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The Speaker in Dreams
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<blockquote data-quote="Messageboard Golem" data-source="post: 2008423" data-attributes="member: 18387"><p>This, weakest of the WotC adventures so far, still has some redeeming features. </p><p></p><p>First of all it should be said that as an event based module it fails dismally. It also goes to show how pointless the advice in DMG about running the event based adventures is. Trying to simulate an event based adventure by an algorithmic flow-chart is kind of like trying to simulate mass battle by scaling up the skirmish game - it just does not feel right. As a matter of fact the invisible walls of the algorithm can be much more annoying to the players then the brick and mortar ones of the dungeon.</p><p>In addition, motivations of the NPC's in this adventure are improbable in extreme, destroying the human factor - the most important element of the event based adventures. </p><p></p><p>All that said why do I give this book a 3 ? </p><p>I guess i do because it can be profitably mined for a decent amount of useful material to be plugged in other adventures. First of all the city itself is a quite a nice place and is imminently insertable in most campaigns while maintaining its distinctive feel. Secondly, several combat encounters in this adventure are very interesting tactical challenges - one of them almost deadly but well thought off. Thirdly, nicely drawn maps and interior art. </p><p></p><p>In conclusion I would never run this adventure as written but it is not money I begrudge spending either. An average work after all.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2008423, member: 18387"] This, weakest of the WotC adventures so far, still has some redeeming features. First of all it should be said that as an event based module it fails dismally. It also goes to show how pointless the advice in DMG about running the event based adventures is. Trying to simulate an event based adventure by an algorithmic flow-chart is kind of like trying to simulate mass battle by scaling up the skirmish game - it just does not feel right. As a matter of fact the invisible walls of the algorithm can be much more annoying to the players then the brick and mortar ones of the dungeon. In addition, motivations of the NPC's in this adventure are improbable in extreme, destroying the human factor - the most important element of the event based adventures. All that said why do I give this book a 3 ? I guess i do because it can be profitably mined for a decent amount of useful material to be plugged in other adventures. First of all the city itself is a quite a nice place and is imminently insertable in most campaigns while maintaining its distinctive feel. Secondly, several combat encounters in this adventure are very interesting tactical challenges - one of them almost deadly but well thought off. Thirdly, nicely drawn maps and interior art. In conclusion I would never run this adventure as written but it is not money I begrudge spending either. An average work after all. [/QUOTE]
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