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<blockquote data-quote="Spatzimaus" data-source="post: 3469506" data-attributes="member: 3051"><p>For Strong Hero, yes, they just get Climb, Jump, and Swim. It sounds like a small amount, but there are two mitigating factors.</p><p>1> They only get 2+INT skill points.</p><p>2> Remember that your Racial Levels ALSO give you some permanent class skills; while some are Craft, Profession, or Knowledge skills, every race gets to pick at least one more.</p><p></p><p>So, in practice, it's not that limiting.</p><p></p><p>For Tough Hero, I fudge it, because as you noted, there's just Concentration in the PHB, and that's not very useful for a tank. We gave them Climb (STR) and Survival (WIS), plus Stabilize Self (CON) from the PsiHB, which is actually a nice little skill to have and doesn't HAVE to be psionic.</p><p></p><p></p><p></p><p>No, we ditched the reputation and wealth rules as well. Reputation because it's one of the things that we felt should be done through roleplaying, and wealth because it's been done so much better in other systems.</p><p></p><p></p><p></p><p>Actually, very few people have taken the Strong hero; Fast and Smart are the most popular, by a substantial margin. Part of this is because most people intend to take the Advanced (magical) classes, and brute strength isn't quite as useful there. In d20Modern, there's really no way around the lack of combat ability inherent in the Smart Hero build, but once you factor magic in, that's not really a problem any more.</p><p>We've altered the spell list a bit, to encourage the psychic warrior style of play (enhance the sword/natural attacks rather than just throw offensive spells), and since we use the UA fractional system for BAB and saves, you just don't worry about that 1/4th BAB you lose by taking Fast instead of Strong, for instance (assuming you're just going to take a single level, which most mages do). And Fast has the best Talents, IMO: Evasion, Uncanny Dodge I, Uncanny Dodge II form one of the talent trees.</p><p></p><p>The bigger reason is that, as I noted before, the class skills for your Primary basic class are PERMANENT class skills, as are the racial ones. As you noted before, the Strong Hero only gets three class skills other than Craft/Profession, all of which are "physical" things that really get ignored in the long term once you have various spells, and the Tough Hero only gets a few. On the other hand, Fast gets Hide/Move Silently and lots of Rogue stuff; Smart Heroes get the Knowledge skills, Disable Device, and Search; Dedicated gets Spot/Listen and Survival; and Charismatic gets the social skills, of course. If one of those is your Primary basic class, you'll be much better off in the long run.</p><p></p><p>But if you take Strong or Tough as your Primary class, you'll NEED to mix in some high-skill basic classes from time to time, or else go magical. Our group tends to play very skill-oriented games. The one person we had who didn't take a single magical level is now a Strong 7/Dedicated 4/Fast 3; he's sort of a Fighter/Rogue, with a lot of nice Feats and a wide variety of skills. (He's a Feral, the wingless Gargoyle subrace; they don't get many good class skills.) On the other hand, we have one character who's a Drak'hai 9 / Tough 1 / Mutant 6; he's only got a few skills (and 22 of his 52 skill points have gone into Focus and Manifestation, the "required" magical skills, and they're not even maxxed out yet), but he's a combat <em>machine</em>.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3469506, member: 3051"] For Strong Hero, yes, they just get Climb, Jump, and Swim. It sounds like a small amount, but there are two mitigating factors. 1> They only get 2+INT skill points. 2> Remember that your Racial Levels ALSO give you some permanent class skills; while some are Craft, Profession, or Knowledge skills, every race gets to pick at least one more. So, in practice, it's not that limiting. For Tough Hero, I fudge it, because as you noted, there's just Concentration in the PHB, and that's not very useful for a tank. We gave them Climb (STR) and Survival (WIS), plus Stabilize Self (CON) from the PsiHB, which is actually a nice little skill to have and doesn't HAVE to be psionic. No, we ditched the reputation and wealth rules as well. Reputation because it's one of the things that we felt should be done through roleplaying, and wealth because it's been done so much better in other systems. Actually, very few people have taken the Strong hero; Fast and Smart are the most popular, by a substantial margin. Part of this is because most people intend to take the Advanced (magical) classes, and brute strength isn't quite as useful there. In d20Modern, there's really no way around the lack of combat ability inherent in the Smart Hero build, but once you factor magic in, that's not really a problem any more. We've altered the spell list a bit, to encourage the psychic warrior style of play (enhance the sword/natural attacks rather than just throw offensive spells), and since we use the UA fractional system for BAB and saves, you just don't worry about that 1/4th BAB you lose by taking Fast instead of Strong, for instance (assuming you're just going to take a single level, which most mages do). And Fast has the best Talents, IMO: Evasion, Uncanny Dodge I, Uncanny Dodge II form one of the talent trees. The bigger reason is that, as I noted before, the class skills for your Primary basic class are PERMANENT class skills, as are the racial ones. As you noted before, the Strong Hero only gets three class skills other than Craft/Profession, all of which are "physical" things that really get ignored in the long term once you have various spells, and the Tough Hero only gets a few. On the other hand, Fast gets Hide/Move Silently and lots of Rogue stuff; Smart Heroes get the Knowledge skills, Disable Device, and Search; Dedicated gets Spot/Listen and Survival; and Charismatic gets the social skills, of course. If one of those is your Primary basic class, you'll be much better off in the long run. But if you take Strong or Tough as your Primary class, you'll NEED to mix in some high-skill basic classes from time to time, or else go magical. Our group tends to play very skill-oriented games. The one person we had who didn't take a single magical level is now a Strong 7/Dedicated 4/Fast 3; he's sort of a Fighter/Rogue, with a lot of nice Feats and a wide variety of skills. (He's a Feral, the wingless Gargoyle subrace; they don't get many good class skills.) On the other hand, we have one character who's a Drak'hai 9 / Tough 1 / Mutant 6; he's only got a few skills (and 22 of his 52 skill points have gone into Focus and Manifestation, the "required" magical skills, and they're not even maxxed out yet), but he's a combat [i]machine[/i]. [/QUOTE]
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