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*Dungeons & Dragons
The Soul of the Sorcerer
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<blockquote data-quote="DEFCON 1" data-source="post: 6738824" data-attributes="member: 7006"><p>I've always felt that to play a sorcerer as a sorcerer... the very first thing you should do would be to strip the spell names off of all of your abilities.</p><p></p><p>A wizard has learned a formula combining objects, hand motions, and incantations to create a specific magical effect called a 'fireball'. And anyone who has ever studied and learned "spellcasting" call it a 'fireball', because that is the universal name for this particular formula's effect.</p><p></p><p>Whereas a sorcerer just can manifest a giant burst of flame. Out there. At some point beyond his body. Why? Who knows? Is there a rhyme or reason to it? Nope! The sorcerer can just do it. Sometimes he can do it at a greater distance than any wizard has been able to replicate. Sometimes the sorcerer can do it faster than any wizard has been able to replicate. Sometimes the sorcerer can do it without moving or saying a word. Or create effects that last much longer than any wizard has been able to replicate.</p><p></p><p>To me... that's what a sorcerer is doing, and not <em>"Casting a fireball spell and using my metamagic to increase the range."</em> A Player speaking that sort of description (while granted, is completely needed by the DM to understand how to adjudicate the effects of the mechanics) goes against in my mind what the sorcerer really is doing or should be thinking about how their magic is manifesting.</p><p></p><p>It's the same feeling I have towards other parts of the book where characters manifest magic but are not really "casting spells" (despite the game using spell descriptions as a shorthand for the DM to identify how to adjudicate it.) So for instance... high elves-- for my money, none of them "cast cantrips". Instead, high elves are just so infused with magic and are such a part of them that some can just instinctively move objects with their minds, or create images that fool the senses, or are preternaturally accurate with a weapon. And in a "best case scenario" that is how the player of the high elf would narrate their character and its magical manifestation. <em>Not</em> "And now I'm going to cast <em>True Strike</em>".</p><p></p><p>But of course... playing with that kind of narrative mindset is really, really hard, simply <strong>because</strong> using the shorthand of spell names is so easy to do and so necessary for the DM to have in order to make rulings. So as a result... a high elf cleric player will narrate the use of their high elf "wizard cantrip" in the same exact way they narrate the castings of the clerical prayers, despite the fact they really are two completely different magical manifestations and should be described that way.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6738824, member: 7006"] I've always felt that to play a sorcerer as a sorcerer... the very first thing you should do would be to strip the spell names off of all of your abilities. A wizard has learned a formula combining objects, hand motions, and incantations to create a specific magical effect called a 'fireball'. And anyone who has ever studied and learned "spellcasting" call it a 'fireball', because that is the universal name for this particular formula's effect. Whereas a sorcerer just can manifest a giant burst of flame. Out there. At some point beyond his body. Why? Who knows? Is there a rhyme or reason to it? Nope! The sorcerer can just do it. Sometimes he can do it at a greater distance than any wizard has been able to replicate. Sometimes the sorcerer can do it faster than any wizard has been able to replicate. Sometimes the sorcerer can do it without moving or saying a word. Or create effects that last much longer than any wizard has been able to replicate. To me... that's what a sorcerer is doing, and not [i]"Casting a fireball spell and using my metamagic to increase the range."[/i] A Player speaking that sort of description (while granted, is completely needed by the DM to understand how to adjudicate the effects of the mechanics) goes against in my mind what the sorcerer really is doing or should be thinking about how their magic is manifesting. It's the same feeling I have towards other parts of the book where characters manifest magic but are not really "casting spells" (despite the game using spell descriptions as a shorthand for the DM to identify how to adjudicate it.) So for instance... high elves-- for my money, none of them "cast cantrips". Instead, high elves are just so infused with magic and are such a part of them that some can just instinctively move objects with their minds, or create images that fool the senses, or are preternaturally accurate with a weapon. And in a "best case scenario" that is how the player of the high elf would narrate their character and its magical manifestation. [i]Not[/i] "And now I'm going to cast [i]True Strike[/i]". But of course... playing with that kind of narrative mindset is really, really hard, simply [b]because[/b] using the shorthand of spell names is so easy to do and so necessary for the DM to have in order to make rulings. So as a result... a high elf cleric player will narrate the use of their high elf "wizard cantrip" in the same exact way they narrate the castings of the clerical prayers, despite the fact they really are two completely different magical manifestations and should be described that way. [/QUOTE]
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