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*Dungeons & Dragons
The Soul of the Sorcerer
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<blockquote data-quote="EzekielRaiden" data-source="post: 6738690" data-attributes="member: 6790260"><p>I voted Arcane Striker and Thematic Blaster, without reading the descriptions. I can't help but note that those are the two that the OP describes as being 4e-influenced <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Fundamentally, I see the Wizard as being the master of <em>rigorous</em> and <em>tricky</em> magic. Their ways are subtle, after all! Wizard spellcasting requires a certain kind of meticulous thought. It need not always be associated with a meticulous <em>person</em>--how many professors are there out there, who argue in deft and precise ways, only to have an office that looks like the Tasmanian Devil drops by on a daily basis? Meticulous <em>thought</em> and meticulous <em>lifestyle</em> need not always come hand-in-hand. By comparison, the Sorcerer is the master of <em>flashy</em> and <em>expressive</em> magic--at least in general. It's entirely possible for a Sorcerer to focus on illusions and subterfuge--just as a Wizard can prepare Fireball--but the overall nature of their method is one that favors the bold and powerful.</p><p></p><p>To use a bit of M:TG terminology, the Wizard is a <em>Johnny</em> class, while the Sorcerer is a <em>Timmy</em> class. Johnny cares about the <em>cleverness</em> of his plays, the <em>creativity</em> of his solutions; he loves eking out an unlikely victory through unorthodox means. Timmy, on the other hand, likes things big and impressive; he doesn't really care about efficiency (that's Spike's thing), nor about guile per se (that's more Johnny), but rather about dramatic shows of force and sudden, sweeping changes. Thus, although it is entirely possible for a Wizard to be focused on hardcore destruction, and a Sorcerer to be focused on misdirection and deception, their ways of going about it IMO should reflect their fundamentally distinct nature. The blaster Wizard, in 5e, can carve out spaces for their allies to be safe--a perfect example of a clever ploy that "Johnny" players would love. The guile Sorcerer, in 5e, I'm less sure about--though that seems like a perfect place to explore interesting new design space. How can you make "flashy" stealth, or "dramatic" deception? I'm not sure! But I'd legitimately love to find out, and that's <em>not</em> a common thing for me to say about 5e.</p><p></p><p></p><p></p><p>This seems to be happening a lot, lately. I'm not sure I care for it, even if it does lead to (slightly) superior statistical significance. There's nothing stopping people from <em>sharing</em> and <em>discussing</em> their votes, nor changing their minds and thus their votes with the Unvote button, so it's really only a minor difference all told.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6738690, member: 6790260"] I voted Arcane Striker and Thematic Blaster, without reading the descriptions. I can't help but note that those are the two that the OP describes as being 4e-influenced :p Fundamentally, I see the Wizard as being the master of [I]rigorous[/I] and [I]tricky[/I] magic. Their ways are subtle, after all! Wizard spellcasting requires a certain kind of meticulous thought. It need not always be associated with a meticulous [I]person[/I]--how many professors are there out there, who argue in deft and precise ways, only to have an office that looks like the Tasmanian Devil drops by on a daily basis? Meticulous [I]thought[/I] and meticulous [I]lifestyle[/I] need not always come hand-in-hand. By comparison, the Sorcerer is the master of [I]flashy[/I] and [I]expressive[/I] magic--at least in general. It's entirely possible for a Sorcerer to focus on illusions and subterfuge--just as a Wizard can prepare Fireball--but the overall nature of their method is one that favors the bold and powerful. To use a bit of M:TG terminology, the Wizard is a [I]Johnny[/I] class, while the Sorcerer is a [I]Timmy[/I] class. Johnny cares about the [I]cleverness[/I] of his plays, the [I]creativity[/I] of his solutions; he loves eking out an unlikely victory through unorthodox means. Timmy, on the other hand, likes things big and impressive; he doesn't really care about efficiency (that's Spike's thing), nor about guile per se (that's more Johnny), but rather about dramatic shows of force and sudden, sweeping changes. Thus, although it is entirely possible for a Wizard to be focused on hardcore destruction, and a Sorcerer to be focused on misdirection and deception, their ways of going about it IMO should reflect their fundamentally distinct nature. The blaster Wizard, in 5e, can carve out spaces for their allies to be safe--a perfect example of a clever ploy that "Johnny" players would love. The guile Sorcerer, in 5e, I'm less sure about--though that seems like a perfect place to explore interesting new design space. How can you make "flashy" stealth, or "dramatic" deception? I'm not sure! But I'd legitimately love to find out, and that's [I]not[/I] a common thing for me to say about 5e. This seems to be happening a lot, lately. I'm not sure I care for it, even if it does lead to (slightly) superior statistical significance. There's nothing stopping people from [I]sharing[/I] and [I]discussing[/I] their votes, nor changing their minds and thus their votes with the Unvote button, so it's really only a minor difference all told. [/QUOTE]
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