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<blockquote data-quote="mzsylver" data-source="post: 2403577" data-attributes="member: 2520"><p><strong>p. 187</strong></p><p></p><p></p><p></p><p>Thanks Ultima. Found it.</p><p></p><p>For one, it is CR 10 not 12. Hmm... I'm not sure what it's CR should be. It only has 36 hit points and an AC of 18. It's Init bonus is only +3 so a lucky low level party can chop it in half before it acts.</p><p></p><p>30d4+30. That is around 105. That wont <em>necessarily </em> kill a PC but it is very likely at 10th level. I think it is hard to CR this creature because it is all offense and no defense. Its only real defense is SR 21, which at that level is like 50% MR.</p><p></p><p>If a party IDs it before it acts, they kill it knowing its true terror. Otherwise, it kills one person and then the party kills it. What would be wicked is to throw a whole bunch of these as tagalongs in higher level encounters. That would probably be the worst.</p></blockquote><p></p>
[QUOTE="mzsylver, post: 2403577, member: 2520"] [b]p. 187[/b] Thanks Ultima. Found it. For one, it is CR 10 not 12. Hmm... I'm not sure what it's CR should be. It only has 36 hit points and an AC of 18. It's Init bonus is only +3 so a lucky low level party can chop it in half before it acts. 30d4+30. That is around 105. That wont [I]necessarily [/I] kill a PC but it is very likely at 10th level. I think it is hard to CR this creature because it is all offense and no defense. Its only real defense is SR 21, which at that level is like 50% MR. If a party IDs it before it acts, they kill it knowing its true terror. Otherwise, it kills one person and then the party kills it. What would be wicked is to throw a whole bunch of these as tagalongs in higher level encounters. That would probably be the worst. [/QUOTE]
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