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General Tabletop Discussion
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The Sort of TTRPGs You Want More (and Less) Of
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<blockquote data-quote="Aldarc" data-source="post: 7924827" data-attributes="member: 5142"><p>I get the impression, possibly through some degree of cognitive bias and what not, like there are almost an over-abundance of TTRPGs that are set around an aesthetic of Northern Europe, Scandinavia, and <em><strong>X-TREME VIKINGS!</strong></em> Which often go hand-in-hand with the Thousand-and-One games that are sold around the various tags of "grim," "gritty," "dark," "deadly," "savage," "edgy," etc. I'm sure these are all fine games but they are starting to feel (to me at least) as becoming a dime-a-dozen. </p><p></p><p>I would like to see more games where (1) the magnificence of D&D style magic is tuned down to an extraordinary degree, but (2) magic is also not about corruption, danger, or killing your character when trying to do cool things. I'm not necessarily a fan of fantasy where wizards and mages are walking artillery with cosmic powers and feel more like the fiction that came from the power fantasy of authors who likely played wizards in their AD&D games. This is to say that at times it also feels that there is a lot of TTRPG magic that feels more inspired by D&D fantasy rather than inspired by literary, folkloric, or mythical magic. </p><p></p><p>And likewise, I'd like to see more TTRPGs that are more than clearly D&D with the serial numbers filed off, which is often the case with many games where you see the Six Attributes (or with one to two added and/or reshuffled).</p><p></p><p>I would like to see more TTRPGs like <em>Beyond the Wall</em> that are inspired by the folkloric young adult fantasy fiction like Earthsea, Chronicles of Prydain, The Hobbit, or even (to a certain extent) The Dark Crystal. Fantastic worlds with spirits of nature, true names hold power, fickle and mischievous woodland fey, etc. This also works in conjunction with the above point about having magic that is less about artillery mages with cosmic powers.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7924827, member: 5142"] I get the impression, possibly through some degree of cognitive bias and what not, like there are almost an over-abundance of TTRPGs that are set around an aesthetic of Northern Europe, Scandinavia, and [I][B]X-TREME VIKINGS![/B][/I] Which often go hand-in-hand with the Thousand-and-One games that are sold around the various tags of "grim," "gritty," "dark," "deadly," "savage," "edgy," etc. I'm sure these are all fine games but they are starting to feel (to me at least) as becoming a dime-a-dozen. I would like to see more games where (1) the magnificence of D&D style magic is tuned down to an extraordinary degree, but (2) magic is also not about corruption, danger, or killing your character when trying to do cool things. I'm not necessarily a fan of fantasy where wizards and mages are walking artillery with cosmic powers and feel more like the fiction that came from the power fantasy of authors who likely played wizards in their AD&D games. This is to say that at times it also feels that there is a lot of TTRPG magic that feels more inspired by D&D fantasy rather than inspired by literary, folkloric, or mythical magic. And likewise, I'd like to see more TTRPGs that are more than clearly D&D with the serial numbers filed off, which is often the case with many games where you see the Six Attributes (or with one to two added and/or reshuffled). I would like to see more TTRPGs like [I]Beyond the Wall[/I] that are inspired by the folkloric young adult fantasy fiction like Earthsea, Chronicles of Prydain, The Hobbit, or even (to a certain extent) The Dark Crystal. Fantastic worlds with spirits of nature, true names hold power, fickle and mischievous woodland fey, etc. This also works in conjunction with the above point about having magic that is less about artillery mages with cosmic powers. [/QUOTE]
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