Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Speaker in Dreams
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Messageboard Golem" data-source="post: 2008353" data-attributes="member: 18387"><p>Reading the other reviews on this site I can see the frustration from other DM's who did not enjoy this adventure as much as they should have.</p><p></p><p>A non-site based adventure is a tough nut to crack and to pull this difficult challenge off all in one medium sized city is even tougher to sell to a DM or group of adventurers looking for a dungeon crawl with monsters galore and traps a plenty!</p><p></p><p>But, when examining this city based adventure in more detail, I believe the designers found exactly what it takes to try this idea and make it into a great game for mid to low level adventurers. What do you need? You need a city filled with interesting NPC's, a governing body or force of law, a religious sect or chuch presence, an evil black market thieves guild presence, a super scary dark villain pulling the strings in the background, and a great twist at the end or climax of the adventure. This adventure has all that and more!</p><p></p><p>Without getting longwinded or giving away every single detail, here is the long and short of the adventure. Players come to a small village where they enter into the middle of a great fair that happens once or so a year. The town is run by a local Baron and his militia, the perfect town with the perfect day at the fair. The fair is busted up by ratmen and dire rats just as the players arrive . . . the hook to get the characters back in the groove of adventuring (even in a town).</p><p></p><p>The ratmen lead the players to eventually find their lair and defeat them, in the meantime, the players begin suspecting the ratmen are just foot soldiers to a strange cabal of sorcerers who are fascinated with alientology (outer planar madness and such). The players hunt down the source of the cabal back to a twisted bookstore and finally confront a summoning sorcerer who is the head of the cartel. Before the climax here against the sorcerers, the players have an opportunity to get to know the town, local militia, some NPC's, stop some evil humanoids, and help some local paladins get rescued from being kidnapped.</p><p></p><p>As the players believe they have dug deep enough and fought back the evil sorcerers, the other shoe drops and all hell breaks lose in this once quiet little town. An evil sect of infernal clerics have allied themselves with the Baron, who is in turn, being maniuplated by a Mind Flayer (the true Speaker in Dreams). Add this to a outer planar gate that has corrupted the local church and is ltting in demons and such to rome free in the town, as well as a bouty hunting Orge Mage henchmen, and you have a heck of an adventure with tons of opportunities in it!</p><p></p><p>I found the game exciting but it was complicated to put together. The ending is very important and the build up and timing is all critical to the pacing of the story. Overall, my players enjoyed an adventure in town where they walked away heroes of a whole community. If you as a MD or player are ready for a challenge, then this adventure is recommended. If something new or town adventuring is not to the likings of you as a DM or player, then stick with the dungeon crawl stuff and avoid this, as it may only cause boredom and confusing frustration. Hope this helps in your decision about purchasing this product!</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2008353, member: 18387"] Reading the other reviews on this site I can see the frustration from other DM's who did not enjoy this adventure as much as they should have. A non-site based adventure is a tough nut to crack and to pull this difficult challenge off all in one medium sized city is even tougher to sell to a DM or group of adventurers looking for a dungeon crawl with monsters galore and traps a plenty! But, when examining this city based adventure in more detail, I believe the designers found exactly what it takes to try this idea and make it into a great game for mid to low level adventurers. What do you need? You need a city filled with interesting NPC's, a governing body or force of law, a religious sect or chuch presence, an evil black market thieves guild presence, a super scary dark villain pulling the strings in the background, and a great twist at the end or climax of the adventure. This adventure has all that and more! Without getting longwinded or giving away every single detail, here is the long and short of the adventure. Players come to a small village where they enter into the middle of a great fair that happens once or so a year. The town is run by a local Baron and his militia, the perfect town with the perfect day at the fair. The fair is busted up by ratmen and dire rats just as the players arrive . . . the hook to get the characters back in the groove of adventuring (even in a town). The ratmen lead the players to eventually find their lair and defeat them, in the meantime, the players begin suspecting the ratmen are just foot soldiers to a strange cabal of sorcerers who are fascinated with alientology (outer planar madness and such). The players hunt down the source of the cabal back to a twisted bookstore and finally confront a summoning sorcerer who is the head of the cartel. Before the climax here against the sorcerers, the players have an opportunity to get to know the town, local militia, some NPC's, stop some evil humanoids, and help some local paladins get rescued from being kidnapped. As the players believe they have dug deep enough and fought back the evil sorcerers, the other shoe drops and all hell breaks lose in this once quiet little town. An evil sect of infernal clerics have allied themselves with the Baron, who is in turn, being maniuplated by a Mind Flayer (the true Speaker in Dreams). Add this to a outer planar gate that has corrupted the local church and is ltting in demons and such to rome free in the town, as well as a bouty hunting Orge Mage henchmen, and you have a heck of an adventure with tons of opportunities in it! I found the game exciting but it was complicated to put together. The ending is very important and the build up and timing is all critical to the pacing of the story. Overall, my players enjoyed an adventure in town where they walked away heroes of a whole community. If you as a MD or player are ready for a challenge, then this adventure is recommended. If something new or town adventuring is not to the likings of you as a DM or player, then stick with the dungeon crawl stuff and avoid this, as it may only cause boredom and confusing frustration. Hope this helps in your decision about purchasing this product! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Speaker in Dreams
Top