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The Soul of the Sorcerer
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<blockquote data-quote="Minigiant" data-source="post: 6738677" data-attributes="member: 63508"><p>Flavorwise, we know what the sorcerer is. The sorcerer is a magic user with inherent spellcasting granted by a magical bloodline, gift, or phenomenon. </p><p></p><p>However I find that some people disagree with how the flavor translates to mechanics. I see this happening partly from how the class changed a bit in the 3 editions of its existences as well as the classes it absorbed: wild mage, favored soul.</p><p></p><p>But I also see the differences in view coming from the differences of view of how people seeing how D&D magic works.</p><p><strong></strong></p><p><strong>Sorcerer as the natural wizard.</strong></p><p><strong></strong>Some people see the sorcerer as just as as an alternate version of the wizard. A natural spellcaster. This is 3rd edition's influence. The sorcerer in in mindset should have almost identically spell access as the wizard but a smaller pool of known spells. In this eye, the sorcerer learns magic spells differently in a process that takes longer but doesn't need refreshers from spellbooks. </p><p></p><p>Harold the Fantastic spells at level 1:</p><p> <em>light, mage hand, ray of frost, prestidigitation, </em></p><p><em>magic missile, fog cloud </em></p><p></p><p><strong>Sorcerer as the arcane striker.</strong></p><p>Some see the sorcerer as a "striker" primarily. This view is heavily 4th and 5th edition influenced. In this eye, the sorcerer controls raw magical energy. However without the rigidness of wizard formulas, the sorcerer can most only channel it as energy attacks and magical influence. In this mindset, the sorcerer would not have the same list of the wizard but have most of the attack and charm spells of every class list. </p><p></p><p>Mad Maggie's spells at level 1</p><p><em>acid splash, fire bolt, light, shocking grasp, </em></p><p><em>magic missile, shield</em></p><p><strong></strong></p><p><strong>Sorcerer as the thematic blaster.</strong></p><p>There is a school of though that the theme comes first for the sorcerer. This is heavily 4th edition based but some comes from 3rd as well. In this view, the sorcerer is heavily influenced by their origin. The silver dragon sorcerer uses cold spells, paralysis spells, and flight spells. The wild mage uses chaotic spells. the favored soul of the god of life sues radiant spells and healing spells. In this viewpoint, the sorcerer would have features that heavily incentive spells of the theme or grant them for free.</p><p></p><p>Smith, Son of the Storm's spells at level 1</p><p><em>gust, light, thunderclap, shocking grasp, </em></p><p><em>burning hands, fog cloud (bonus), thunderwave (bonus), witchbolt, </em></p><p><em></em></p><p><strong>Sorcerer as the blunt hammer.</strong></p><p>In the final view, the sorcerer is defined by what he or she isn't: a wizard. The wizard is a toolboox. The sorcerer is just a hammer. But it's the best hammer ever. This is heavily based on metamagic and thus influenced by the editions with them. In this mindset the sorcerer makes due with what they have and what they learned. The door is burned down with <em>burning hands</em> over unlocked with knock as the <em>sorcerer</em> doesn't know the latter abut can do the former with else. In this mindset the sorcerer has the ability to learn a lot of spells but chooses the most flexible and use them for everything.</p><p></p><p>Enforcer Jarg's spells at level 1.</p><p><em>fire bolt, mage hand, minor illusion, shocking grasp, </em></p><p><em>charm person, ice knife</em></p><p></p><p>So what is you view of the sorcerer? In which way should WOTC go in for the sorcerer's future?</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6738677, member: 63508"] Flavorwise, we know what the sorcerer is. The sorcerer is a magic user with inherent spellcasting granted by a magical bloodline, gift, or phenomenon. However I find that some people disagree with how the flavor translates to mechanics. I see this happening partly from how the class changed a bit in the 3 editions of its existences as well as the classes it absorbed: wild mage, favored soul. But I also see the differences in view coming from the differences of view of how people seeing how D&D magic works. [B] Sorcerer as the natural wizard. [/B]Some people see the sorcerer as just as as an alternate version of the wizard. A natural spellcaster. This is 3rd edition's influence. The sorcerer in in mindset should have almost identically spell access as the wizard but a smaller pool of known spells. In this eye, the sorcerer learns magic spells differently in a process that takes longer but doesn't need refreshers from spellbooks. Harold the Fantastic spells at level 1: [I]light, mage hand, ray of frost, prestidigitation, magic missile, fog cloud [/I] [B]Sorcerer as the arcane striker.[/B] Some see the sorcerer as a "striker" primarily. This view is heavily 4th and 5th edition influenced. In this eye, the sorcerer controls raw magical energy. However without the rigidness of wizard formulas, the sorcerer can most only channel it as energy attacks and magical influence. In this mindset, the sorcerer would not have the same list of the wizard but have most of the attack and charm spells of every class list. Mad Maggie's spells at level 1 [I]acid splash, fire bolt, light, shocking grasp, magic missile, shield[/I] [B] Sorcerer as the thematic blaster.[/B] There is a school of though that the theme comes first for the sorcerer. This is heavily 4th edition based but some comes from 3rd as well. In this view, the sorcerer is heavily influenced by their origin. The silver dragon sorcerer uses cold spells, paralysis spells, and flight spells. The wild mage uses chaotic spells. the favored soul of the god of life sues radiant spells and healing spells. In this viewpoint, the sorcerer would have features that heavily incentive spells of the theme or grant them for free. Smith, Son of the Storm's spells at level 1 [I]gust, light, thunderclap, shocking grasp, burning hands, fog cloud (bonus), thunderwave (bonus), witchbolt, [/I] [B]Sorcerer as the blunt hammer.[/B] In the final view, the sorcerer is defined by what he or she isn't: a wizard. The wizard is a toolboox. The sorcerer is just a hammer. But it's the best hammer ever. This is heavily based on metamagic and thus influenced by the editions with them. In this mindset the sorcerer makes due with what they have and what they learned. The door is burned down with [I]burning hands[/I] over unlocked with knock as the [I]sorcerer[/I] doesn't know the latter abut can do the former with else. In this mindset the sorcerer has the ability to learn a lot of spells but chooses the most flexible and use them for everything. Enforcer Jarg's spells at level 1. [I]fire bolt, mage hand, minor illusion, shocking grasp, charm person, ice knife[/I] So what is you view of the sorcerer? In which way should WOTC go in for the sorcerer's future? [/QUOTE]
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