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General Tabletop Discussion
*TTRPGs General
The Sort of TTRPGs You Want More (and Less) Of
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<blockquote data-quote="hawkeyefan" data-source="post: 7925327" data-attributes="member: 6785785"><p>I don’t know if it’s a matter of having less time or what, but I’m all for simplicity when possible in game design. I’m not against complexity...but if you’re gonna be complex you better make sure it’s worth it. Most complex games don’t seem to be worth it, to me.</p><p></p><p></p><p></p><p>Oh I love the setting. Or, probably more accurately, I love the presentation of the setting and I love how the setting and the rules work together. </p><p></p><p>So far, the Forged in the Dark system has been used for a couple of other genres, most notably sci-fi in Scum and Villainy and fantasy military in Band of Blades. Both are solid, and make some necessary tweaks to rig the system for the new setting. There are also plenty of other hacks, of varying degrees of quality. I think the system can be used for other games, if properly crafted.</p><p></p><p>But to me, Blades works so well because the rules and setting bounce off each other in such interesting ways. </p><p></p><p></p><p></p><p>Generic systems are difficult for me. I think some systems can indeed serve as a chassis for multiple games, such as PbtA, but still need strong design choices that make them unique.</p><p></p><p></p><p></p><p>I’ve looked at Ironsworn a bit, but not in depth. The solo play aspect caught my attention; I’m curious how that would work.</p><p></p><p>But I think it’s likely a good example of how one system can be modified pretty heavily in order to create a game that, although it has similar elements, feels like its own thing.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7925327, member: 6785785"] I don’t know if it’s a matter of having less time or what, but I’m all for simplicity when possible in game design. I’m not against complexity...but if you’re gonna be complex you better make sure it’s worth it. Most complex games don’t seem to be worth it, to me. Oh I love the setting. Or, probably more accurately, I love the presentation of the setting and I love how the setting and the rules work together. So far, the Forged in the Dark system has been used for a couple of other genres, most notably sci-fi in Scum and Villainy and fantasy military in Band of Blades. Both are solid, and make some necessary tweaks to rig the system for the new setting. There are also plenty of other hacks, of varying degrees of quality. I think the system can be used for other games, if properly crafted. But to me, Blades works so well because the rules and setting bounce off each other in such interesting ways. Generic systems are difficult for me. I think some systems can indeed serve as a chassis for multiple games, such as PbtA, but still need strong design choices that make them unique. I’ve looked at Ironsworn a bit, but not in depth. The solo play aspect caught my attention; I’m curious how that would work. But I think it’s likely a good example of how one system can be modified pretty heavily in order to create a game that, although it has similar elements, feels like its own thing. [/QUOTE]
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