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General Tabletop Discussion
*Dungeons & Dragons
The Soul Cleaver Class
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<blockquote data-quote="Ramripotek" data-source="post: 9731306" data-attributes="member: 7053644"><p><strong><em>At-Will Attack Powers</em></strong></p><p><strong></strong></p><p><strong>Precise Evisceration </strong>(Soul Cleaver Attack 1)</p><p><em>You strike your enemy in a vulnerable place, leaving it howling as you strike again and again. </em></p><p><strong>At-Will * Shadow, Weapon</strong></p><p><strong>Standard Action Melee </strong>weapon</p><p><strong>Target: </strong>One creature</p><p><strong>Attack: </strong>Dexterity vs. Reflex</p><p><strong>Hit: </strong>1[W] + Dexterity modifier damage, and the target grants combat advantage to you until the end of your next turn.</p><p></p><p><strong>Shadow Dance </strong>(Soul Cleaver Attack 1)</p><p><em>You dance and flicker like a shadow cast by a torch, moving and striking before anyone can react. </em></p><p><strong>At-Will * Shadow, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Effect: </strong>Before the attack, you move 2 squares.</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p><strong>Hit: </strong>1[W] + Dexterity modifier damage.</p><p><strong>Effect: </strong>After the attack, you move 2 squares. You do not provoke an opportunity attack from the target for this move.</p><p></p><p><strong>Alliance with the Shadows </strong>(Soul Cleaver Attack 1)</p><p><em>You strike with a heavy, sweeping blow, and your enemy's shadow joins you in hate. And bites. </em></p><p><strong>At-Will * Shadow, Weapon</strong></p><p><strong>Standard Action Melee </strong>weapon</p><p><strong>Target: </strong>One creature</p><p><strong>Attack: </strong>Dexterity or Wisdom vs. AC</p><p><strong>Hit: </strong>1[W] + Dexterity or Wisdom modifier damage + Constitution modifier cold damage.</p><p><strong>Special: </strong>This power is a melee basic attack. Whenever you would make a melee basic attack, you can use this power.</p><p></p><p><strong>Vengeance Strike </strong>(Soul Cleaver Attack 1)</p><p><em>You strike your enemy, lifting the power of your vengeance. A successful strike rewards you with renewed vigor. </em></p><p><strong>At-Will * Shadow, Weapon </strong></p><p><strong>Standard Action Melee </strong>weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack: </strong>Wisdom vs. AC</p><p><strong>Hit: </strong>1[W] + Wisdom modifier damage, and you gain temporary hit points equal to your Constitution modifier. If your current hit points are currently at or below one-quarter of your maximum hit points, you instead gain 5 + your Constitution modifier temporary hit points.</p><p></p><p><strong>Weave the Shadow Thread </strong>(Soul Cleaver Attack 1)</p><p><em>You focus yourself. Suddenly, you disappear. Your enemy looks around in panic.When he turns away, you appear behind him and plunge your weapon in his spine. </em></p><p><strong>At-Will * Shadow, Weapon</strong></p><p><strong>Standard Action Close </strong>burst 2</p><p><strong>Target: </strong>One creature</p><p><strong>Effect:</strong> Before the attack, you become invisible, and you teleport to the closest unoccupied square adjacent to the target.</p><p><strong>Attack: </strong>Wisdom vs. AC.</p><p><strong>Hit:</strong> 1[W] + Wisdom modifier damage.</p><p><strong>Effect: </strong>You cease to be invisible.</p><p></p><p><strong>Disarming Fireguard </strong>(Soul Cleaver Attack 1)</p><p><em>Your blade ignites with dark fire. When you strike, the fire erupts, overheating your enemy's weapon and forming a protective halo around your head. </em></p><p><strong>At-Will * Shadow, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Requirement: </strong>You must be wielding a greatsword.</p><p><strong>Target: </strong>One creature</p><p><strong>Attack: </strong>Dexterity or Wisdom vs. AC</p><p><strong>Hit:</strong> 1[W] + Dexterity or Wisdom modifier fire damage, and the target must make a saving throw. If it fails, the target drops one item that it is currently holding into your space.</p><p><strong>Effect:</strong> Each enemy that moves from a square adjacent to you before the end of your next turn takes fire damage equal to your Constitution modifier.