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General Tabletop Discussion
*Pathfinder & Starfinder
The Soul Eater (conversion)
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<blockquote data-quote="Mengu" data-source="post: 4602961" data-attributes="member: 65726"><p>I changed a few things around, to turn it into something I may actually use in an encounter too. Hope you don't mind, I kind of like it. I removed a lot of the weakened conditions, only left one in. If too many characters are weakened against an insubstantial creature, the fight will take forever. I also knocked off some of its hit points. They essentially need to do 240 hp of damage to kill it anyway.</p><p> </p><p>I made soul suck target two creatures. Seemed fitting for a solo, and I wanted to give it an extra punch after removing weakened condition.</p><p> </p><p>For the double attack, just saying restrained should be enough. No need to complicate it.</p><p> </p><p>I changed unearthly rebuke to "hit by a melee attack". Makes more sense for a rebuke, and no need to punish people for missing the soul eater.</p><p> </p><p>Changed shroud of darkness to minor recharge 6 that lasts 1 turn. As a sustain, I'm afraid it would be difficult to handle for most parties (at least for mine).</p><p> </p><p>Added mind ripper, so the -1 penalty to will is a function of that attack instead of every claw attack. If it happens only once per encounter, and lasts the whole encounter, it's easier to track.</p><p> </p><p>I got rid of all the "this action cancels concealment" stuff, and lumped it into Body of Shadow. </p><p> </p><p><strong>Soul Eater - Level 4 Solo Lurker</strong></p><p><strong>Medium shadow magical beast (shapeshifter) - XP 875</strong></p><p><strong>Initiative</strong> +7</p><p><strong>Senses</strong> Perception +12; darkvision</p><p><strong>HP</strong> 120; <strong>Bloodied</strong> 60; see also <em>bloodied vortex</em></p><p><strong>AC</strong> 22; <strong>Fortitude</strong> 18; <strong>Reflex</strong> 17; <strong>Will</strong> 20</p><p><strong>Resist</strong> 10 Psychic; insubstantial</p><p><strong>Saving Throws</strong> +5</p><p><strong>Speed</strong> 7</p><p><strong>Action Points</strong> 2</p><p>m <strong>Ghostly Claw</strong> (standard; at-will)</p><p>+9 vs AC; 1d6+4 damage.</p><p>m <strong>Soul Drain</strong> (standard; at-will) <strong>+ Psychic</strong></p><p>+7 vs Will; 2d8+4 psychic damage and target is weakened (save ends)</p><p>R <strong>Soul Suck</strong> (standard; at-will) <strong>+ Psychic</strong> </p><p>Ranged 5; two creatures; +7 vs Will; 1d6+4 psychic damage and target takes 5 ongoing psychic damage (save ends)</p><p>M <strong>Double Attack</strong> (standard; at-will) </p><p>The soul eater makes two <em>ghostly claw</em> attacks. If both hit the sametarget, it is restrained.</p><p>M <strong>Unearthly Rebuke</strong> (immediate reaction, when the soul eater is hit by a melee attack; at-will) <strong>+ Psychic</strong> </p><p>The soul eater's evil will lashes out at the enemy that attacked it; +7 vs Will; 1d6+4 psychic damage and the target is dazed until the end of the soul eater's next turn.</p><p>C <strong>Soul Vortex</strong> (standard; recharge 5 6) <strong>+ Psychic</strong> </p><p>Close blast 5; +7 vs Will; 3d6+4 psychic damage and the target takes 5 ongoing psychic damage and is dazed (save ends both)</p><p>C <strong>Bloodied Vortex</strong> (free; when first bloodied; encounter) <strong>+ Psychic</strong> </p><p>The <em>soul vortex</em> power recharges, and the soul eater uses it immediately.</p><p>C <strong>Shroud of Darkness</strong> (minor; recharge 6)</p><p>Close burst 1; this power creates darkness that moves with the soul eater until the end of the soul eater's next turn. Any light source that comes within the zone is immediately extinguished (light sources which are normally permanent will reignite immediately after</p><p>leaving the zone).</p><p>C <strong>Unearthly Presence</strong> (standard; encounter) <strong>+ Fear</strong> </p><p>Close burst 5; +5 vs. Will; the target is stunned until the end of the soul eater's next turn. <em>Aftereffect:</em> the target is unable to move closer to the soul eater (save ends).</p><p>C <strong>Mind Ripper</strong> (minor; encounter) <strong>+ Fear, Pcyhic</strong> </p><p>Close burst 5; +7 vs. Will; 1d6 damage, the target sufers a -1 penalty to will until the end of the encounter.</p><p><strong>Body of Shadow</strong> </p><p>The soul eater gains concealment at the end of his turn if it has not made any ghostly claw attacks this tun.</p><p><strong>Alignment</strong> Evil </p><p><strong>Languages</strong> Common, Abyssal</p><p><strong>Skills</strong> Religion +12, Stealth +8</p><p><strong>Str</strong> 16 (+5) <strong>Dex</strong> 12 (+3) <strong>Wis</strong> 20 (+7)</p><p><strong>Con</strong> 16 (+5) <strong>Int</strong> 15 (+4) <strong>Cha</strong> 10 (+2)</p></blockquote><p></p>
