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General Tabletop Discussion
*Dungeons & Dragons
The Soul Cleaver Class
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<blockquote data-quote="Ramripotek" data-source="post: 9731152" data-attributes="member: 7053644"><p><em><strong>Soul Cleaver Class Features</strong></em></p><p></p><p>You have the following class features.</p><p></p><p><strong><em>Closer to Death</em></strong></p><p></p><p><em>You deal + 1d6 Psychic Damage against enemies that have attacked you since the end of you previous turn. While you are bloodied, all of your attacks deal an additional +1d6 Psychic Damage. This increases to + 2d6 while you are at or below one-quarter of your maximum hit points. </em></p><p><em></em></p><p><em><strong>Nightmarish Assault</strong></em></p><p><em></em></p><p><em>During your first two turns in an encounter, your attacks against enemies that are not at their maximum hit points deal an additional 1d6 psychic damage. If you use your Cleave the Soul class feature during these turns, the enemy you used this class feature against is also dazed (save ends). </em></p><p><em></em></p><p><em><strong>Cleave the Soul</strong></em></p><p><em></em></p><p><em>When you bloody an enemy with an attack that deals Psychic Damage, the target's soul becomes severely damaged. Until the end of the encounter, the target takes a -2 penalty to Will and takes 3 extra damage from effects that deal Psychic Damage.</em></p><p><em></em></p><p><em><strong>Blade Affinity</strong></em></p><p><em></em></p><p><em>While you wield a Greatsword, a Falchion, a Glaive, a Scythe, or a Dagger, you gain additional benefits based on the weapon you wield. You also gain an additional At-Will power while you wield the specific weapon. </em></p><p></p><p><strong>Greatsword:</strong> When you hit an enemy with a greatsword, you gain a + 2 bonus to AC and Reflex against all enemies other then the target until the end of your next turn.</p><p>You also gain the <em>Disarming Fireguard power. </em></p><p></p><p><strong>Falchion:</strong> Once per encounter, when you hit an enemy with a Falchion, you can make an additional attack, using the same attack bonus. If the second attack hits, the first attack deals extra Psychic Damage equal to the damage you would deal by hitting the target with any At-Will power you posess, not including any temporary bonuses or penalties. If the second attack misses, the first attack's damage is reduced by the amount specified above. Regardless of the result, the target gains a + 2 bonus to his next attack roll against you. The ability recharges whenever you become bloodied.</p><p>You also gain the <em>Reckless Slash </em>power.</p><p></p><p><strong>Glaive: </strong>When you attack with a Glaive and target an enemy one square away from you, choose one enemy adjacent to you. That enemy must make a saving throw. If it fails, you knock him prone.</p><p>You also gain the <em>Far Cleave </em>power.</p><p></p><p><strong>Scythe:</strong> While you wield a scythe, it gains the reach property. In addition, you gain a + 1 bonus to Fear attack rolls using a scythe.</p><p>You also gain the <em>Dread Reaping </em>power.</p><p></p><p><strong>Dagger:</strong> When you use a Soul Cleaver power with a Dagger, you can treat it as having the "Ranged Weapon" range instead of "Melee Weapon". In addition, when you hit an enemy that you have combat advantage against with a Dagger, increase the Dagger's damage die by one size.</p><p>You also gain the <em>Precise Cut </em>power.</p></blockquote><p></p>
[QUOTE="Ramripotek, post: 9731152, member: 7053644"] [I][B]Soul Cleaver Class Features[/B][/I] You have the following class features. [B][I]Closer to Death[/I][/B] [I]You deal + 1d6 Psychic Damage against enemies that have attacked you since the end of you previous turn. While you are bloodied, all of your attacks deal an additional +1d6 Psychic Damage. This increases to + 2d6 while you are at or below one-quarter of your maximum hit points. [B]Nightmarish Assault[/B] During your first two turns in an encounter, your attacks against enemies that are not at their maximum hit points deal an additional 1d6 psychic damage. If you use your Cleave the Soul class feature during these turns, the enemy you used this class feature against is also dazed (save ends). [B]Cleave the Soul[/B] When you bloody an enemy with an attack that deals Psychic Damage, the target's soul becomes severely damaged. Until the end of the encounter, the target takes a -2 penalty to Will and takes 3 extra damage from effects that deal Psychic Damage. [B]Blade Affinity[/B] While you wield a Greatsword, a Falchion, a Glaive, a Scythe, or a Dagger, you gain additional benefits based on the weapon you wield. You also gain an additional At-Will power while you wield the specific weapon. [/I] [B]Greatsword:[/B] When you hit an enemy with a greatsword, you gain a + 2 bonus to AC and Reflex against all enemies other then the target until the end of your next turn. You also gain the [I]Disarming Fireguard power. [/I] [B]Falchion:[/B] Once per encounter, when you hit an enemy with a Falchion, you can make an additional attack, using the same attack bonus. If the second attack hits, the first attack deals extra Psychic Damage equal to the damage you would deal by hitting the target with any At-Will power you posess, not including any temporary bonuses or penalties. If the second attack misses, the first attack's damage is reduced by the amount specified above. Regardless of the result, the target gains a + 2 bonus to his next attack roll against you. The ability recharges whenever you become bloodied. You also gain the [I]Reckless Slash [/I]power. [B]Glaive: [/B]When you attack with a Glaive and target an enemy one square away from you, choose one enemy adjacent to you. That enemy must make a saving throw. If it fails, you knock him prone. You also gain the [I]Far Cleave [/I]power. [B]Scythe:[/B] While you wield a scythe, it gains the reach property. In addition, you gain a + 1 bonus to Fear attack rolls using a scythe. You also gain the [I]Dread Reaping [/I]power. [B]Dagger:[/B] When you use a Soul Cleaver power with a Dagger, you can treat it as having the "Ranged Weapon" range instead of "Melee Weapon". In addition, when you hit an enemy that you have combat advantage against with a Dagger, increase the Dagger's damage die by one size. You also gain the [I]Precise Cut [/I]power. [/QUOTE]
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