</p><p></p><p><strong>Reckless Slash </strong>(Soul Cleaver Attack 1)</p><p><em>You rise you Falchion above your head, and then you strike. The enemy bleeds, but sees a spark of hope - if it survives. </em></p><p><strong>At-Will * Shadow, Weapon</strong></p><p><strong>Standard Action Melee weapon</strong></p><p><strong>Requirement:</strong> You must be wielding a falchion.</p><p><strong>Target: </strong>One creature</p><p><strong>Attack: </strong>Dexterity or Wisdom vs. AC. This attack is a critical hit on a roll of 19-20.</p><p><strong>Hit:</strong> 1[W] + Dexterity or Wisdom modifier damage, and ongoing 5 damage (save ends).</p><p><strong>Effect: </strong>The target gains a + 2 bonus to his next attack roll against you.</p><p></p><p><strong>Far Cleave </strong>(Soul Cleaver Attack 1)</p><p><em>You slash the backs of two enemies with your glaive, then pin them to the ground if they ignore you. </em></p><p><strong>At-Will * Shadow, Weapon</strong></p><p><strong>Standard Action Melee weapon</strong></p><p><strong>Requirement: </strong>You must be wielding a Glaive.</p><p><strong>Target: One or two creatures</strong></p><p><strong>Attack: </strong>Dexterity or Wisdom vs. AC</p><p><strong>Hit: 1[W]</strong> + one-half Dexterity or Wisdom modifier damage, and the target takes damage equal to twice your Constitution modifier if it moves away from you on its next turn.</p><p></p><p><strong>Dread Reaping </strong>(Soul Cleaver Attack 1)</p><p><em>You slash with your scythe before your enemy's eyes, and it freezes in terror. </em></p><p><strong>At-Will * Fear, Shadow, Psychic, Weapon</strong></p><p><strong>Standard Action Melee weapon</strong></p><p><strong>Requirement: </strong>You must be wielding a scythe.</p><p><strong>Target: </strong>One creature</p><p><strong>Attack: </strong>Dexterity or Wisdom vs. Will</p><p><strong>Hit:</strong> 1d8 + Dexterity or Wisdom modifier Psychic damage, and the target takes a - 2 penalty to attack rolls and a penalty to damage rolls equal to your Constitution modifier until the end of your next turn.</p><p></p><p><strong>Precise Cut </strong>(Soul Cleaver Attack 1)</p><p><em>You slash your enemy from its belly to its chest, leaving a long and deep wound. The attack provokes you both to fight on. </em></p><p><strong>At-Will * Shadow, Weapon</strong></p><p><strong>Standard Action Melee Weapon</strong></p><p><strong>Requirement: </strong>You must be wielding a dagger.</p><p><strong>Target: One creature</strong></p><p><strong>Attack: </strong>Dexterity or Wisdom vs. AC</p><p><strong>Hit:</strong> 1[W] + Dexterity or Wisdom modifier damage, and you and the target gain a + 2 bonus to damage rolls against each other until the end of your next turn.</p><p></p><p><em><strong>Note: </strong></em>Disarming Fireguard is a power that requires adapdability from a Dungeon Master. Ask him if he can afford improvising actions for a Disarmed monster (for example, trying to recover the weapon). If he does not wish to improvise like that, replace the text after 'saving throw' with the following: Choose a weapon the target is currently wielding. The target takes a - 2 penalty to attack rolls with the chosen weapon.</p></blockquote><p></p>
[QUOTE="Ramripotek, post: 9731306, member: 7053644"] [B][I]At-Will Attack Powers[/I] Precise Evisceration [/B](Soul Cleaver Attack 1) [I]You strike your enemy in a vulnerable place, leaving it howling as you strike again and again. [/I] [B]At-Will * Shadow, Weapon Standard Action Melee [/B]weapon [B]Target: [/B]One creature [B]Attack: [/B]Dexterity vs. Reflex [B]Hit: [/B]1[W] + Dexterity modifier damage, and the target grants combat advantage to you until the end of your next turn. [B]Shadow Dance [/B](Soul Cleaver Attack 1) [I]You dance and flicker like a shadow cast by a torch, moving and striking before anyone can react. [/I] [B]At-Will * Shadow, Weapon Standard Action Melee[/B] weapon [B]Target:[/B] One creature [B]Effect: [/B]Before the attack, you move 2 squares. [B]Attack:[/B] Dexterity vs. AC [B]Hit: [/B]1[W] + Dexterity modifier damage. [B]Effect: [/B]After the attack, you move 2 squares. You do not provoke an opportunity attack from the target for this move. [B]Alliance with the Shadows [/B](Soul Cleaver Attack 1) [I]You strike with a heavy, sweeping blow, and your enemy's shadow joins you in hate. And bites. [/I] [B]At-Will * Shadow, Weapon Standard Action Melee [/B]weapon [B]Target: [/B]One creature [B]Attack: [/B]Dexterity or Wisdom vs. AC [B]Hit: [/B]1[W] + Dexterity or Wisdom modifier damage + Constitution modifier cold damage. [B]Special: [/B]This power is a melee basic attack. Whenever you would make a melee basic attack, you can