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General Tabletop Discussion
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The Space Gamer #44 (February 1981) and Different Worlds #20 (February 1982)
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<blockquote data-quote="cattoy" data-source="post: 4945023" data-attributes="member: 38606"><p>HALL OF THE FIRE GIANT KING (TSR);</p><p>$5.00 Designed by Gary Gygax. Supplement to AD&D. 16 page 8 1/2" x 11" booklet, published 1978.</p><p></p><p>This adventure takes the characters into the deadly realm of King Snurre Iron Belly where, in addition to plenty of fire giants, they may encounter mind flayers, an ancient red dragon, about eighty trolls, and plenty of other nasty creatures. There are two dungeon levels along with one level of caverns, and players will soon find that very few of the rooms and caves are unoccupied.</p><p></p><p>the scenario is well thought out and nicely detailed. DMs will find some intriguing special instructions given for deviously playing several of the intelligent inhabitants of the dungeon. There's also some useful and interesting information on the Drow (dark elves)</p><p></p><p>This is definitely not an easy dungeon, and since the monsters are quite strong and numerous, players will often be hard put to survive. Many of the monsters could be left out, and this would still have been a challenging adventure.</p><p></p><p>I advise all DMs who are looking for an exciting, worthwhile adventure for their players to pick this one up. You won't be disappointed.</p><p></p><p>-Kurt Butterfield</p><p></p><p>(lifted from pg 32 of Space Gamer #44, all typos probably mine)</p></blockquote><p></p>
[QUOTE="cattoy, post: 4945023, member: 38606"] HALL OF THE FIRE GIANT KING (TSR); $5.00 Designed by Gary Gygax. Supplement to AD&D. 16 page 8 1/2" x 11" booklet, published 1978. This adventure takes the characters into the deadly realm of King Snurre Iron Belly where, in addition to plenty of fire giants, they may encounter mind flayers, an ancient red dragon, about eighty trolls, and plenty of other nasty creatures. There are two dungeon levels along with one level of caverns, and players will soon find that very few of the rooms and caves are unoccupied. the scenario is well thought out and nicely detailed. DMs will find some intriguing special instructions given for deviously playing several of the intelligent inhabitants of the dungeon. There's also some useful and interesting information on the Drow (dark elves) This is definitely not an easy dungeon, and since the monsters are quite strong and numerous, players will often be hard put to survive. Many of the monsters could be left out, and this would still have been a challenging adventure. I advise all DMs who are looking for an exciting, worthwhile adventure for their players to pick this one up. You won't be disappointed. -Kurt Butterfield (lifted from pg 32 of Space Gamer #44, all typos probably mine) [/QUOTE]
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The Space Gamer #44 (February 1981) and Different Worlds #20 (February 1982)
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