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General Tabletop Discussion
*Pathfinder & Starfinder
The Soul of and Drama in D&D
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<blockquote data-quote="Benimoto" data-source="post: 4023611" data-attributes="member: 40093"><p>I agree that the drama of a game is usually, though not exclusively, created by the DM. The soul of a game is a different matter, and while the DM has some say here, I can see that there is a lot of "soul" in the system of certain games themselves. Also, while I'm optimistic about 4th edition, I could see the potential for it to lose parts of the soul of D&D.</p><p></p><p>What I see as the soul of a game is difficult to put into words, but usually it's parts of the game that you don't notice until you've played a lot of the game. I think the soul of a game consists of the little things that make it unique, and parts of it that you don't appreciate until you've gained a fairly deep understanding of the system. Little idiosyncrasies that don't totally work for you when you're starting out, but you eventually come to understand and respect.</p><p></p><p>I DM more than I play, but when I play, my favorite characters are Wizards and other spellcasters. What I like about the wizard is the rewarding feeling you get when you've successfully picked the right spells for a given adventure and chose the perfect times to use them. I would consider that feeling, as well as the knowledge of all the weird little idiosyncrasies of the spells in 3.5 to be the soul of that sort of experience, and largely it's independent of the DMing and wholly a product of the 3.5 system.</p><p></p><p>Anyways, I'm still pretty optimistic about 4th edition, but we'll see if it captures the "soul" of 3rd ed. It certainly won't for all users. We'll just have to hope that there's plenty of new enjoyable stuff for them to make up for it.</p></blockquote><p></p>
[QUOTE="Benimoto, post: 4023611, member: 40093"] I agree that the drama of a game is usually, though not exclusively, created by the DM. The soul of a game is a different matter, and while the DM has some say here, I can see that there is a lot of "soul" in the system of certain games themselves. Also, while I'm optimistic about 4th edition, I could see the potential for it to lose parts of the soul of D&D. What I see as the soul of a game is difficult to put into words, but usually it's parts of the game that you don't notice until you've played a lot of the game. I think the soul of a game consists of the little things that make it unique, and parts of it that you don't appreciate until you've gained a fairly deep understanding of the system. Little idiosyncrasies that don't totally work for you when you're starting out, but you eventually come to understand and respect. I DM more than I play, but when I play, my favorite characters are Wizards and other spellcasters. What I like about the wizard is the rewarding feeling you get when you've successfully picked the right spells for a given adventure and chose the perfect times to use them. I would consider that feeling, as well as the knowledge of all the weird little idiosyncrasies of the spells in 3.5 to be the soul of that sort of experience, and largely it's independent of the DMing and wholly a product of the 3.5 system. Anyways, I'm still pretty optimistic about 4th edition, but we'll see if it captures the "soul" of 3rd ed. It certainly won't for all users. We'll just have to hope that there's plenty of new enjoyable stuff for them to make up for it. [/QUOTE]
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