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The Soul of the Sorcerer
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<blockquote data-quote="MoonSong" data-source="post: 6740630" data-attributes="member: 6689464"><p>I don't think many sorcerer fans think the same as you when we voted "natural wizard" (I voted as in "should have the same potential and kind of effects as the wizard"), maybe it should have its own poll. </p><p></p><p>But you told the story backwards, the sorcerer was there first, and the welcome was warm, with a lot of caution because it didn't allow for conversion of previous PCs, but the transformation effects were confined to the subclass and a different one would have helped more. I think that another try with two more subclasses would have satisfied sorcerer players, and led to a good sorcerer with at least three feedback cycles -the current one had 0 of those-. </p><p></p><p>The problem was that it was a little over the top, maybe too much for traditionalists -full caster with martial weapons and heavy armor!-, almost like trolling. Then all wizard players started making an uproar and demanding "more toys now" without having to lower themselves to use an "inferior" class. Then Mearls and Co decided to make the wizard eat them all, and wasted their time with that, and then there was an uproar. </p><p></p><p></p><p></p><p>I have one system for that, I tried to make an expression for 5e, but I haven't finished all spells needed. This was an idea I had for a story, were witches -sorcerers- and their magic were divided on five different types. </p><p></p><p>Affinity.- Have a connection with an element -a thing- you can control it, shape it, summon it, etc. It can be from the classical Fire and Ice, to more mundane things like clothing. </p><p>Manipulation.- Controlling physical things and objects -but also animals and people like puppets.</p><p>Creation.- Being able to use magic to creates things of any kind|. </p><p>Alteration.- Being able to transform things, and to change their properties.</p><p>Dreaming.- Things like emotions, share dreams, illusions, enter into minds, etc. In other words control of non-physical things.</p><p></p><p>Each witch belongs to one category, they can use magic from that category at their full potential, they can use magic from other categories, but it is harder the more different it is, for example creators have problems manipulating things and viceversa. Witches with an affinity have the least potential to use any kind of magic different from their own, even to use their magic on something they aren't attuned to, but they have a way easier time doing it, so they are the most common kind of witch. So they as a whole have an unlimited potential to do anything, but each individual one has a theme.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6740630, member: 6689464"] I don't think many sorcerer fans think the same as you when we voted "natural wizard" (I voted as in "should have the same potential and kind of effects as the wizard"), maybe it should have its own poll. But you told the story backwards, the sorcerer was there first, and the welcome was warm, with a lot of caution because it didn't allow for conversion of previous PCs, but the transformation effects were confined to the subclass and a different one would have helped more. I think that another try with two more subclasses would have satisfied sorcerer players, and led to a good sorcerer with at least three feedback cycles -the current one had 0 of those-. The problem was that it was a little over the top, maybe too much for traditionalists -full caster with martial weapons and heavy armor!-, almost like trolling. Then all wizard players started making an uproar and demanding "more toys now" without having to lower themselves to use an "inferior" class. Then Mearls and Co decided to make the wizard eat them all, and wasted their time with that, and then there was an uproar. I have one system for that, I tried to make an expression for 5e, but I haven't finished all spells needed. This was an idea I had for a story, were witches -sorcerers- and their magic were divided on five different types. Affinity.- Have a connection with an element -a thing- you can control it, shape it, summon it, etc. It can be from the classical Fire and Ice, to more mundane things like clothing. Manipulation.- Controlling physical things and objects -but also animals and people like puppets. Creation.- Being able to use magic to creates things of any kind|. Alteration.- Being able to transform things, and to change their properties. Dreaming.- Things like emotions, share dreams, illusions, enter into minds, etc. In other words control of non-physical things. Each witch belongs to one category, they can use magic from that category at their full potential, they can use magic from other categories, but it is harder the more different it is, for example creators have problems manipulating things and viceversa. Witches with an affinity have the least potential to use any kind of magic different from their own, even to use their magic on something they aren't attuned to, but they have a way easier time doing it, so they are the most common kind of witch. So they as a whole have an unlimited potential to do anything, but each individual one has a theme. [/QUOTE]
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