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The Speaker in Dreams RG
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<blockquote data-quote="Ghostknight" data-source="post: 1591041" data-attributes="member: 15338"><p><strong>Tycher Ilmaterson</strong></p><p></p><p>Tycher Ilmaterson</p><p></p><p>Human Fighter 5</p><p>Alignment:Neutral Good</p><p></p><p>Str: 16 +3 (8 pts +1 for level 4)</p><p>Dex: 12 +1 (4pts)</p><p>Con: 16 +3 (10 pts)</p><p>Int: 14 +2 (6pts)</p><p>Wis: 10 (2pts)</p><p>Chr: 10 (2pts)</p><p></p><p>Initiative: +1</p><p>BAB: +5/+8</p><p>Melee:+10 (+5BAB, +3Str, +1Magic, +1 Weapon Focus) dmg 1-10 + 6(+1Magic, +3Str, +2 Weapon Specialisation) Bastard Sword</p><p>Range:+6 (+5BAB, +1 Dex) dmg 1d8 +3 (+3Str)</p><p>AC: 21 (+7 Armor, +3 Shield, +1 Dex touch: 11 Flat Footed: 20)</p><p>Saves: Fort:+8 Ref:+3 Will:+4</p><p>Hit Points: 49</p><p></p><p>Skills: </p><p>Climb 5 (2 ranks + 3str)</p><p>Craft (Weaponsmithing) 8 (6 ranks +2 Int)</p><p>Craft (Armorsmithing) 8 (6 ranks +2 Int)</p><p>Handle Animal 5 (5 ranks)</p><p>Intimidate 7 (7 ranks)</p><p>Ride 10 (7 ranks +1 dex +2 Synergy bonus)</p><p>Knowledge (Religion) 3 (1 Rank +2 Int)</p><p></p><p>Language:</p><p>Common, Orcish, Undercommon</p><p></p><p>Feats:</p><p>Iron Will (Human Bonus)</p><p>Exotic Weapon Proficiency (Bastard Sword) (Level 1)</p><p>Weapon Focus (Bastard Sword) (Level 1 fighter)</p><p>Power attack (Fighter Level 2)</p><p>Combat Reflexes (Level 3)</p><p>Weapon Specialisation (Fighter Level 4)</p><p></p><p>Proficiencies:</p><p>All Martial Weapons, All Armor, All Shields, Bastard Sword</p><p></p><p>Weapons</p><p>Sword, bastard +1 2,335gp dmg 1d10+1 19–20/x2 6# Slashing</p><p>Composite Longbow (MTY+3) 400gp +1 to hit dmg 1d8 x3 3# Piercing</p><p>40 Arrows 2gp 6#</p><p>Armor</p><p>Banded mail +1 1,400gp +7 Max Dex +1 Armor Check –5 Move 20 ft. Weight 35#.</p><p>Steel Shield, Heavy +1 1,170gp +3 Armor Check -1 Weight 15#</p><p></p><p>Equipment:</p><p>Cloak of Resistance +1 1000gp 1#</p><p>Backpack 2gp 2#</p><p>Bedroll 1sp 5#</p><p>Silk Rope 50' 10gp 5#</p><p>5 Days Travel Rations 2gp 5sp 5#</p><p>Waterskin 1gp 4#</p><p>Flint and steel 1gp</p><p>Bullseye lantern 12gp 3#</p><p>3 vials oil 3sp 3#</p><p>Whetstone 1cp 1#</p><p>Heavy Warhorse 200gp</p><p>Military Saddle 20gp 30# (on horse)</p><p>Saddle Bags 4gp 8# (on horse)</p><p>2x Cure Serious Wounds 1500gp 2#</p><p>2x Cure Moderate Wounds 600gp 2#</p><p>4x Cure Light Wounds</p><p>Money: 140 gp 9cp</p><p></p><p>Note:One quiver of arrows is carried. The second quiver is strapped to the saddlebags, the bedroll is also strapped to the horse.</p><p>Total weight: 87# Medium Load</p><p></p><p>Description: Tycher is large – that is most people’s first impression on meeting him. He stands close to 7 feet tall and has massive shoulders. He has a beard, a large, unruly beard that flares out from his face making it, too appear large. His features are almost lost in the mass of hair, not helped by the fact that the hair on his head is no shorter, and only the front and sides tied back to keep out of his way when fighting. He tends to wear loose, light colored clothing, seemingly not noticing the many stains he accumulates along the ways (mainly blood – his and others!)</p><p></p><p>History: Tycher was born in Waterdeep. His size saw him picked out early by the one of the street gangs. It was not long before he was “muscle”, bullying people into paying up debts (real or imagined) and generally standing around looking menacing when required to do so. He probably would have had a short, brutal and less than illustrious life within the street gang if he hadn’t been sent to get extort money from the wrong shopkeeper. Unbeknownst to the gang the shopkeeper was a close friend of many people, powerful people. Tycher was easily handled and bundled off to a stretch of hard labor.</p><p></p><p>While serving his time, he met up with an old prisoner who claimed to be innocent of any wrongdoing (nobody in prison is guilty!). He had long since given up hope and had become a worshipper of Ilmater, seeing his daily grind in the prison as the suffering he was destined to have in this lifetime. Slowly Tycher came to find his teachings compelling and he too became a follower of the suffering God. </p><p></p><p>On leaving prison he went to the first temple of Ilmater he could, swore to never return to his previous life and took the surname of Ilmaterson, and offered his services. Not being particularly suited to the life of a priest (or even having anything close to the necessary temperament) he was asked to be a protector of the temple. He agreed and received training and room and board. When the placid life began to irk him, remembering his oath, he took up the role of bringing hope to the masses and began the life of an adventurer</p></blockquote><p></p>
