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The Sort of TTRPGs You Want More (and Less) Of
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<blockquote data-quote="Aldarc" data-source="post: 7925448" data-attributes="member: 5142"><p>To each their own. But Duskvol and its surrounding world failed to impress me. I get its meta-contextual purpose, largely to prevent players from escaping the consequences of their actions in the city, but the city and the world feel flat and two-dimensional to me. So if the setting and rules work together, but the setting is flat, then that also leads to a problem with the everything else.</p><p></p><p>I do like the rules of the game, and what the game achieves, but the setting is my biggest hurdle for playing the game because it's not the sort of setting that I particularly like even if I like what the mechanics are doing and how they could be ported to other sorts of games. </p><p></p><p>I am aware of these settings. The science fantasy space opera setting of Scum and Villainy probably presents the most generic setting so far of the FitD games we have been discussing. Band of Blades is arguably far more setting specific in its scope than Blades in the Dark. </p><p></p><p>But this is also why I sometimes dislike setting-specific systems. If I dislike the connected setting, then I have no interest in playing the system or game. So I have to find something that enables me to create the sort of game that I am looking to run or play. </p><p></p><p>So for me one of the undeniable strengths of generic systems, is that I can use them as a toolkit for the sort of settings that I would like to run. With PbtA, I would need to find a setting that is appropriate. Failing that, I would have to devise entire setting-appropriate playbooks and/or moves. Going back to True20, however, it may be just readjusting the classes a bit and providing an acceptable list of setting-appropriate powers. The transparent math even showed how you can adjust the scaling of powers. </p><p></p><p>The flexibility of its toolkit is also what I enjoy about Fate. Many of the settings that Evil Hat has published as supplements are often meant to serve as examples for different ways you can utilize the Fate toolkit.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7925448, member: 5142"] To each their own. But Duskvol and its surrounding world failed to impress me. I get its meta-contextual purpose, largely to prevent players from escaping the consequences of their actions in the city, but the city and the world feel flat and two-dimensional to me. So if the setting and rules work together, but the setting is flat, then that also leads to a problem with the everything else. I do like the rules of the game, and what the game achieves, but the setting is my biggest hurdle for playing the game because it's not the sort of setting that I particularly like even if I like what the mechanics are doing and how they could be ported to other sorts of games. I am aware of these settings. The science fantasy space opera setting of Scum and Villainy probably presents the most generic setting so far of the FitD games we have been discussing. Band of Blades is arguably far more setting specific in its scope than Blades in the Dark. But this is also why I sometimes dislike setting-specific systems. If I dislike the connected setting, then I have no interest in playing the system or game. So I have to find something that enables me to create the sort of game that I am looking to run or play. So for me one of the undeniable strengths of generic systems, is that I can use them as a toolkit for the sort of settings that I would like to run. With PbtA, I would need to find a setting that is appropriate. Failing that, I would have to devise entire setting-appropriate playbooks and/or moves. Going back to True20, however, it may be just readjusting the classes a bit and providing an acceptable list of setting-appropriate powers. The transparent math even showed how you can adjust the scaling of powers. The flexibility of its toolkit is also what I enjoy about Fate. Many of the settings that Evil Hat has published as supplements are often meant to serve as examples for different ways you can utilize the Fate toolkit. [/QUOTE]
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