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General Tabletop Discussion
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The Sort of TTRPGs You Want More (and Less) Of
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<blockquote data-quote="Aldarc" data-source="post: 7926134" data-attributes="member: 5142"><p>Just to be clear, I'm not hoping that any answer becomes the monolithic norm in game publishing, only that people could find more of the sort of games they are looking for.</p><p></p><p></p><p>I have read the Fantasy Age Companion, but it kinda supports my point. The AGE system is somewhat shoddy due to its piecemeal design and likely needed more holistic testing for levels 1-20. The sense I got from a lot of people on the Green Ronin forums was that the AGE system could have used another pass of editing, balance rework, and the like. I still find it mostly fun and a good easy game, but for some reason the design feels slightly off for me. (I also prefer the Blue Rose AGE magic system, which is closer to how magic in True20 works.) </p><p></p><p>But the other issue some people have with AGE, myself included, is that support for the AGE system was so sluggish following its release that player support of the game likewise died. So many other systems released around that time took the wind out AGE's sails: e.g., Dungeon World, 5e D&D, Numenera/Cypher System, etc. And these games have greater official and 3pp support than AGE. So a part of AGE feels almost "too little, too late," which is sad. </p><p></p><p>Again, I am still interested in the new Fantasy AGE book, but Green Ronin has not been abundantly clear about whether this is just a new edition, a AGE patch, or just a repackaged core rulebook. We mainly have this blurb: </p><p>I do think that AGE system is incredibly flexible, but I wish that Green Ronin would embrace AGE a bit more thoroughly and truly make a "TrueAGE" game that was a toolkit much as it had made True20 as one.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7926134, member: 5142"] Just to be clear, I'm not hoping that any answer becomes the monolithic norm in game publishing, only that people could find more of the sort of games they are looking for. I have read the Fantasy Age Companion, but it kinda supports my point. The AGE system is somewhat shoddy due to its piecemeal design and likely needed more holistic testing for levels 1-20. The sense I got from a lot of people on the Green Ronin forums was that the AGE system could have used another pass of editing, balance rework, and the like. I still find it mostly fun and a good easy game, but for some reason the design feels slightly off for me. (I also prefer the Blue Rose AGE magic system, which is closer to how magic in True20 works.) But the other issue some people have with AGE, myself included, is that support for the AGE system was so sluggish following its release that player support of the game likewise died. So many other systems released around that time took the wind out AGE's sails: e.g., Dungeon World, 5e D&D, Numenera/Cypher System, etc. And these games have greater official and 3pp support than AGE. So a part of AGE feels almost "too little, too late," which is sad. Again, I am still interested in the new Fantasy AGE book, but Green Ronin has not been abundantly clear about whether this is just a new edition, a AGE patch, or just a repackaged core rulebook. We mainly have this blurb: I do think that AGE system is incredibly flexible, but I wish that Green Ronin would embrace AGE a bit more thoroughly and truly make a "TrueAGE" game that was a toolkit much as it had made True20 as one. [/QUOTE]
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