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*Dungeons & Dragons
The Soul Cleaver Class
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<blockquote data-quote="Ramripotek" data-source="post: 9731310" data-attributes="member: 7053644"><p><strong><em>Level 1 Daily Attack Powers</em></strong></p><p><strong></strong></p><p><strong>Call the Bloody Claws </strong>(Soul Cleaver Attack 1)</p><p><em>As you strike, you animate your enemies' shadows. They sprout blood-dripping claws and join you in slaughtering your terrified foes. </em></p><p><strong>Daily * Shadow, Conjuration, Fear, Weapon</strong></p><p><strong>Standard Action Melee </strong>weapon</p><p><strong>Target: </strong>One or two creatures</p><p><strong>Attack: </strong>Dexterity or Wisdom vs. AC</p><p><strong>Hit:</strong> 2[W] + Dexterity or Wisdom modifier damage, and you push the target 2 squares.</p><p><strong>Miss: </strong>You push the target 6 squares. </p><p><strong>Effect: </strong>You conjure a clawed shadow in one square inside each target's space. When a target with a clawed shadow moves, the shadow moves with it. Whenever an enemy adjacent to a clawed shadow makes an attack that does not include you as a target, that enemy takes 1d6 psychic damage. If an enemy with a clawed shadow in his space makes an attack that targets only you, the shadow disappears. </p><p></p><p><strong>Focus of Wrath </strong>(Soul Cleaver Attack 1)</p><p><em>Your wrath spills from you in a wave of black smoke. You strike with monstrous power. The strike leeches life from you, but leaves you with a way to regain it. </em></p><p><strong>Daily * Shadow, Healing, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Target: </strong>One creature</p><p><strong>Effect: </strong>Before the attack, you take damage equal to your bloodied value. This damage cannot be reduced or prevented in any way.</p><p><strong>Attack: </strong>Dexterity + 2 vs. AC.</p><p><strong>Hit: </strong>3[W] + your healing surge value + Dexterity modifier damage. The next attack that you hit with before the end of the encounter deals extra damage equal to your healing surge value.</p><p><strong>Miss:</strong> Half damage + your healing surge value in damage.</p><p><strong>Effect: </strong>Until the end of the encounter, whenever you reduce an enemy to 0 Hit points, you regain hit points equal to your healing surge value.</p><p></p><p><strong>Circle of Death </strong>(Soul Cleaver Attack 1)</p><p><em>You warp the space around you for a short time. Enemies caught in the warp have no other option than to attack you, and when the warp ends, you assault them with a fiery sweep. </em></p><p><strong>Daily * Fire, Psychic, Shadow, Weapon</strong></p><p><strong>Standard Action Close </strong>burst 1</p><p><strong>Target: </strong>Each enemy in the burst</p><p><strong>Effect: </strong>Each target is Immobilized and is forced to attack you if it can until the start of your next turn. At this point, you make the following attack:</p><p><strong>Close </strong>burst 1</p><p><strong>Target:</strong> Each enemy in the burst</p><p><strong>Attack: </strong>Wisdom vs. Reflex</p><p><strong>Hit: </strong>2[W] + Wisdom modifier fire and psychic damage.</p><p><strong>Miss: </strong>Half damage.</p></blockquote><p></p>
[QUOTE="Ramripotek, post: 9731310, member: 7053644"] [B][I]Level 1 Daily Attack Powers[/I] Call the Bloody Claws [/B](Soul Cleaver Attack 1) [I]As you strike, you animate your enemies' shadows. They sprout blood-dripping claws and join you in slaughtering your terrified foes. [/I] [B]Daily * Shadow, Conjuration, Fear, Weapon Standard Action Melee [/B]weapon [B]Target: [/B]One or two creatures [B]Attack: [/B]Dexterity or Wisdom vs. AC [B]Hit:[/B] 2[W] + Dexterity or Wisdom modifier damage, and you push the target 2 squares. [B]Miss: [/B]You push the target 6 squares. [B]Effect: [/B]You conjure a clawed shadow in one square inside each target's space. When a target with a clawed shadow moves, the shadow moves with it. Whenever an enemy adjacent to a clawed shadow makes an attack that does not include you as a target, that enemy takes 1d6 psychic damage. If an enemy with a clawed shadow in his space makes an attack that targets only you, the shadow disappears. [B]Focus of Wrath [/B](Soul Cleaver Attack 1) [I]Your wrath spills from you in a wave of black smoke. You strike with monstrous power. The strike leeches life from you, but leaves you with a way to regain it. [/I] [B]Daily * Shadow, Healing, Weapon Standard Action Melee[/B] weapon [B]Target: [/B]One creature [B]Effect: [/B]Before the attack, you take damage equal to your bloodied value. This damage cannot be reduced or prevented in any way. [B]Attack: [/B]Dexterity + 2 vs. AC. [B]Hit: [/B]3[W] + your healing surge value + Dexterity modifier damage. The next attack that you hit with before the end of the encounter deals extra damage equal to your healing surge value. [B]Miss:[/B] Half damage + your healing surge value in damage. [B]Effect: [/B]Until the end of the encounter, whenever you reduce an enemy to 0 Hit points, you regain hit points equal to your healing surge value. [B]Circle of Death [/B](Soul Cleaver Attack 1) [I]You warp the space around you for a short time. Enemies caught in the warp have no other option than to attack you, and when the warp ends, you assault them with a fiery sweep. [/I] [B]Daily * Fire, Psychic, Shadow, Weapon Standard Action Close [/B]burst 1 [B]Target: [/B]Each enemy in the burst [B]Effect: [/B]Each target is Immobilized and is forced to attack you if it can until the start of your next turn. At this point, you make the following attack: [B]Close [/B]burst 1 [B]Target:[/B] Each enemy in the burst [B]Attack: [/B]Wisdom vs. Reflex [B]Hit: [/B]2[W] + Wisdom modifier fire and psychic damage. [B]Miss: [/B]Half damage. [/QUOTE]
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