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The Sort of TTRPGs You Want More (and Less) Of
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<blockquote data-quote="MNblockhead" data-source="post: 7924834" data-attributes="member: 6796661"><p>Like [USER=6785785]@hawkeyefan[/USER] and [USER=6993955]@Fenris-77[/USER] I find that for my non-5e games I like games that create a feeling with mechanics that support the fluff. </p><p></p><p>I just don't have time to run additional campaigns or to learn new, complex systems. Generally, I will just run one-shots or mini-campaigns in other systems. So I want something that is interesting thematically and mechanically. But also something that I can learn well enough to DM with no more than 8 or so hours reading and prep time. </p><p></p><p>Games that have hit the sweet spot for me are: Paranoia (newest Mongoose Games edition), Dialect, InSPECTres, ICRPG, and The Expanse.</p><p></p><p>As for what I would like, is a good horror game. I haven't had time to really look into the current Call of Cthulu games. I think they could be good thematically but I'm unsure how complicated they are mechanically or if you can play an adventure in one or two sessions. </p><p></p><p>But I am really looking for a horror genre that is less dark-realms/old-ones cultish fantasy. I'm thinking something that is a mixed survival, horror, hide, and escape game. Something grounded in a real-world setting with just a touch of fantasy / sci-fi where need. E.g.: running a Texas Chainsaw massacre game; running a game where you have to escape from a mental hospital run by some evil, sinister group; a silence of the lambs police procedural/suspense horror session. I've look at Dread, but don't want a mechanic that relies on the player's real-life physical abilities. I've used Grin cards as a kind of sub-system in my 5e games, but it is too narrative and crunch lite to be the sole mechanic for a game that I would like. </p><p></p><p>I'm thinking that a mix of using Grin cards with a rules-lite OSR-inspired system like Hackmaster would be a good system to run one-shot horror adventures.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7924834, member: 6796661"] Like [USER=6785785]@hawkeyefan[/USER] and [USER=6993955]@Fenris-77[/USER] I find that for my non-5e games I like games that create a feeling with mechanics that support the fluff. I just don't have time to run additional campaigns or to learn new, complex systems. Generally, I will just run one-shots or mini-campaigns in other systems. So I want something that is interesting thematically and mechanically. But also something that I can learn well enough to DM with no more than 8 or so hours reading and prep time. Games that have hit the sweet spot for me are: Paranoia (newest Mongoose Games edition), Dialect, InSPECTres, ICRPG, and The Expanse. As for what I would like, is a good horror game. I haven't had time to really look into the current Call of Cthulu games. I think they could be good thematically but I'm unsure how complicated they are mechanically or if you can play an adventure in one or two sessions. But I am really looking for a horror genre that is less dark-realms/old-ones cultish fantasy. I'm thinking something that is a mixed survival, horror, hide, and escape game. Something grounded in a real-world setting with just a touch of fantasy / sci-fi where need. E.g.: running a Texas Chainsaw massacre game; running a game where you have to escape from a mental hospital run by some evil, sinister group; a silence of the lambs police procedural/suspense horror session. I've look at Dread, but don't want a mechanic that relies on the player's real-life physical abilities. I've used Grin cards as a kind of sub-system in my 5e games, but it is too narrative and crunch lite to be the sole mechanic for a game that I would like. I'm thinking that a mix of using Grin cards with a rules-lite OSR-inspired system like Hackmaster would be a good system to run one-shot horror adventures. [/QUOTE]
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