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The Speaker in Dreams (OOC)
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<blockquote data-quote="Fenris" data-source="post: 2827306" data-attributes="member: 2820"><p>Alright here's a handy tank for the group:</p><p>Broderick Bvarizak</p><p></p><p>Background</p><p>[sblock]</p><p>Broderick was a blacksmith’s son. Rogun raised his son in the tradition of the great dwarven blacksmiths. The problem was however that Rogun Bvarizak had moved to the great city of Greyhawk many years ago when Broderick was just a lad with a few hairs on his chin. Rogun was a skilled craftsman and a canny merchant and did very well in the city. He would send Broderick back to the Dwarven holds every year to visit his mother and pay homage to his ancestors in the Great Hall. But Broderick was learning the family trade and was serving his apprenticeship. Years passed and though Broderick was becoming a skilled craftsman, his progress was not what Rogun expected from his son. One day he discovered why. In his spare time, Broderick had been sparing with local mercenaries, learning what he could from them in exchange for repairing their weapons and armor. </p><p></p><p>Broderick was ashamed by his actions and awaited his father’s judgement. Instead of anger though Broderick was met with kindness. “This is not your fault my son, I took you from the Holds before you were of age to have your talents tried by the Elders. Seeing you now I know that within you beats not the heart of a blacksmith, but a warrior. It is time that you moved on an served another apprenticeship” Broderick made as to speak, to say he did not want to leave his father, just to serve at another forge unless it was Moradin. But his father cut him off “You must return to our home and learn to be a proper warrior, learn the weapons of your fathers. You will go and serve your apprenticeship among our people, as a warrior.”</p><p></p><p>Broderick was overjoyed, though he would miss his father, his heart knew that this pathway the one laid of for him by Moradin. He returned to his true home for his training. A short 10 years later, he was deemed to be ready. After his long and circuitous path he was a true warrior. He left the holds determined to find adventure. Having been raised so long in the cities of humans, he felt as comfortable there as underground. Along the way Broderick met up with other restless souls looking to make their way among the world. </p><p></p><p>After Broderick left, Rogun found his shop too large to manage in Greyhawk. So he packed up and moved to the nearby village of Brindinford. Rogun rose to prominence in the village for his fine craftsmanship and fair prices. There were few Dwarven made goods available outside of Greyhawk, so Rogun's shop was always busy. At no time was it busier than when Brindinford hosted their annula street fair, which drew people from all over the coutryside.</p><p></p><p>As he and his companions were passing through the area, Broderick suggested to his friends that they head to the village, both so he could see his father and enjoy the fair.</p><p></p><p>Appearance:</p><p>Broderick is a relatively young dwarf. His black hair is braided into a single braid in the back and his beard forms two braids as the warriors back home keep theirs. His youth and eagerness lead him to some early trouble that his captain wasn’t pleased about, but years of hammering in the forge have given him strong arms, and a broad back which served him well in the tunnels. </p><p> [/sblock]</p><p></p><p>[code]</p><p>Male Dwarf</p><p>Fighter 5</p><p>XP: </p><p></p><p>Str 16 (+3) </p><p>Dex 12 (+1)</p><p>Con 16 (+3)</p><p>Int 12 (+1) </p><p>Wis 10 (+0)</p><p>Cha 8 (-1) </p><p></p><p>Size: Medium</p><p>HP: 47</p><p>BAB: +5</p><p>Init: +1</p><p>Move: 20’</p><p></p><p>AC: 23 (+9 armor, +3 shield, +1 Dex)</p><p>Saves:</p><p>Fortitude: +8</p><p>Reflex: +2</p><p>Will: +4</p><p></p><p>Attacks:</p><p>Dwarven Waraxe +10, 1d10+6/20x3</p><p>Heavy Crossbow +7, 1d10/19-20x2</p><p></p><p>Feats: </p><p>Weapon Focus Dwarven Waraxe</p><p>Weapon Specialization Dwarven Waraxe</p><p>Iron Will</p><p>Power Attack</p><p>Cleave</p><p></p><p>Skills (bonus/ranks):</p><p>Appraise (+4/3 cc)</p><p>Climb (+5/2) </p><p>Craft Armor (+5/4)</p><p>Craft Weapons (+4/3)</p><p>Intimidate (+4/5)</p><p>Kn: Dwarven History (+3/2 cc)</p><p></p><p>Languages Known:</p><p>Common</p><p>Dwarven</p><p>Giant</p><p></p><p></p><p>Class Features:</p><p>Simple Weapon Proficiency</p><p>Martial Weapon Proficiency</p><p>Light Armor Proficiency</p><p>Medium Armor Proficiency</p><p>Heavy Armor Proficiency</p><p>Shield Proficiency</p><p></p><p>Racial Features:</p><p>• +2 Constitution, –2 Charisma.</p><p>• Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size.</p><p>• Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).</p><p>• Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.</p><p>• Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. </p><p>• Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.</p><p>• Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).</p><p>• +2 racial bonus on saving throws against poison.</p><p>• +2 racial bonus on saving throws against spells and spell-like effects.</p><p>• +1 racial bonus on attack rolls against orcs and goblinoids.</p><p>• +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. </p><p>• +2 racial bonus on Appraise checks that are related to stone or metal items.</p><p>• +2 racial bonus on Craft checks that are related to stone or metal.</p><p>• Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.</p><p>• Favored Class: Fighter. A multiclass dwarf ’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing</p><p></p><p></p><p>Equipment:</p><p>Full Plate +1 {2,650}</p><p>Large Steel Shield +1 {1,170}</p><p>Dwarven Waraxe +1 {2,330}</p><p>Cloak of resistance +1 {1,000}</p><p>3 potions Cure Moderate Wounds {900}</p><p>2 potions Enlarge Person {500}</p><p>Masterwork Heavy Crossbow {350}</p><p>20 Crossbow bolts</p><p>Backpack</p><p>Crowbar</p><p>Flint and steel</p><p>Winter Blanket</p><p>Water flask</p><p>I week trail rations</p><p>Belt pouch</p><p>2 torches</p><p>50 feet hemp rope</p><p>Whetstone</p><p>Masterwork Artisans tools (blacksmithing/ weapons/armor) {55}</p><p>Explorers outfit.</p><p>45gp</p><p></p><p> [/code]</p></blockquote><p></p>
