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*Dungeons & Dragons
The Soul of the Sorcerer
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<blockquote data-quote="Mercule" data-source="post: 6738950" data-attributes="member: 5100"><p>I actually like the Warlock mechanics -- kinda. I still prefer the 3.5 version, where the point was that anything you had was always available. I'd happily go back to that.</p><p></p><p>The 5E Warlock may not really look like that Warlock, but it's interesting. It's actually the only mechanically interesting caster (I like what they've done with Wizard/Cleric and multi-classing casters, but it's the baseline, which is inherently, well, baseline). Even if they're a little wonky, that earns some points from me.</p><p></p><p>The new Warlock is more of a combination of the original Warlock and the ToM Binder. Since I despise the Far Realms, I even replaced the fluff of the GOO Warlord with Vestige. Boom! I have simplified Binders back. Even though I loved how rich the ToM Binder was, I appreciate simplicity in the PHB and can easily convert some of the abilities to Incantations. Again, the class gets some points from me.</p><p></p><p>Would I like to see a thematically and mechanically inspiring and coherent Sorcerer? Heck yes! Is it important enough to me to spend much time on it? Not even close. Since I don't like wild magic, didn't care for the storm sorcerer, and am neutral on Favored Soul, that leaves a class dedicated to "grandpappy was a magic lizard". The sorcery points thing is really lame, even with meta-magic. There's just <u>nothing</u> in the Sorcerer class worth bothering with, other than the dragon-blooded archetype, which is stupid easy to just move over to Warlock.</p><p></p><p>Ideally, we'll see an alternate Sorcerer in Unearthed Arcana, like they did with Ranger -- twice. I can even compound my sins by saying that what I've always used psionics for has been for the "touched by power" and "font of magic" themes called out in the Sorcerer fluff. The first psionic character in my game (1E AD&D) who got psionics happened to be the son of another, retired, PC who had used an artifact for quite some time. The causal relationship was established. "Psionics are different" just doesn't make sense with my established table rules. If we can get a Sorcerer class that <u>really</u> models that sort of innate power, it would solve my need for psionics and I'd totally be on board with whatever weird experiments they want to do with it (well, other than tie it to the Far Realms, which is just wrong).</p></blockquote><p></p>
[QUOTE="Mercule, post: 6738950, member: 5100"] I actually like the Warlock mechanics -- kinda. I still prefer the 3.5 version, where the point was that anything you had was always available. I'd happily go back to that. The 5E Warlock may not really look like that Warlock, but it's interesting. It's actually the only mechanically interesting caster (I like what they've done with Wizard/Cleric and multi-classing casters, but it's the baseline, which is inherently, well, baseline). Even if they're a little wonky, that earns some points from me. The new Warlock is more of a combination of the original Warlock and the ToM Binder. Since I despise the Far Realms, I even replaced the fluff of the GOO Warlord with Vestige. Boom! I have simplified Binders back. Even though I loved how rich the ToM Binder was, I appreciate simplicity in the PHB and can easily convert some of the abilities to Incantations. Again, the class gets some points from me. Would I like to see a thematically and mechanically inspiring and coherent Sorcerer? Heck yes! Is it important enough to me to spend much time on it? Not even close. Since I don't like wild magic, didn't care for the storm sorcerer, and am neutral on Favored Soul, that leaves a class dedicated to "grandpappy was a magic lizard". The sorcery points thing is really lame, even with meta-magic. There's just [U]nothing[/U] in the Sorcerer class worth bothering with, other than the dragon-blooded archetype, which is stupid easy to just move over to Warlock. Ideally, we'll see an alternate Sorcerer in Unearthed Arcana, like they did with Ranger -- twice. I can even compound my sins by saying that what I've always used psionics for has been for the "touched by power" and "font of magic" themes called out in the Sorcerer fluff. The first psionic character in my game (1E AD&D) who got psionics happened to be the son of another, retired, PC who had used an artifact for quite some time. The causal relationship was established. "Psionics are different" just doesn't make sense with my established table rules. If we can get a Sorcerer class that [U]really[/U] models that sort of innate power, it would solve my need for psionics and I'd totally be on board with whatever weird experiments they want to do with it (well, other than tie it to the Far Realms, which is just wrong). [/QUOTE]
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