want another magic class?
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<blockquote data-quote="MoonSong" data-source="post: 6744044" data-attributes="member: 6689464"><p>The wizard mechanics are full of wizard flavor, from the schools -magic is in my veins, why do I care about the way they are studied?- to minor details all over the place. And well, maybe it would be less work to try to convince my 2e DM to allow the class from Baldur's Gate... </p><p></p><p>....................</p><p></p><p>Anyway my ideal sorcerer would be like this:</p><p></p><p></p><p>Hit dice: d6</p><p>Profs: all simple weapons, con and cha saves. skills the same as normal</p><p></p><p>1st level: Spellcasting. Everything as normal, you don't need to provide any material, verbal or somatic component beyond what is indispensable for an spell to function. (Spell list includes all wizard spells without a costly component)</p><p></p><p>Spells known start at 3, </p><p></p><p>1st 3</p><p>2nd 4</p><p>3rd 6</p><p>4th 7</p><p>5th 9</p><p>6th 10</p><p>7th 12</p><p>8th 13</p><p>9th 15</p><p>10th 16, and 1 additional per level. Can only retrain spells known on given levels for one of the same level.</p><p></p><p>Sorcerer Theme feature (subclass)</p><p></p><p>2nd level: Bonus slots. 1 slot of first level, they grow and increase as you gain levels,</p><p></p><p></p><p>2nd 1st</p><p>3rd 1st 1st</p><p>4th 1st 1st </p><p>5th 2nd 1st</p><p>6th 2nd 2nd</p><p>7th 2nd 2nd 1st</p><p>8th 2nd 2nd 2nd</p><p>9th 3rd 2nd 2nd... or something.</p><p></p><p>3rd level metamagic. You need to provide components (but not material ones) and spend an additional slot according to the metamagic option (2 is fine right now)</p><p>Quicken 2nd</p><p>Careful 1st</p><p>Substitute energy 0</p><p>Distant: 1st</p><p>Empower: 2nd</p><p>Heighten: 2nd</p><p>Warp 1st </p><p>Twin: Equal to spell level.</p><p>Extend: 1st and </p><p>so on.</p><p></p><p>4th level ASI</p><p>5th level 1 metamagic option</p><p>6th subclass</p><p>7th empty, 8tth ASI 9th empty</p><p>10 metamagic (1) - and at 14th, and 18th</p><p>11th Retrain spell - And at 13th, 15th and 17th</p><p>12 ASI And at 16th and 19th</p><p>Capstone: At-will first level spell, with free metamagics. </p><p></p><p>Or something.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6744044, member: 6689464"] The wizard mechanics are full of wizard flavor, from the schools -magic is in my veins, why do I care about the way they are studied?- to minor details all over the place. And well, maybe it would be less work to try to convince my 2e DM to allow the class from Baldur's Gate... .................... Anyway my ideal sorcerer would be like this: Hit dice: d6 Profs: all simple weapons, con and cha saves. skills the same as normal 1st level: Spellcasting. Everything as normal, you don't need to provide any material, verbal or somatic component beyond what is indispensable for an spell to function. (Spell list includes all wizard spells without a costly component) Spells known start at 3, 1st 3 2nd 4 3rd 6 4th 7 5th 9 6th 10 7th 12 8th 13 9th 15 10th 16, and 1 additional per level. Can only retrain spells known on given levels for one of the same level. Sorcerer Theme feature (subclass) 2nd level: Bonus slots. 1 slot of first level, they grow and increase as you gain levels, 2nd 1st 3rd 1st 1st 4th 1st 1st 5th 2nd 1st 6th 2nd 2nd 7th 2nd 2nd 1st 8th 2nd 2nd 2nd 9th 3rd 2nd 2nd... or something. 3rd level metamagic. You need to provide components (but not material ones) and spend an additional slot according to the metamagic option (2 is fine right now) Quicken 2nd Careful 1st Substitute energy 0 Distant: 1st Empower: 2nd Heighten: 2nd Warp 1st Twin: Equal to spell level. Extend: 1st and so on. 4th level ASI 5th level 1 metamagic option 6th subclass 7th empty, 8tth ASI 9th empty 10 metamagic (1) - and at 14th, and 18th 11th Retrain spell - And at 13th, 15th and 17th 12 ASI And at 16th and 19th Capstone: At-will first level spell, with free metamagics. Or something. [/QUOTE]
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