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The Speaker in Dreams
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<blockquote data-quote="Lars Frehse" data-source="post: 2008094" data-attributes="member: 1674"><p>I found the speaker in Dreams to be disappointing.</p><p>While running the adventure it was almost impossible for me to build up the necessary motivation for my players to investigate. The course of events can hardly be considered logical. The motivations of the villains are hardly understandable, to say the least, and the whole plot is rather lacking.</p><p>Worst of all, it is absolutely deadly for a group of fifth level characters. A lot of the villains are CR6 to CR8- and they are appearing in groups. So, as a DM I had to change those villains or let them act stupid just so that my group could survive.</p><p>The only reason that I didn´t rate this adventure as "appaling" is that I liked the town described in the adventure. It is a nice setting and I will use it in the future.</p></blockquote><p></p>
[QUOTE="Lars Frehse, post: 2008094, member: 1674"] I found the speaker in Dreams to be disappointing. While running the adventure it was almost impossible for me to build up the necessary motivation for my players to investigate. The course of events can hardly be considered logical. The motivations of the villains are hardly understandable, to say the least, and the whole plot is rather lacking. Worst of all, it is absolutely deadly for a group of fifth level characters. A lot of the villains are CR6 to CR8- and they are appearing in groups. So, as a DM I had to change those villains or let them act stupid just so that my group could survive. The only reason that I didn´t rate this adventure as "appaling" is that I liked the town described in the adventure. It is a nice setting and I will use it in the future. [/QUOTE]
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