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The Spear of the Lohgin
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<blockquote data-quote="Messageboard Golem" data-source="post: 2008438" data-attributes="member: 18387"><p>Well developed dark atmosphere makes this adventure greater then the sum of its parts but there is still not enough meat here to make it really good. </p><p></p><p>On the surface Spear of Lohgin is really bad adventure module. Adventure consisting of players following the thieves of a potent magical relic into a dangerous swamp. After a number of combat encounters in a swamp they approach an abandoned castle for a short dungeon exploration culminating in a final combat. There are practically no interesting NPC's to interact with. Plot is linear to the point of being pure railroad and the dungeon and the combat at the end tactically uninteresting.</p><p></p><p>One wonders, why has such a week adventure got so positive reviews so far. I believe that the answer is in the atmosphere that is distinctly different from that of the most other d20 adventures. The usual DnD/d20 setting is a place where the forces of good and order are fairly well entrenched and the danger, such as it is, comes from the isolated madman or at worst from the barbaric humanoid communities. PC's in most instances are expected to be motivated by money or the religious affiliation. While quite conducive to the smooth game this model grates heavily against the traditional concepts of heroic fantasy which relies significantly on the relative superiority of the evil to outline the courage of those who stand against it. </p><p>In heroic fantasy heroes are usually not hired professionals but rather special individuals, fighting by choice or destiny, at seemingly insurmountable odds against horrible evil. </p><p></p><p>It is this feeling of true danger and the true heroism expected from the PC's combined with the grim and gritty (if not truly believable) world that make Spear of Loghin fill an important niche in the d20 spectrum of products, even if it does so rather clumsily.</p><p></p><p>Despite that, this remains, at best, an average module. Art, except the cover, is sub par and there is very little salvageable material. The greatest importance of this adventure, I believe, lies in it showing us that there is indeed a need for a well executed D20 line that would aim at emulating the traditional heroic fantasy better then it has so far been the case.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2008438, member: 18387"] Well developed dark atmosphere makes this adventure greater then the sum of its parts but there is still not enough meat here to make it really good. On the surface Spear of Lohgin is really bad adventure module. Adventure consisting of players following the thieves of a potent magical relic into a dangerous swamp. After a number of combat encounters in a swamp they approach an abandoned castle for a short dungeon exploration culminating in a final combat. There are practically no interesting NPC's to interact with. Plot is linear to the point of being pure railroad and the dungeon and the combat at the end tactically uninteresting. One wonders, why has such a week adventure got so positive reviews so far. I believe that the answer is in the atmosphere that is distinctly different from that of the most other d20 adventures. The usual DnD/d20 setting is a place where the forces of good and order are fairly well entrenched and the danger, such as it is, comes from the isolated madman or at worst from the barbaric humanoid communities. PC's in most instances are expected to be motivated by money or the religious affiliation. While quite conducive to the smooth game this model grates heavily against the traditional concepts of heroic fantasy which relies significantly on the relative superiority of the evil to outline the courage of those who stand against it. In heroic fantasy heroes are usually not hired professionals but rather special individuals, fighting by choice or destiny, at seemingly insurmountable odds against horrible evil. It is this feeling of true danger and the true heroism expected from the PC's combined with the grim and gritty (if not truly believable) world that make Spear of Loghin fill an important niche in the d20 spectrum of products, even if it does so rather clumsily. Despite that, this remains, at best, an average module. Art, except the cover, is sub par and there is very little salvageable material. The greatest importance of this adventure, I believe, lies in it showing us that there is indeed a need for a well executed D20 line that would aim at emulating the traditional heroic fantasy better then it has so far been the case. [/QUOTE]
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