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General Tabletop Discussion
*Pathfinder & Starfinder
The Spell Pool for Sorcerers
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<blockquote data-quote="Eldorian" data-source="post: 748550" data-attributes="member: 10504"><p>That is a disgustingly large number of spells per day. A level 18 sorcerer could turn out amost 15 9th level spells, assuming no bonus magic points per day due to cha, if that system lacks it. If the system has bonus points, then, given the assumed typical 1/4 power per fight, your sorcerer be able to cast four 9th level spells per fight. 4 wails of the banshee... you want to design every encounter such that the sorcerer is incapable of killing everything in 2 wails of the banshee, yet alone 4? If you want a system with points, play a psion, or at least modify it not to have so many magic points at high levels and so few at low. 2 first level spells per day at first level? thats stupid. I feel sorry for that sorcerer. Wizards got it so much better. Personally, I think that if you made a psion that replaced his power list with sorcerer spells, eliminated variable effects based on level (except perhaps minor ones such as duration, but i'm in favor of removing even that, and making him take extend spell to increase it), gave him the same number of power points per day as a psion, and skills as a telepath(magic for psionic types), and the psion's ability to use metamagics without having to full round cast (which i think sucked for sorcerers). Give him bonus metamagic progression like a wizard (in favor of increasing wizard skills as well). Then, you'd basically have a character who cast his spells spontanously about as many times per day as a wizard, but much more flexiblity in the way sorcerers are supposed to be flexable.</p><p></p><p>Eldorian Antar</p></blockquote><p></p>
[QUOTE="Eldorian, post: 748550, member: 10504"] That is a disgustingly large number of spells per day. A level 18 sorcerer could turn out amost 15 9th level spells, assuming no bonus magic points per day due to cha, if that system lacks it. If the system has bonus points, then, given the assumed typical 1/4 power per fight, your sorcerer be able to cast four 9th level spells per fight. 4 wails of the banshee... you want to design every encounter such that the sorcerer is incapable of killing everything in 2 wails of the banshee, yet alone 4? If you want a system with points, play a psion, or at least modify it not to have so many magic points at high levels and so few at low. 2 first level spells per day at first level? thats stupid. I feel sorry for that sorcerer. Wizards got it so much better. Personally, I think that if you made a psion that replaced his power list with sorcerer spells, eliminated variable effects based on level (except perhaps minor ones such as duration, but i'm in favor of removing even that, and making him take extend spell to increase it), gave him the same number of power points per day as a psion, and skills as a telepath(magic for psionic types), and the psion's ability to use metamagics without having to full round cast (which i think sucked for sorcerers). Give him bonus metamagic progression like a wizard (in favor of increasing wizard skills as well). Then, you'd basically have a character who cast his spells spontanously about as many times per day as a wizard, but much more flexiblity in the way sorcerers are supposed to be flexable. Eldorian Antar [/QUOTE]
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