[QUOTE="Mengu, post: 4602961, member: 65726"] I changed a few things around, to turn it into something I may actually use in an encounter too. Hope you don't mind, I kind of like it. I removed a lot of the weakened conditions, only left one in. If too many characters are weakened against an insubstantial creature, the fight will take forever. I also knocked off some of its hit points. They essentially need to do 240 hp of damage to kill it anyway. I made soul suck target two creatures. Seemed fitting for a solo, and I wanted to give it an extra punch after removing weakened condition. For the double attack, just saying restrained should be enough. No need to complicate it. I changed unearthly rebuke to "hit by a melee attack". Makes more sense for a rebuke, and no need to punish people for missing the soul eater. Changed shroud of darkness to minor recharge 6 that lasts 1 turn. As a sustain, I'm afraid it would be difficult to handle for most parties (at least for mine). Added mind ripper, so the -1 penalty to will is a function of that attack instead of every claw attack. If it happens only once per encounter, and lasts the whole encounter, it's easier to track. I got rid of all the "this action cancels concealment" stuff, and lumped it into Body of Shadow. [B]Soul Eater - Level 4 Solo Lurker[/B] [B]Medium shadow magical beast (shapeshifter) - XP 875[/B] [B]Initiative[/B] +7 [B]Senses[/B] Perception +12; darkvision [B]HP[/B] 120; [B]Bloodied[/B] 60; see also [I]bloodied vortex[/I] [B]AC[/B] 22; [B]Fortitude[/B] 18; [B]Reflex[/B] 17; [B]Will[/B] 20 [B]Resist[/B] 10 Psychic; insubstantial [B]Saving Throws[/B] +5 [B]Speed[/B] 7 [B]Action Points[/B] 2 m [B]Ghostly Claw[/B] (standard; at-will) +9 vs AC; 1d6+4 damage. m [B]Soul Drain[/B] (standard; at-will) [B]+ Psychic[/B] +7 vs Will; 2d8+4 psychic damage and target is weakened (save ends) R [B]Soul Suck[/B] (standard; at-will) [B]+ Psychic[/B] Ranged 5; two creatures; +7 vs Will; 1d6+4 psychic damage and target takes 5 ongoing psychic damage (save ends) M [B]Double Attack[/B] (standard; at-will) The soul eater makes two [I]ghostly claw[/I] attacks. If both hit the sametarget, it is restrained. M [B]Unearthly Rebuke[/B] (immediate reaction, when the soul eater is hit by a melee attack; at-will) [B]+ Psychic[/B] The soul eater's evil will lashes out at the enemy that attacked it; +7 vs Will; 1d6+4 psychic damage and the target is dazed until the end of the soul eater's next turn. C [B]Soul Vortex[/B] (standard; recharge 5 6) [B]+ Psychic[/B] Close blast 5; +7 vs Will; 3d6+4 psychic damage and the target takes 5 ongoing psychic damage and is dazed (save ends both) C [B]Bloodied Vortex[/B] (free; when first bloodied; encounter) [B]+ Psychic[/B] The [I]soul vortex[/I] power recharges, and the soul eater uses it immediately. C [B]Shroud of Darkness[/B] (minor; recharge 6) Close burst 1; this power creates darkness that moves with the soul eater until the end of the soul eater's next turn. Any light source that comes within the zone is immediately extinguished (light sources which are normally permanent will reignite immediately after leaving the zone). C [B]Unearthly Presence[/B] (standard; encounter) [B]+ Fear[/B] Close burst 5; +5 vs. Will; the target is stunned until the end of the soul eater's next turn. [I]Aftereffect:[/I] the target is unable to move closer to the soul eater (save ends). C [B]Mind Ripper[/B] (minor; encounter) [B]+ Fear, Pcyhic[/B] Close burst 5; +7 vs. Will; 1d6 damage, the target sufers a -1 penalty to will until the end of the encounter. [B]Body of Shadow[/B] The soul eater gains concealment at the end of his turn if it has not made any ghostly claw attacks this tun. [B]Alignment[/B] Evil [B]Languages[/B] Common, Abyssal [B]Skills[/B] Religion +12, Stealth +8 [B]Str[/B] 16 (+5) [B]Dex[/B] 12 (+3) [B]Wis[/B] 20 (+7) [B]Con[/B] 16 (+5) [B]Int[/B] 15 (+4) [B]Cha[/B] 10 (+2) [/QUOTE]
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