Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Spatzworld Exotic Material System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kerrick" data-source="post: 3329144" data-attributes="member: 4722"><p>Oh, I know. The original materials list, before I went over it, had things like rhodium and vanadium, which are toxic in large amounts and quite hard to smelt. But there's nothing to prevent you from ruling that titanium (or any other metal) is slightly different in a fantasy campaign world and can be mined/smelted like iron, for instance.</p><p></p><p></p><p>Ahhh. So what's dragonscale?</p><p></p><p> </p><p>Yeah... I went back and looked our mastercrafting rules, and I realized that the low-end items, like daggers or clubs, remain really cheap in relation to things like greatswords. Not sure how I missed that the first time (or maybe I didn't and just chose to overlook it). It works well enough for armor, since the cheapest there is 5 gp (and MW padded armor should still be fairly cheap). </p><p></p><p></p><p>I gotcha. If you're paying 5 gp a day for a smith, and he takes 3 days to make a MW dagger and 10 to make a MW greatsword, you're shelling out 35 more gp for an item of the same quality.</p><p></p><p></p><p>Yeah, I went back and reread that... the first time I read it, when you first posted this system, I thought you had come up with a crafting system independent of prices, but that's not the case. You should check out <a href="http://shtar.pbwiki.com/Crafting" target="_blank">our system</a>. I'm not saying it's better, but you might find some ideas there that would be useful. Ours uses flat crafting times*, and I also adapted the size/complexity rules from d20 Modern, so, for instance, a dagger (Small Simple) will be easier to craft (DC 12) and take less time (2 days) than a greatsword (Large Moderate, DC 15 and 10 days). Masterwork levels increase the item's "complexity" - higher quality means better craftsmanship, more complex processes, and more knowledge in general, which increases the base DC along with the time. </p><p></p><p>*I just thought of something - adding a modifier based on the gp cost, like there is for magic items. I don't currently have anything beyond an optional variable you could add to crafting time, but I think this would be a good idea - right now, making a greatsword out of adamantine only increases the DC and cost, but not the time.</p><p></p><p></p><p>Or the DMG interpretation for mithril and adamantine, that because the metal is such high quality, any items made from it are automatically masterwork.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 3329144, member: 4722"] Oh, I know. The original materials list, before I went over it, had things like rhodium and vanadium, which are toxic in large amounts and quite hard to smelt. But there's nothing to prevent you from ruling that titanium (or any other metal) is slightly different in a fantasy campaign world and can be mined/smelted like iron, for instance. Ahhh. So what's dragonscale? Yeah... I went back and looked our mastercrafting rules, and I realized that the low-end items, like daggers or clubs, remain really cheap in relation to things like greatswords. Not sure how I missed that the first time (or maybe I didn't and just chose to overlook it). It works well enough for armor, since the cheapest there is 5 gp (and MW padded armor should still be fairly cheap). I gotcha. If you're paying 5 gp a day for a smith, and he takes 3 days to make a MW dagger and 10 to make a MW greatsword, you're shelling out 35 more gp for an item of the same quality. Yeah, I went back and reread that... the first time I read it, when you first posted this system, I thought you had come up with a crafting system independent of prices, but that's not the case. You should check out [url=http://shtar.pbwiki.com/Crafting]our system[/url]. I'm not saying it's better, but you might find some ideas there that would be useful. Ours uses flat crafting times*, and I also adapted the size/complexity rules from d20 Modern, so, for instance, a dagger (Small Simple) will be easier to craft (DC 12) and take less time (2 days) than a greatsword (Large Moderate, DC 15 and 10 days). Masterwork levels increase the item's "complexity" - higher quality means better craftsmanship, more complex processes, and more knowledge in general, which increases the base DC along with the time. *I just thought of something - adding a modifier based on the gp cost, like there is for magic items. I don't currently have anything beyond an optional variable you could add to crafting time, but I think this would be a good idea - right now, making a greatsword out of adamantine only increases the DC and cost, but not the time. Or the DMG interpretation for mithril and adamantine, that because the metal is such high quality, any items made from it are automatically masterwork. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Spatzworld Exotic Material System
Top