Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The "Spatzworld" homebrew system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Spatzimaus" data-source="post: 3468943" data-attributes="member: 3051"><p><strong>CHAPTER 4:</strong> <em>Basic Classes</em></p><p><em>This part's short.</em></p><p></p><p>There are six Basic Classes, one for each of the six attributes. They're based on the d20Modern classes, with some modifications for the medieval setting. If you wanted to use a modern or futuristic setting, just use the d20Modern classes themselves.</p><p>We've removed the class-based Defense Bonuses (they don't interact well with D&D's system of stacking magical AC bonuses), there are no "medium" saves, and we removed Action Points (but are intending to put them back in soon).</p><p></p><p>Every character has to take a Basic Class level sooner or later, because it's impossible to enter a Prestige or Advanced class without one. The first Basic Class you take becomes your "Primary" class, as detailed in Chapter 1. The most important aspect of this is that Class skills for your Primary class, and those selected for your Racial levels, are ALWAYS class skills.</p><p></p><p>All characters begin with Simple Weapon Proficiency, regardless of class (or even if they've only taken racial levels), as well as proficiency with any rays (including firearms) and natural weapons (including gauntlets, clawed gloves, etc.). In our system there are only a half-dozen Martial Weapon Proficiencies (MWPs: Bladed, Hafted, Piercing, Blunt, Projectile, Thrown), so if a class is ever given "Martial Weapon Proficiency" it means they can select one additional category. If a class is given "Novice Weapon Proficiency" it means they can select one category, as long as they didn't already have NWP from a previous class (to prevent multiclass abuses).</p><p></p><p>Class skills for each class are just all the skills that key off that stat, plus Craft and Profession. I won't bother listing them all.</p><p></p><p>Each class follows the d20Modern progression: Talent at all odd levels, Feat at all even levels. Unless someone asks for it specifically, I'm not going to list which bonus feats each class has access to or what the talents are. It's not that hard to whip up your own list, and it'd probably work about as well.</p><p></p><p><strong>Strong Hero</strong> (STR)</p><p>BAB: +1</p><p>HD: d8</p><p>Saves: Fortitude</p><p>Skill Points: 2+INT</p><p>Armor: Heavy</p><p>NWP at 1, MWP at 3,7</p><p></p><p><strong>Fast Hero</strong> (DEX)</p><p>BAB: +3/4</p><p>HD: d8</p><p>Saves: Reflex</p><p>Skill Points: 6+INT</p><p>Armor: Light</p><p>NWP at 1, MWP at 7</p><p></p><p><strong>Tough Hero</strong> (CON)</p><p>BAB: +3/4</p><p>HD: d12</p><p>Saves: Fortitude</p><p>Skill Points: 2+INT</p><p>Armor: Medium, Shield</p><p>NWP at 1, MWP at 7</p><p></p><p><strong>Smart Hero</strong> (INT)</p><p>BAB: +1/2</p><p>HD: d4</p><p>Saves: Will</p><p>Skill Points: 8+INT</p><p>Armor: none</p><p>NWP at 5</p><p></p><p><strong>Dedicated Hero</strong> (WIS)</p><p>BAB: +3/4</p><p>HD: d6</p><p>Saves: Fortitude, Will</p><p>Skill Points: 4+INT</p><p>Armor: Light, Shield</p><p>NWP at 3, MWP at 9</p><p></p><p><strong>Charismatic Hero</strong> (CHA)</p><p>BAB: +1/2</p><p>HD: d4</p><p>Saves: Fortitude, Reflex</p><p>Skill Points: 4+INT</p><p>Armor: none</p><p>NWP at 5</p><p></p><p>I should also note that MWP is on the list of Bonus Feats for both the Strong and Tough Hero classes, Exotic Weapon Proficiency is one of the Strong bonus feats, AND one of the Talents a Strong Hero can select gives either an MWP or an exotic proficiency. In other words, someone who plays a tank-type character can very quickly become proficient with every weapon.</p><p></p><p>Next up, the Advanced (magical) Classes, which were the point of doing this whole thing.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3468943, member: 3051"] [b]CHAPTER 4:[/b] [i]Basic Classes[/i] [i]This part's short.[/i] There are six Basic Classes, one for each of the six attributes. They're based on the d20Modern classes, with some modifications for the medieval setting. If you wanted to use a modern or futuristic setting, just use the d20Modern classes themselves. We've removed the class-based Defense Bonuses (they don't interact well with D&D's system of stacking magical AC bonuses), there are no "medium" saves, and we removed Action Points (but are intending to put them back in soon). Every character has to take a Basic Class level sooner or later, because it's impossible to enter a Prestige or Advanced class without one. The first Basic Class you take becomes your "Primary" class, as detailed in Chapter 1. The most important aspect of this is that Class skills for your Primary class, and those selected for your Racial levels, are ALWAYS class skills. All characters begin with Simple Weapon Proficiency, regardless of class (or even if they've only taken racial levels), as well as proficiency with any rays (including firearms) and natural weapons (including gauntlets, clawed gloves, etc.). In our system there are only a half-dozen Martial Weapon Proficiencies (MWPs: Bladed, Hafted, Piercing, Blunt, Projectile, Thrown), so if a class is ever given "Martial Weapon Proficiency" it means they can select one additional category. If a class is given "Novice Weapon Proficiency" it means they can select one category, as long as they didn't already have NWP from a previous class (to prevent multiclass abuses). Class skills for each class are just all the skills that key off that stat, plus Craft and Profession. I won't bother listing them all. Each class follows the d20Modern progression: Talent at all odd levels, Feat at all even levels. Unless someone asks for it specifically, I'm not going to list which bonus feats each class has access to or what the talents are. It's not that hard to whip up your own list, and it'd probably work about as well. [b]Strong Hero[/b] (STR) BAB: +1 HD: d8 Saves: Fortitude Skill Points: 2+INT Armor: Heavy NWP at 1, MWP at 3,7 [b]Fast Hero[/b] (DEX) BAB: +3/4 HD: d8 Saves: Reflex Skill Points: 6+INT Armor: Light NWP at 1, MWP at 7 [b]Tough Hero[/b] (CON) BAB: +3/4 HD: d12 Saves: Fortitude Skill Points: 2+INT Armor: Medium, Shield NWP at 1, MWP at 7 [b]Smart Hero[/b] (INT) BAB: +1/2 HD: d4 Saves: Will Skill Points: 8+INT Armor: none NWP at 5 [b]Dedicated Hero[/b] (WIS) BAB: +3/4 HD: d6 Saves: Fortitude, Will Skill Points: 4+INT Armor: Light, Shield NWP at 3, MWP at 9 [b]Charismatic Hero[/b] (CHA) BAB: +1/2 HD: d4 Saves: Fortitude, Reflex Skill Points: 4+INT Armor: none NWP at 5 I should also note that MWP is on the list of Bonus Feats for both the Strong and Tough Hero classes, Exotic Weapon Proficiency is one of the Strong bonus feats, AND one of the Talents a Strong Hero can select gives either an MWP or an exotic proficiency. In other words, someone who plays a tank-type character can very quickly become proficient with every weapon. Next up, the Advanced (magical) Classes, which were the point of doing this whole thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The "Spatzworld" homebrew system
Top