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The Spatzworld Exotic Material System
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<blockquote data-quote="Spatzimaus" data-source="post: 3262059" data-attributes="member: 3051"><p>MATERIALS</p><p></p><p>I'll give the low-end metals first, since those are the ones most people will use.</p><p></p><p><strong>Iron</strong></p><p>(also includes crude steel, or anything tougher than bronze that doesn't require much skill to work with)</p><p>Class: Hard</p><p>Type: Metal</p><p>Source: Mundane</p><p>Cost: 1 gp/lb</p><p>DC: +0</p><p>Hardness: 10</p><p>General Bonuses: 150% HP (30 HP per inch of thickness, and +50% to item HP in general)</p><p>Cost Reductions: None</p><p>Material Bonuses: None</p><p></p><p><strong>Fine Steel</strong></p><p>Class: Hard</p><p>Type: Metal</p><p>Source: Mundane</p><p>Cost: 10 gp/lb</p><p>DC: +3</p><p>Hardness: 10</p><p>General Bonuses: 150% HP (30 HP per inch of thickness, and +50% to item HP in general)</p><p>Cost Reductions: None</p><p>Material Bonuses: Weapon (+1 attack), Armor (+1 Armor Check Penalty)</p><p></p><p><strong>Silver</strong></p><p>Class: Hard</p><p>Type: Metal</p><p>Source: Mundane</p><p>Cost: 40 gp/lb</p><p>DC: +4</p><p>Hardness: 8</p><p>General Bonuses: 75% HP (12 HP per inch of thickness, and -25% to item HP in general)</p><p>Cost Reductions: None</p><p>Material Bonuses: Weapon (+1 attack, bypass DR(silver)), Armor (+1 ACP, Immune to Lycanthropy)</p><p></p><p></p><p><strong>Cold Iron</strong></p><p>Class: Hard</p><p>Type: Metal</p><p>Source: Mundane</p><p>Cost: 50 gp/lb</p><p>DC: +4</p><p>Hardness: 10</p><p>General Bonuses: 150% HP (30 HP per inch of thickness, and +50% to item HP in general)</p><p>Cost Reductions: None</p><p>Material Bonuses: Weapon (+1 attack, bypass DR(cold iron)), Armor (+1 ACP, Immune to Vampires' "Create Spawn" ability)</p><p></p><p><strong>Cinnabryl</strong>, aka Mystaran "Red Steel"</p><p>Class: Hard</p><p>Type: Metal</p><p>Source: Mundane</p><p>Cost: 80 gp/lb</p><p>DC: +5</p><p>Hardness: 10</p><p>General Bonuses: 50% weight</p><p>Cost Reductions: None</p><p>Material Bonuses: Weapon (+1 attack, +(multiplier-1) damage on critical hits), Armor (+1 ACP, +2 to Fortitude saves)</p><p></p><p></p><p><strong>Arandur</strong>, aka "Dragon Steel"</p><p>Class: Hard</p><p>Type: Metal</p><p>Source: Alchemic</p><p>Cost: 90 gp/lb</p><p>DC: +6</p><p>Hardness: 12</p><p>General Bonuses: None</p><p>Cost Reductions: Blooded (custom enchantment in my campaign for both weapons and armor)</p><p>Material Bonuses: Weapon (+1 attack, +2 to confirm threats), Armor (+1 ACP, +1 Max DEX, reduces all sources of Force damage by 1)</p><p></p><p><strong>Mithral</strong></p><p>Class: Hard</p><p>Type: Metal</p><p>Source: Mundane</p><p>Cost: 120 gp/lb</p><p>DC: +7</p><p>Hardness: 15</p><p>General Bonuses: 60% weight</p><p>Cost Reductions: Lesser Mobility (custom Armor enchantment- for a +2 cost, it improves Max DEX by 2, ACP by 1, -5% Arcane Failure, weight by 10%, requires CL 6 and haste or freedom of movement)</p><p>Material Bonuses: Weapon (+2 attack), Armor (+1 ACP, +1 Max DEX, -5% Arcane Failure, reduces armor's weight class one step)</p><p></p><p><strong>Adamantium</strong> (not to be confused with the much stronger Adamantine)</p><p>Class: Hard</p><p>Type: Metal</p><p>Source: Mundane</p><p>Cost: 100 gp/lb</p><p>DC: +9</p><p>Hardness: 20</p><p>General Bonuses: None</p><p>Cost Reductions: None</p><p>Material Bonuses: Weapon (+1 attack, +1 damage, bypass DR(adamantium), ignore half of hardness of struck objects), Armor (+1 ACP, +1 Max DEX)</p><p><em>The armor benefits might sound weak, but the metal has a 20 hardness, which mean medium armors and heavy shields give DR 2/adamantium, and heavy armors are 4/adamantium. That's nothing to sneeze at.</em></p><p></p><p><strong>Starmetal</strong></p><p>Class: Hard</p><p>Type: Metal</p><p>Source: Mundane</p><p>Cost: 80 gp/lb</p><p>DC: +10</p><p>Hardness: 20</p><p>General Bonuses: 150% weight, 150% HP</p><p>Cost Reductions: None</p><p>Material Bonuses: Weapon (+1 attack, +1 damage, bypass DR(magic)), Armor (+1 ACP, DR 1/-)</p><p></p><p><strong>Gartine</strong> (inspired by Sagiro's Story Hour)</p><p>Class: Hard</p><p>Type: Metal</p><p>Source: Mundane</p><p>Cost: 150 gp/lb</p><p>DC: +11</p><p>Hardness: 15</p><p>General Bonuses: 70% weight</p><p>Cost Reductions: Weapon (Keen), Armor (Fortification)</p><p>Material Bonuses: Weapon (+1 attack, bypass DR(slashing or piercing)), Armor (+1 ACP, +1 Max DEX)</p><p><em>Effectively, Keen is free.