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The Spatzworld Exotic Material System
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<blockquote data-quote="Spatzimaus" data-source="post: 3342387" data-attributes="member: 3051"><p>Material weight multipliers apply regardless. Take full plate, for instance; A Hard Primary is 20 lbs, a Hard Secondary is 14 lbs, and Heavy Fittings add 24 lbs. (This adds to 58 lbs; the finished product is 50 lbs, because some material is lost along the way.)</p><p>So if you're using a material with a x0.5 weight multiplier (mithral is 0.6 for us, actually), then a Primary would be 10 lbs, Secondary 7 lbs, and the Fittings don't change (they're not made of the mithral), except that if it's now a medium armor, it'd use medium Fittings (only 16 lbs).</p><p></p><p>The problem is that while the weight class-reducing effects of mithral are probably the single most abuseable part of this system, it's not something I want to ditch quickly. For one thing, I use the same mechanism in the other direction: Elephant Hide, for instance, is a leather that INCREASES the weight class of the armor (moving from Light to Medium adds 2 points of DR). I've been tempted to remove that ability from Mithral and limit it to True Mithral (DC +18), since that's a lot less abuseable. For now, I'll just say that the weight class reduction only applies if BOTH halves are made from a material with that ability (which keeps Celestial Chainmail and Dwarven Plate, but effectively removes the mithral BP)</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3342387, member: 3051"] Material weight multipliers apply regardless. Take full plate, for instance; A Hard Primary is 20 lbs, a Hard Secondary is 14 lbs, and Heavy Fittings add 24 lbs. (This adds to 58 lbs; the finished product is 50 lbs, because some material is lost along the way.) So if you're using a material with a x0.5 weight multiplier (mithral is 0.6 for us, actually), then a Primary would be 10 lbs, Secondary 7 lbs, and the Fittings don't change (they're not made of the mithral), except that if it's now a medium armor, it'd use medium Fittings (only 16 lbs). The problem is that while the weight class-reducing effects of mithral are probably the single most abuseable part of this system, it's not something I want to ditch quickly. For one thing, I use the same mechanism in the other direction: Elephant Hide, for instance, is a leather that INCREASES the weight class of the armor (moving from Light to Medium adds 2 points of DR). I've been tempted to remove that ability from Mithral and limit it to True Mithral (DC +18), since that's a lot less abuseable. For now, I'll just say that the weight class reduction only applies if BOTH halves are made from a material with that ability (which keeps Celestial Chainmail and Dwarven Plate, but effectively removes the mithral BP) [/QUOTE]
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