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The Speaker in Dreams
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<blockquote data-quote="Messageboard Golem" data-source="post: 2009522" data-attributes="member: 18387"><p><strong>By Steve Creech, Exec. Chairman, d20 Magazine Rack</strong></p><p></p><p>This review examines The Speaker in Dreams by James Wyatt and published by Wizards of the Coast. This is the third module to be released and is designed for 5th level characters. This is actually a two part adventure placed in a small urban setting. The overall plot is somewhat intricate and does not come across well in execution primarily due to the many different "bad guys" involved and the connection between them. Part One pits the heroes against a confusing array of wererats, grimlocks, mad sorcerers, gibbering mouthers and two new monsters whose only real link between them is the master villain of the story. Part Two is a better crafted story and more satisfying too. Here the players must contend with demons who now enforce the city laws in addition to the final confrontation with the master villain. </p><p></p><p>Overall, I found this module disappointing. The first part is filled with all manner of skill checks and opposing skill checks to the point where it seems that nothing else gets done. Another potential problem has to do with the available options with nearly ever encounter in Part One. It seems that Mr. Wyatt went out of his way to cover every possible decision a group of players may make in a situation and account for it rather than choosing the most likely course of action and letting the DM deal with anything else on his own. While Part One has a very cluttered feel to it, Part Two comes across as more refined and finished. Too bad the entire module wasn't written and assembled equally as well.</p><p></p><p><span style="color: green"><strong>To see the graded evaluation of this product, go to <em>The Critic's Corner</em> at <a href="http://www.d20zines.com" target="_blank">www.d20zines.com.</a></strong></span></p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2009522, member: 18387"] [b]By Steve Creech, Exec. Chairman, d20 Magazine Rack[/b] This review examines The Speaker in Dreams by James Wyatt and published by Wizards of the Coast. This is the third module to be released and is designed for 5th level characters. This is actually a two part adventure placed in a small urban setting. The overall plot is somewhat intricate and does not come across well in execution primarily due to the many different "bad guys" involved and the connection between them. Part One pits the heroes against a confusing array of wererats, grimlocks, mad sorcerers, gibbering mouthers and two new monsters whose only real link between them is the master villain of the story. Part Two is a better crafted story and more satisfying too. Here the players must contend with demons who now enforce the city laws in addition to the final confrontation with the master villain. Overall, I found this module disappointing. The first part is filled with all manner of skill checks and opposing skill checks to the point where it seems that nothing else gets done. Another potential problem has to do with the available options with nearly ever encounter in Part One. It seems that Mr. Wyatt went out of his way to cover every possible decision a group of players may make in a situation and account for it rather than choosing the most likely course of action and letting the DM deal with anything else on his own. While Part One has a very cluttered feel to it, Part Two comes across as more refined and finished. Too bad the entire module wasn't written and assembled equally as well. [color=green][b]To see the graded evaluation of this product, go to [i]The Critic's Corner[/i] at [url=http://www.d20zines.com]www.d20zines.com.[/url][/b][/color] [/QUOTE]
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