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General Tabletop Discussion
*Pathfinder & Starfinder
The Spatzworld Exotic Material System
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<blockquote data-quote="Kerrick" data-source="post: 3337952" data-attributes="member: 4722"><p>*nods* I ruled that if the crafting time is over 1 week (however long that is in your world) you can make checks by the week instead - so instead of rolling 30 times, you only have to roll 3-4 times. Not sure how well it'd work with the existing system, though.</p><p></p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p></p><p>I came up with an idea a couple nights ago for our system. Ours uses size and complexity - the larger it is, or the more parts (generally) it has, the harder it is to make and the higher the DC. The complexity principle would apply to materials - the rarer it is, or the harder it is to make and/or work, the higher the Craft DC adjustment would be, and thus I assigned complexities to all the materials, ranging from Simple (iron, bronze, steel) to Very Complex (orichulum and arcanium, stuff that's extremely rare/expensive and hard to work by less than a master smith). The problem is, I can't figure out how to apply a "minimum craft level" AND a Craft DC adjustment - the two won't mesh properly.</p><p></p><p></p><p>More like they sidestepped the issue entirely. D&D uses alchemical silver, which is basically silver plating, not pure silver, and cold iron is some metal that's "mined deep underground" instead of true cold-forged iron.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 3337952, member: 4722"] *nods* I ruled that if the crafting time is over 1 week (however long that is in your world) you can make checks by the week instead - so instead of rolling 30 times, you only have to roll 3-4 times. Not sure how well it'd work with the existing system, though. :lol: I came up with an idea a couple nights ago for our system. Ours uses size and complexity - the larger it is, or the more parts (generally) it has, the harder it is to make and the higher the DC. The complexity principle would apply to materials - the rarer it is, or the harder it is to make and/or work, the higher the Craft DC adjustment would be, and thus I assigned complexities to all the materials, ranging from Simple (iron, bronze, steel) to Very Complex (orichulum and arcanium, stuff that's extremely rare/expensive and hard to work by less than a master smith). The problem is, I can't figure out how to apply a "minimum craft level" AND a Craft DC adjustment - the two won't mesh properly. More like they sidestepped the issue entirely. D&D uses alchemical silver, which is basically silver plating, not pure silver, and cold iron is some metal that's "mined deep underground" instead of true cold-forged iron. [/QUOTE]
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