use this power. [B]Vengeance Strike [/B](Soul Cleaver Attack 1) [I]You strike your enemy, lifting the power of your vengeance. A successful strike rewards you with renewed vigor. [/I] [B]At-Will * Shadow, Weapon Standard Action Melee [/B]weapon [B]Target:[/B] One creature [B]Attack: [/B]Wisdom vs. AC [B]Hit: [/B]1[W] + Wisdom modifier damage, and you gain temporary hit points equal to your Constitution modifier. If your current hit points are currently at or below one-quarter of your maximum hit points, you instead gain 5 + your Constitution modifier temporary hit points. [B]Weave the Shadow Thread [/B](Soul Cleaver Attack 1) [I]You focus yourself. Suddenly, you disappear. Your enemy looks around in panic.When he turns away, you appear behind him and plunge your weapon in his spine. [/I] [B]At-Will * Shadow, Weapon Standard Action Close [/B]burst 2 [B]Target: [/B]One creature [B]Effect:[/B] Before the attack, you become invisible, and you teleport to the closest unoccupied square adjacent to the target. [B]Attack: [/B]Wisdom vs. AC. [B]Hit:[/B] 1[W] + Wisdom modifier damage. [B]Effect: [/B]You cease to be invisible. [B]Disarming Fireguard [/B](Soul Cleaver Attack 1) [I]Your blade ignites with dark fire. When you strike, the fire erupts, overheating your enemy's weapon and forming a protective halo around your head. [/I] [B]At-Will * Shadow, Weapon Standard Action Melee[/B] weapon [B]Requirement: [/B]You must be wielding a greatsword. [B]Target: [/B]One creature [B]Attack: [/B]Dexterity or Wisdom vs. AC [B]Hit:[/B] 1[W] + Dexterity or Wisdom modifier fire damage, and the target must make a saving throw. If it fails, the target drops one item that it is currently holding into your space. [B]Effect:[/B] Each enemy that moves from a square adjacent to you before the end of your next turn takes fire damage equal to your Constitution modifier. [B]Reckless Slash [/B](Soul Cleaver Attack 1) [I]You rise you Falchion above your head, and then you strike. The enemy bleeds, but sees a spark of hope - if it survives. [/I] [B]At-Will * Shadow, Weapon Standard Action Melee weapon Requirement:[/B] You must be wielding a falchion. [B]Target: [/B]One creature [B]Attack: [/B]Dexterity or Wisdom vs. AC. This attack is a critical hit on a roll of 19-20. [B]Hit:[/B] 1[W] + Dexterity or Wisdom modifier damage, and ongoing 5 damage (save ends). [B]Effect: [/B]The target gains a + 2 bonus to his next attack roll against you. [B]Far Cleave [/B](Soul Cleaver Attack 1) [I]You slash the backs of two enemies with your glaive, then pin them to the ground if they ignore you. [/I] [B]At-Will * Shadow, Weapon Standard Action Melee weapon Requirement: [/B]You must be wielding a Glaive. [B]Target: One or two creatures Attack: [/B]Dexterity or Wisdom vs. AC [B]Hit: 1[W][/B] + one-half Dexterity or Wisdom modifier damage, and the target takes damage equal to twice your Constitution modifier if it moves away from you on its next turn. [B]Dread Reaping [/B](Soul Cleaver Attack 1) [I]You slash with your scythe before your enemy's eyes, and it freezes in terror. [/I] [B]At-Will * Fear, Shadow, Psychic, Weapon Standard Action Melee weapon Requirement: [/B]You must be wielding a scythe. [B]Target: [/B]One creature [B]Attack: [/B]Dexterity or Wisdom vs. Will [B]Hit:[/B] 1d8 + Dexterity or Wisdom modifier Psychic damage, and the target takes a - 2 penalty to attack rolls and a penalty to damage rolls equal to your Constitution modifier until the end of your next turn. [B]Precise Cut [/B](Soul Cleaver Attack 1) [I]You slash your enemy from its belly to its chest, leaving a long and deep wound. The attack provokes you both to fight on. [/I] [B]At-Will * Shadow, Weapon Standard Action Melee Weapon Requirement: [/B]You must be wielding a dagger. [B]Target: One creature Attack: [/B]Dexterity or Wisdom vs. AC [B]Hit:[/B] 1[W] + Dexterity or Wisdom modifier damage, and you and the target gain a + 2 bonus to damage rolls against each other until the end of your next turn. [I][B]Note: [/B][/I]Disarming Fireguard is a power that requires adapdability from a Dungeon Master. Ask him if he can afford improvising actions for a Disarmed monster (for example, trying to recover the weapon). If he does not wish to improvise like that, replace the text after 'saving throw' with the following: Choose a weapon the target is currently wielding. The target takes a - 2 penalty to attack rolls with the chosen weapon. [/QUOTE]
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