</em></p><p></p><p>I'm going to stop here, because I have to catch a plane, but beyond this it's all gems, dragon stuff, and really really rare planar metals.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3262059, member: 3051"] MATERIALS I'll give the low-end metals first, since those are the ones most people will use. [b]Iron[/b] (also includes crude steel, or anything tougher than bronze that doesn't require much skill to work with) Class: Hard Type: Metal Source: Mundane Cost: 1 gp/lb DC: +0 Hardness: 10 General Bonuses: 150% HP (30 HP per inch of thickness, and +50% to item HP in general) Cost Reductions: None Material Bonuses: None [b]Fine Steel[/b] Class: Hard Type: Metal Source: Mundane Cost: 10 gp/lb DC: +3 Hardness: 10 General Bonuses: 150% HP (30 HP per inch of thickness, and +50% to item HP in general) Cost Reductions: None Material Bonuses: Weapon (+1 attack), Armor (+1 Armor Check Penalty) [b]Silver[/b] Class: Hard Type: Metal Source: Mundane Cost: 40 gp/lb DC: +4 Hardness: 8 General Bonuses: 75% HP (12 HP per inch of thickness, and -25% to item HP in general) Cost Reductions: None Material Bonuses: Weapon (+1 attack, bypass DR(silver)), Armor (+1 ACP, Immune to Lycanthropy) [b]Cold Iron[/b] Class: Hard Type: Metal Source: Mundane Cost: 50 gp/lb DC: +4 Hardness: 10 General Bonuses: 150% HP (30 HP per inch of thickness, and +50% to item HP in general) Cost Reductions: None Material Bonuses: Weapon (+1 attack, bypass DR(cold iron)), Armor (+1 ACP, Immune to Vampires' "Create Spawn" ability) [b]Cinnabryl[/b], aka Mystaran "Red Steel" Class: Hard Type: Metal Source: Mundane Cost: 80 gp/lb DC: +5 Hardness: 10 General Bonuses: 50% weight Cost Reductions: None Material Bonuses: Weapon (+1 attack, +(multiplier-1) damage on critical hits), Armor (+1 ACP, +2 to Fortitude saves) [b]Arandur[/b], aka "Dragon Steel" Class: Hard Type: Metal Source: Alchemic Cost: 90 gp/lb DC: +6 Hardness: 12 General Bonuses: None Cost Reductions: Blooded (custom enchantment in my campaign for both weapons and armor) Material Bonuses: Weapon (+1 attack, +2 to confirm threats), Armor (+1 ACP, +1 Max DEX, reduces all sources of Force damage by 1) [b]Mithral[/b] Class: Hard Type: Metal Source: Mundane Cost: 120 gp/lb DC: +7 Hardness: 15 General Bonuses: 60% weight Cost Reductions: Lesser Mobility (custom Armor enchantment- for a +2 cost, it improves Max DEX by 2, ACP by 1, -5% Arcane Failure, weight by 10%, requires CL 6 and haste or freedom of movement) Material Bonuses: Weapon (+2 attack), Armor (+1 ACP, +1 Max DEX, -5% Arcane Failure, reduces armor's weight class one step) [b]Adamantium[/b] (not to be confused with the much stronger Adamantine) Class: Hard Type: Metal Source: Mundane Cost: 100 gp/lb DC: +9 Hardness: 20 General Bonuses: None Cost Reductions: None Material Bonuses: Weapon (+1 attack, +1 damage, bypass DR(adamantium), ignore half of hardness of struck objects), Armor (+1 ACP, +1 Max DEX) [i]The armor benefits might sound weak, but the metal has a 20 hardness, which mean medium armors and heavy shields give DR 2/adamantium, and heavy armors are 4/adamantium. That's nothing to sneeze at.[/i] [b]Starmetal[/b] Class: Hard Type: Metal Source: Mundane Cost: 80 gp/lb DC: +10 Hardness: 20 General Bonuses: 150% weight, 150% HP Cost Reductions: None Material Bonuses: Weapon (+1 attack, +1 damage, bypass DR(magic)), Armor (+1 ACP, DR 1/-) [b]Gartine[/b] (inspired by Sagiro's Story Hour) Class: Hard Type: Metal Source: Mundane Cost: 150 gp/lb DC: +11 Hardness: 15 General Bonuses: 70% weight Cost Reductions: Weapon (Keen), Armor (Fortification) Material Bonuses: Weapon (+1 attack, bypass DR(slashing or piercing)), Armor (+1 ACP, +1 Max DEX) [i]Effectively, Keen is free.[/i] I'm going to stop here, because I have to catch a plane, but beyond this it's all gems, dragon stuff, and really really rare planar metals. [/QUOTE]
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