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Community
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*Pathfinder & Starfinder
The Spatzworld Exotic Material System
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<blockquote data-quote="Kerrick" data-source="post: 3343878" data-attributes="member: 4722"><p>oh, I've already got that. I have five categories: Simple, Moderate, Difficult, Complex, and Very Complex. Simple weapons are Simple (duh); martial weapons are Moderate, and exotics are Difficult (exception: bastard swords and whips are treated as martial weapons for crafting, and any racial weapons are treated as martial - a dwarf making a dwarven waraxe treats it as moderate). I thought I had a link to <a href="http://shtar.pbwiki.com/Crafting" target="_blank">our crafting system</a> somewhere in this thread, but I guess I didn't, so there it is, if you want to take a look. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I hadn't thought about polearms being simple, but really, a true "polearm" (as opposed to a knife tied to a pole) would be a martial weapon, as it requires a little more craftsmanship.</p><p></p><p></p><p>Curses, foiled again. Another idea shot down in flames. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> I'm going to use this for my system, though, so it's totally in vain.</p><p></p><p></p><p>Ooh, I hadn't thought of that either - I can apply that to bulette hide, or the heavier (older age category) dragonscale armors. Cool idea.</p><p></p><p></p><p>I thought of something yesterday after I wrote that last post and I was hashing things out in my head. I'm going to keep the 10 levels of mastercrafting, but have the materials equate to a given level (equal to half the Craft DC). They can also be crafted up to three levels better - so the high-end stuff (orichulum) can't be made any better because it's so good already, but the low-end stuff (steel) can be made a little better, within the limits of the material. Even materials like bronze, in this system, could get a +1 masterwork bonus, but anything with -3 or below (bone, for instance) couldn't. </p><p></p><p>The point of all this is to suggest that your True Mithril could be just +3 masterwork mithril - only a master smith would be able to forge it pure enough and make the armor well enough to get the full benefits of the weight reduction. And as above, so below - your high-end elephant hide armor could possibly be made the same way, where a master leatherworker could keep all the benefits but make it lighter weight.</p><p></p><p>(BTW, with mastercrafting, you get a bonus equal to the level, which you can apply to a weapon's attack/damage, or half the armor's bonus to max Dex or ACP - for example, if you make a +4 sword, you could apply 1 point to attack and 3 to damage, or any combination thereof equalling 4; for armor, you apply 2 to max Dex or ACP. This is going to need a little work, though.)</p></blockquote><p></p>
[QUOTE="Kerrick, post: 3343878, member: 4722"] oh, I've already got that. I have five categories: Simple, Moderate, Difficult, Complex, and Very Complex. Simple weapons are Simple (duh); martial weapons are Moderate, and exotics are Difficult (exception: bastard swords and whips are treated as martial weapons for crafting, and any racial weapons are treated as martial - a dwarf making a dwarven waraxe treats it as moderate). I thought I had a link to [url=http://shtar.pbwiki.com/Crafting]our crafting system[/url] somewhere in this thread, but I guess I didn't, so there it is, if you want to take a look. :) I hadn't thought about polearms being simple, but really, a true "polearm" (as opposed to a knife tied to a pole) would be a martial weapon, as it requires a little more craftsmanship. Curses, foiled again. Another idea shot down in flames. :p I'm going to use this for my system, though, so it's totally in vain. Ooh, I hadn't thought of that either - I can apply that to bulette hide, or the heavier (older age category) dragonscale armors. Cool idea. I thought of something yesterday after I wrote that last post and I was hashing things out in my head. I'm going to keep the 10 levels of mastercrafting, but have the materials equate to a given level (equal to half the Craft DC). They can also be crafted up to three levels better - so the high-end stuff (orichulum) can't be made any better because it's so good already, but the low-end stuff (steel) can be made a little better, within the limits of the material. Even materials like bronze, in this system, could get a +1 masterwork bonus, but anything with -3 or below (bone, for instance) couldn't. The point of all this is to suggest that your True Mithril could be just +3 masterwork mithril - only a master smith would be able to forge it pure enough and make the armor well enough to get the full benefits of the weight reduction. And as above, so below - your high-end elephant hide armor could possibly be made the same way, where a master leatherworker could keep all the benefits but make it lighter weight. (BTW, with mastercrafting, you get a bonus equal to the level, which you can apply to a weapon's attack/damage, or half the armor's bonus to max Dex or ACP - for example, if you make a +4 sword, you could apply 1 point to attack and 3 to damage, or any combination thereof equalling 4; for armor, you apply 2 to max Dex or ACP. This is going to need a little work, though.) [/QUOTE]
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