[QUOTE="Fenris, post: 2827306, member: 2820"] Alright here's a handy tank for the group: Broderick Bvarizak Background [sblock] Broderick was a blacksmith’s son. Rogun raised his son in the tradition of the great dwarven blacksmiths. The problem was however that Rogun Bvarizak had moved to the great city of Greyhawk many years ago when Broderick was just a lad with a few hairs on his chin. Rogun was a skilled craftsman and a canny merchant and did very well in the city. He would send Broderick back to the Dwarven holds every year to visit his mother and pay homage to his ancestors in the Great Hall. But Broderick was learning the family trade and was serving his apprenticeship. Years passed and though Broderick was becoming a skilled craftsman, his progress was not what Rogun expected from his son. One day he discovered why. In his spare time, Broderick had been sparing with local mercenaries, learning what he could from them in exchange for repairing their weapons and armor. Broderick was ashamed by his actions and awaited his father’s judgement. Instead of anger though Broderick was met with kindness. “This is not your fault my son, I took you from the Holds before you were of age to have your talents tried by the Elders. Seeing you now I know that within you beats not the heart of a blacksmith, but a warrior. It is time that you moved on an served another apprenticeship” Broderick made as to speak, to say he did not want to leave his father, just to serve at another forge unless it was Moradin. But his father cut him off “You must return to our home and learn to be a proper warrior, learn the weapons of your fathers. You will go and serve your apprenticeship among our people, as a warrior.” Broderick was overjoyed, though he would miss his father, his heart knew that this pathway the one laid of for him by Moradin. He returned to his true home for his training. A short 10 years later, he was deemed to be ready. After his long and circuitous path he was a true warrior. He left the holds determined to find adventure. Having been raised so long in the cities of humans, he felt as comfortable there as underground. Along the way Broderick met up with other restless souls looking to make their way among the world. After Broderick left, Rogun found his shop too large to manage in Greyhawk. So he packed up and moved to the nearby village of Brindinford. Rogun rose to prominence in the village for his fine craftsmanship and fair prices. There were few Dwarven made goods available outside of Greyhawk, so Rogun's shop was always busy. At no time was it busier than when Brindinford hosted their annula street fair, which drew people from all over the coutryside. As he and his companions were passing through the area, Broderick suggested to his friends that they head to the village, both so he could see his father and enjoy the fair. Appearance: Broderick is a relatively young dwarf. His black hair is braided into a single braid in the back and his beard forms two braids as the warriors back home keep theirs. His youth and eagerness lead him to some early trouble that his captain wasn’t pleased about, but years of hammering in the forge have given him strong arms, and a broad back which served him well in the tunnels. [/sblock] [code] Male Dwarf Fighter 5 XP: Str 16 (+3) Dex 12 (+1) Con 16 (+3) Int 12 (+1) Wis 10 (+0) Cha 8 (-1) Size: Medium HP: 47 BAB: +5 Init: +1 Move: 20’ AC: 23 (+9 armor, +3 shield, +1 Dex) Saves: Fortitude: +8 Reflex: +2 Will: +4 Attacks: Dwarven Waraxe +10, 1d10+6/20x3 Heavy Crossbow +7, 1d10/19-20x2 Feats: Weapon Focus Dwarven Waraxe Weapon Specialization Dwarven Waraxe Iron Will Power Attack Cleave Skills (bonus/ranks): Appraise (+4/3 cc) Climb (+5/2) Craft Armor (+5/4) Craft Weapons (+4/3) Intimidate (+4/5) Kn: Dwarven History (+3/2 cc) Languages Known: Common Dwarven Giant Class Features: Simple Weapon Proficiency Martial Weapon Proficiency Light Armor Proficiency Medium Armor Proficiency Heavy Armor Proficiency Shield Proficiency Racial Features: • +2 Constitution, –2 Charisma. • Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size. • Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations). • Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. • Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. • Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. • Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). • +2 racial bonus on saving throws against poison. • +2 racial bonus on saving throws against spells and spell-like effects. • +1 racial bonus on attack rolls against orcs and goblinoids. • +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. • +2 racial bonus on Appraise checks that are related to stone or metal items. • +2 racial bonus on Craft checks that are related to stone or metal. • Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. • Favored Class: Fighter. A multiclass dwarf ’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing Equipment: Full Plate +1 {2,650} Large Steel Shield +1 {1,170} Dwarven Waraxe +1 {2,330} Cloak of resistance +1 {1,000} 3 potions Cure Moderate Wounds {900} 2 potions Enlarge Person {500} Masterwork Heavy Crossbow {350} 20 Crossbow bolts Backpack Crowbar Flint and steel Winter Blanket Water flask I week trail rations Belt pouch 2 torches 50 feet hemp rope Whetstone Masterwork Artisans tools (blacksmithing/ weapons/armor) {55} Explorers outfit. 45gp [/code] [/QUOTE]
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