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The Soul of the Sorcerer
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<blockquote data-quote="Li Shenron" data-source="post: 6738684" data-attributes="member: 1465"><p>None of your suggestions. </p><p></p><p>In general, I <em>detest</em> every attempt at shoehorning a class into a specific <em>combat role</em> such as "striker", "tank", "blaster" etc. That's not really what classes are meant to be in a game about <em>adventures</em>, it is only valid when the game is merely about <em>combat</em> which is a huge huge lessening of the potential of a RPG.</p><p></p><p>The only acceptable concept from this list for me is "Natural Wizard", but I would go further and say that the Sorcerer could rather be a <strong>raw mage</strong> i.e. someone who, because of her inborn powers, <strong>directly controls the raw energies and mechanisms of magic</strong>.</p><p></p><p>Unfortunately that had never had a representation in any edition of D&D (not counting some possible supplements I am not aware of), because all magic in D&D is defined by <strong>spells</strong> or otherwise spell-like abilities. Either way, the effects of these are always defined to the details. "Raw magic" would rather imply some completely different rules for <em>combining</em> and <em>controlling</em> some "basic effects". For example, a Sorcerer could unlock the power of <strong>fire</strong>, or <strong>time</strong>, or <strong>foresight</strong> and so on, and flexibly create useful effects on the spot. Way too far from the standard spellcasting rules of D&D.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6738684, member: 1465"] None of your suggestions. In general, I [I]detest[/I] every attempt at shoehorning a class into a specific [I]combat role[/I] such as "striker", "tank", "blaster" etc. That's not really what classes are meant to be in a game about [I]adventures[/I], it is only valid when the game is merely about [I]combat[/I] which is a huge huge lessening of the potential of a RPG. The only acceptable concept from this list for me is "Natural Wizard", but I would go further and say that the Sorcerer could rather be a [B]raw mage[/B] i.e. someone who, because of her inborn powers, [B]directly controls the raw energies and mechanisms of magic[/B]. Unfortunately that had never had a representation in any edition of D&D (not counting some possible supplements I am not aware of), because all magic in D&D is defined by [B]spells[/B] or otherwise spell-like abilities. Either way, the effects of these are always defined to the details. "Raw magic" would rather imply some completely different rules for [I]combining[/I] and [I]controlling[/I] some "basic effects". For example, a Sorcerer could unlock the power of [B]fire[/B], or [B]time[/B], or [B]foresight[/B] and so on, and flexibly create useful effects on the spot. Way too far from the standard spellcasting rules of D&D. [/QUOTE]
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