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<blockquote data-quote="Water Bob" data-source="post: 6118021" data-attributes="member: 92305"><p>I think polearms make a lot of sense, even without friends.</p><p></p><p>First off, the Conan RPG has the weapon length rule (does D&D have this one?). A two-handed polearm vs. a one-handed broadsword would mean +1 AC to polearm user and -1 AC to the broadsword user.</p><p></p><p>But, even if D&D doesn't have that rule, the Reach fighting style is quite powerful. Take the Pike, for example. It's reach is 20 foot. We roll initiative, and the broadsword dude wins.</p><p></p><p>1a. BS dude attacks Piker, base-to-base contact, catching Piker flatfooted.</p><p>1b. Piker uses Withdraw to move back 15 feet so that BS is in his threat range at 20 foot. </p><p></p><p>2a. BS dude moves to attack Piker again but suffers an Attack of Opportunity first, moving out of the Piker threat range. Plus, the Piker has just robbed BS dude of any extra attacks that would require a Full Round Action.</p><p>2b. Just like 1b. Piker Withdraws so that BS is in threat range. </p><p></p><p>And so on.</p><p></p><p>If Piker has high Tumble and Speed 30, he can sometimes double his attacks. He doesn't have to use the Withdraw, instead Tumbling through his foe's AoO as he moves back to put his foe into threat range, like this--</p><p></p><p>1a. Piker wins nish and moves to attack foe. BS dude is flatfooted. The two are 20 feet apart due to the Pike's reach.</p><p>1b. BS dude moves to attack Piker but suffers an AoO by the Piker as the BS dude moves out of Pike's threatened area. So, this gives the Piker two attacks before the BS dude can swing, and the first attack catches the BS dude flatfooted.</p><p></p><p></p><p>2a. Piker tumbles out of BS dude's AoO, moves back 15 feet, and attacks BS dude.</p><p>2b. BS dude moves to close the gap and attack Piker, but first suffers an AoO by the Piker.</p><p></p><p>And so on.</p><p></p><p>This is better because the Piker can sometimes get 2 attacks per round and keep his foe at only 1 attack per round--advantage to the piker.</p><p></p><p></p><p>I think reach weapons are pretty powerful weapons, if you use them correctly in the game. IF you had a row of Pikemen (or other reach weapons), you can set up some interesting tactics using AoO's, indeed.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6118021, member: 92305"] I think polearms make a lot of sense, even without friends. First off, the Conan RPG has the weapon length rule (does D&D have this one?). A two-handed polearm vs. a one-handed broadsword would mean +1 AC to polearm user and -1 AC to the broadsword user. But, even if D&D doesn't have that rule, the Reach fighting style is quite powerful. Take the Pike, for example. It's reach is 20 foot. We roll initiative, and the broadsword dude wins. 1a. BS dude attacks Piker, base-to-base contact, catching Piker flatfooted. 1b. Piker uses Withdraw to move back 15 feet so that BS is in his threat range at 20 foot. 2a. BS dude moves to attack Piker again but suffers an Attack of Opportunity first, moving out of the Piker threat range. Plus, the Piker has just robbed BS dude of any extra attacks that would require a Full Round Action. 2b. Just like 1b. Piker Withdraws so that BS is in threat range. And so on. If Piker has high Tumble and Speed 30, he can sometimes double his attacks. He doesn't have to use the Withdraw, instead Tumbling through his foe's AoO as he moves back to put his foe into threat range, like this-- 1a. Piker wins nish and moves to attack foe. BS dude is flatfooted. The two are 20 feet apart due to the Pike's reach. 1b. BS dude moves to attack Piker but suffers an AoO by the Piker as the BS dude moves out of Pike's threatened area. So, this gives the Piker two attacks before the BS dude can swing, and the first attack catches the BS dude flatfooted. 2a. Piker tumbles out of BS dude's AoO, moves back 15 feet, and attacks BS dude. 2b. BS dude moves to close the gap and attack Piker, but first suffers an AoO by the Piker. And so on. This is better because the Piker can sometimes get 2 attacks per round and keep his foe at only 1 attack per round--advantage to the piker. I think reach weapons are pretty powerful weapons, if you use them correctly in the game. IF you had a row of Pikemen (or other reach weapons), you can set up some interesting tactics using AoO's, indeed. [/QUOTE]
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