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Community
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*Pathfinder & Starfinder
The Spatzworld Exotic Material System
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<blockquote data-quote="Spatzimaus" data-source="post: 3334475" data-attributes="member: 3051"><p>The best part is that I intentionally took the Aristocrat level, even though I could have taken a PC class instead.</p><p></p><p>I mean really. It's a class with full armor and weapons, some nice class skills (including Speak Language, which was important since in our world there was no Common tongue), and 4+INT skill points. It's actually not a bad choice for a 1st-level character, although it obviously doesn't scale up nearly as well beyond that. And since my character was a nomadic Sorcerer from a family of wealthy merchants/craftsmen, it actually fit really well.</p><p></p><p>Of course, I later replaced the Sorcerer levels with Psion(Shaper) levels, at which point the spell failure thing went away.</p><p></p><p></p><p></p><p>Generally, no. We usually start at ~3rd level (much better for multiclassers), and usually end as we get close to 20th.</p><p></p><p>But I was oversimplifying. It's not very difficult for a PC craftsman to hit 35 DC well before 20th; my 3.5E Shaper (with a high INT, an Artiste psicrystal and a luck ring that gave +1 to all skill checks) wouldn't have a problem at 15th level or earlier. Generally speaking, though, the DC modifiers match pretty well to what level the material is made for (+10 DC materials are balanced for ~10th level, etc.)</p><p></p><p></p><p></p><p>Only a very few do. The mithrals and their alloys (orichalcum, for instance), the dragonhides, and a couple specific crystals; maybe 8 out of 50ish in total. It's just that those materials happen to be the ones we've been discussing.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3334475, member: 3051"] The best part is that I intentionally took the Aristocrat level, even though I could have taken a PC class instead. I mean really. It's a class with full armor and weapons, some nice class skills (including Speak Language, which was important since in our world there was no Common tongue), and 4+INT skill points. It's actually not a bad choice for a 1st-level character, although it obviously doesn't scale up nearly as well beyond that. And since my character was a nomadic Sorcerer from a family of wealthy merchants/craftsmen, it actually fit really well. Of course, I later replaced the Sorcerer levels with Psion(Shaper) levels, at which point the spell failure thing went away. Generally, no. We usually start at ~3rd level (much better for multiclassers), and usually end as we get close to 20th. But I was oversimplifying. It's not very difficult for a PC craftsman to hit 35 DC well before 20th; my 3.5E Shaper (with a high INT, an Artiste psicrystal and a luck ring that gave +1 to all skill checks) wouldn't have a problem at 15th level or earlier. Generally speaking, though, the DC modifiers match pretty well to what level the material is made for (+10 DC materials are balanced for ~10th level, etc.) Only a very few do. The mithrals and their alloys (orichalcum, for instance), the dragonhides, and a couple specific crystals; maybe 8 out of 50ish in total. It's just that those materials happen to be the ones we've been discussing. [/QUOTE]
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