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*Pathfinder & Starfinder
The Spell Pool for Sorcerers
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<blockquote data-quote="Khaalis" data-source="post: 746914" data-attributes="member: 2167"><p>AEG's <u>Magic</u> has the best Spell Point system I have seen to date. It is done for every class individually, to make it balanced with the normal spellcasting level of the class and keep the relative casting power balanced from class to class. </p><p></p><p>This information sourced from Chapter 15: OGL</p><p></p><p>Sorcerer: (SP = Spell Points, MSL = Maximum Spell Level castable at the given level)</p><p></p><p>Level...SP.....MSL</p><p>1.........2.......1</p><p>2.........6.......1</p><p>3.........9.......1</p><p>4.........15.....2</p><p>5.........22.....2</p><p>6.........31.....3</p><p>7.........42.....3</p><p>8.........54.....4</p><p>9.........67.....4</p><p>10.......82.....5</p><p>11.......99.....5</p><p>12.......117...6</p><p>13.......136...6</p><p>14.......157...7</p><p>15.......180...7</p><p>16.......204...8</p><p>17.......226...8</p><p>18.......253...9</p><p>19.......282...9</p><p>20.......312...10*</p><p></p><p>* Only for Spells with Metamagic feats</p><p></p><p>Cost to Cast: </p><p>SL = Spell level </p><p>Base = Base Cost in Spell Points for that spell level.</p><p>Your "Caster Level" is only used to determine Duration. </p><p>All other Caster Level dependant effects are cast at the MINIMUM REQUIRED CASTER LEVEL for determining effects. If you wish to cast the spell at a higher caster level it costs more Spell Points at the rate of +1 Spell Point per Caster Level (up to you current Caster Level - NEVER BEYOND).</p><p></p><p>Example: Fireball requires a 6th level caster level and thus does 6d6 damage for 5 SP's. If you are 10th level and want a 10d6 fireball, it will cost you 9 SP's (base cost of 5th for a 3rd level spell, +4 Caster Levels above the minimum to cast the spell).</p><p></p><p>SL.....Base</p><p>0.......Special</p><p>1.......1</p><p>2.......3</p><p>3.......5</p><p>4.......7</p><p>5.......9</p><p>6.......11</p><p>7.......13</p><p>8.......15</p><p>9.......17</p><p>10*......19</p><p></p><p>Special: 3/day for free. For all beyond the 1st 3 = 1 SP each.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 746914, member: 2167"] AEG's [u]Magic[/u] has the best Spell Point system I have seen to date. It is done for every class individually, to make it balanced with the normal spellcasting level of the class and keep the relative casting power balanced from class to class. This information sourced from Chapter 15: OGL Sorcerer: (SP = Spell Points, MSL = Maximum Spell Level castable at the given level) Level...SP.....MSL 1.........2.......1 2.........6.......1 3.........9.......1 4.........15.....2 5.........22.....2 6.........31.....3 7.........42.....3 8.........54.....4 9.........67.....4 10.......82.....5 11.......99.....5 12.......117...6 13.......136...6 14.......157...7 15.......180...7 16.......204...8 17.......226...8 18.......253...9 19.......282...9 20.......312...10* * Only for Spells with Metamagic feats Cost to Cast: SL = Spell level Base = Base Cost in Spell Points for that spell level. Your "Caster Level" is only used to determine Duration. All other Caster Level dependant effects are cast at the MINIMUM REQUIRED CASTER LEVEL for determining effects. If you wish to cast the spell at a higher caster level it costs more Spell Points at the rate of +1 Spell Point per Caster Level (up to you current Caster Level - NEVER BEYOND). Example: Fireball requires a 6th level caster level and thus does 6d6 damage for 5 SP's. If you are 10th level and want a 10d6 fireball, it will cost you 9 SP's (base cost of 5th for a 3rd level spell, +4 Caster Levels above the minimum to cast the spell). SL.....Base 0.......Special 1.......1 2.......3 3.......5 4.......7 5.......9 6.......11 7.......13 8.......15 9.......17 10*......19 Special: 3/day for free. For all beyond the 1st 3 = 1 SP each. [/QUOTE]
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