[QUOTE="Ghostknight, post: 1591041, member: 15338"] [b]Tycher Ilmaterson[/b] Tycher Ilmaterson Human Fighter 5 Alignment:Neutral Good Str: 16 +3 (8 pts +1 for level 4) Dex: 12 +1 (4pts) Con: 16 +3 (10 pts) Int: 14 +2 (6pts) Wis: 10 (2pts) Chr: 10 (2pts) Initiative: +1 BAB: +5/+8 Melee:+10 (+5BAB, +3Str, +1Magic, +1 Weapon Focus) dmg 1-10 + 6(+1Magic, +3Str, +2 Weapon Specialisation) Bastard Sword Range:+6 (+5BAB, +1 Dex) dmg 1d8 +3 (+3Str) AC: 21 (+7 Armor, +3 Shield, +1 Dex touch: 11 Flat Footed: 20) Saves: Fort:+8 Ref:+3 Will:+4 Hit Points: 49 Skills: Climb 5 (2 ranks + 3str) Craft (Weaponsmithing) 8 (6 ranks +2 Int) Craft (Armorsmithing) 8 (6 ranks +2 Int) Handle Animal 5 (5 ranks) Intimidate 7 (7 ranks) Ride 10 (7 ranks +1 dex +2 Synergy bonus) Knowledge (Religion) 3 (1 Rank +2 Int) Language: Common, Orcish, Undercommon Feats: Iron Will (Human Bonus) Exotic Weapon Proficiency (Bastard Sword) (Level 1) Weapon Focus (Bastard Sword) (Level 1 fighter) Power attack (Fighter Level 2) Combat Reflexes (Level 3) Weapon Specialisation (Fighter Level 4) Proficiencies: All Martial Weapons, All Armor, All Shields, Bastard Sword Weapons Sword, bastard +1 2,335gp dmg 1d10+1 19–20/x2 6# Slashing Composite Longbow (MTY+3) 400gp +1 to hit dmg 1d8 x3 3# Piercing 40 Arrows 2gp 6# Armor Banded mail +1 1,400gp +7 Max Dex +1 Armor Check –5 Move 20 ft. Weight 35#. Steel Shield, Heavy +1 1,170gp +3 Armor Check -1 Weight 15# Equipment: Cloak of Resistance +1 1000gp 1# Backpack 2gp 2# Bedroll 1sp 5# Silk Rope 50' 10gp 5# 5 Days Travel Rations 2gp 5sp 5# Waterskin 1gp 4# Flint and steel 1gp Bullseye lantern 12gp 3# 3 vials oil 3sp 3# Whetstone 1cp 1# Heavy Warhorse 200gp Military Saddle 20gp 30# (on horse) Saddle Bags 4gp 8# (on horse) 2x Cure Serious Wounds 1500gp 2# 2x Cure Moderate Wounds 600gp 2# 4x Cure Light Wounds Money: 140 gp 9cp Note:One quiver of arrows is carried. The second quiver is strapped to the saddlebags, the bedroll is also strapped to the horse. Total weight: 87# Medium Load Description: Tycher is large – that is most people’s first impression on meeting him. He stands close to 7 feet tall and has massive shoulders. He has a beard, a large, unruly beard that flares out from his face making it, too appear large. His features are almost lost in the mass of hair, not helped by the fact that the hair on his head is no shorter, and only the front and sides tied back to keep out of his way when fighting. He tends to wear loose, light colored clothing, seemingly not noticing the many stains he accumulates along the ways (mainly blood – his and others!) History: Tycher was born in Waterdeep. His size saw him picked out early by the one of the street gangs. It was not long before he was “muscle”, bullying people into paying up debts (real or imagined) and generally standing around looking menacing when required to do so. He probably would have had a short, brutal and less than illustrious life within the street gang if he hadn’t been sent to get extort money from the wrong shopkeeper. Unbeknownst to the gang the shopkeeper was a close friend of many people, powerful people. Tycher was easily handled and bundled off to a stretch of hard labor. While serving his time, he met up with an old prisoner who claimed to be innocent of any wrongdoing (nobody in prison is guilty!). He had long since given up hope and had become a worshipper of Ilmater, seeing his daily grind in the prison as the suffering he was destined to have in this lifetime. Slowly Tycher came to find his teachings compelling and he too became a follower of the suffering God. On leaving prison he went to the first temple of Ilmater he could, swore to never return to his previous life and took the surname of Ilmaterson, and offered his services. Not being particularly suited to the life of a priest (or even having anything close to the necessary temperament) he was asked to be a protector of the temple. He agreed and received training and room and board. When the placid life began to irk him, remembering his oath, he took up the role of bringing hope to the masses and began the life of an adventurer [/QUOTE]
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