Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
the Speaker in Dreams
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crothian" data-source="post: 4634408" data-attributes="member: 232"><p>The Speaker in Dreams</p><p></p><p> Speaker in Dreams is the third in the line of third edition Dungeons and Dragons modules published by Wizards of the Coast. It is designed for fifth level characters and is written by James Wyatt. While it is in a series it can easily be used as a stand alone module. It is standard thirty two pages long with decent black and white art and good cartography. There are a wide range of encounters in this city based module and what really makes it unique is there is an adventure flowchart showing how the module can progress.</p><p></p><p> Speaker of Dreams is a very good module that I have ran three time. Each time took about two sessions to go through. It is a rare city based module that does not feature a main dungeon in it. The best part of the module and it is a shame that no other module I have seen has tried this is the flowchart. The plot is laid out for the DM in an easy to follow way. It shows how the encounters lead to one another and the choices the player characters will have through out the module. Some encounters are action, some location based, and others and interactions. On the flow chart it is very easy to see which encounter is what type. The module does not have to be followed perfectly as even the flow chart says that character plans and doings can upset how everything pieces together and that is fine. For a different kind of city module The Speaker In dreams fit’s the bill nicely. </p><p></p><p> The adventure has the player characters coming to the town of Brindinford. There is a fair going on so there can be ample reasons to get the player characters to go there. The adventure tries to use peace bonding of weapons and spell casters hands. It is a nice idea but can be a little more problematic then the level of realism security towns in a fantasy world might have. The first part of the adventure can see the characters going against were rats. This can be problematic for characters of this level. I know of at least one DM who had the campaign end because the whole party got infected by lycanthropy. Another instance I saw had the fighter using the lone silver dagger power attacking were rats while the party tried to protect him. If the party is not ready for were rats then the adventure can fall apart very fast. The module though does have an option to deal with Grimlocks instead, but I always felt that fighting the were rats in the clock tower was much more dramatic. </p><p></p><p> The module is basically in two parts and the realization of the second part starting has always been a good scene. The evil it seems is over and the characters have defeated many monsters and evil creatures. The mayor of the town is making a public announcement and I had best results when the player were thinking they were going to get rewarded and public recognition. The mayor though announces martial law and at that point everyone should realize that something more sinister is going on. It has been a great scene in the games I have used it in. </p><p></p><p> Speaker in Dreams is a well paced city based module. It offers a lot of different encounters and a bit of a mystery for the player characters. It has a good mix of encounter for action and interaction. It is written for third eidtion but I have had no issues using it for other editions of the game.</p></blockquote><p></p>
[QUOTE="Crothian, post: 4634408, member: 232"] The Speaker in Dreams Speaker in Dreams is the third in the line of third edition Dungeons and Dragons modules published by Wizards of the Coast. It is designed for fifth level characters and is written by James Wyatt. While it is in a series it can easily be used as a stand alone module. It is standard thirty two pages long with decent black and white art and good cartography. There are a wide range of encounters in this city based module and what really makes it unique is there is an adventure flowchart showing how the module can progress. Speaker of Dreams is a very good module that I have ran three time. Each time took about two sessions to go through. It is a rare city based module that does not feature a main dungeon in it. The best part of the module and it is a shame that no other module I have seen has tried this is the flowchart. The plot is laid out for the DM in an easy to follow way. It shows how the encounters lead to one another and the choices the player characters will have through out the module. Some encounters are action, some location based, and others and interactions. On the flow chart it is very easy to see which encounter is what type. The module does not have to be followed perfectly as even the flow chart says that character plans and doings can upset how everything pieces together and that is fine. For a different kind of city module The Speaker In dreams fit’s the bill nicely. The adventure has the player characters coming to the town of Brindinford. There is a fair going on so there can be ample reasons to get the player characters to go there. The adventure tries to use peace bonding of weapons and spell casters hands. It is a nice idea but can be a little more problematic then the level of realism security towns in a fantasy world might have. The first part of the adventure can see the characters going against were rats. This can be problematic for characters of this level. I know of at least one DM who had the campaign end because the whole party got infected by lycanthropy. Another instance I saw had the fighter using the lone silver dagger power attacking were rats while the party tried to protect him. If the party is not ready for were rats then the adventure can fall apart very fast. The module though does have an option to deal with Grimlocks instead, but I always felt that fighting the were rats in the clock tower was much more dramatic. The module is basically in two parts and the realization of the second part starting has always been a good scene. The evil it seems is over and the characters have defeated many monsters and evil creatures. The mayor of the town is making a public announcement and I had best results when the player were thinking they were going to get rewarded and public recognition. The mayor though announces martial law and at that point everyone should realize that something more sinister is going on. It has been a great scene in the games I have used it in. Speaker in Dreams is a well paced city based module. It offers a lot of different encounters and a bit of a mystery for the player characters. It has a good mix of encounter for action and interaction. It is written for third eidtion but I have had no issues using it for other editions of the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
the Speaker in Dreams
Top