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The Spellbinder
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<blockquote data-quote="Sravoff" data-source="post: 2440921" data-attributes="member: 33724"><p>When I read this I envisioned a fighter that can absorb spells to either recast them later or to channel into his weapon. if this is not the case then the below comments probably don't apply.</p><p></p><p>I do very much like the idea. A weaponist who can absorb spells and release them. </p><p></p><p>Though the spell absorb abiity gives it alot of moving options while it is not its turn. So i would changer that.</p><p></p><p>I would also alter the blade craft skill. I would drop the attack bonus for the skill. At 20th level he must have atleast 20 ranks in the skill and would thus have fighter BAB. So either give it full bab of a fighter or leve it. but the extrra ranks do not make sense to me.</p><p></p><p>I like the idea of getting feats for having high blade craft, though they seem too high for most games. perhaps every five ranks or such you get a bonus feat? Then take out the requirement for one point every level? Also make them unable to add more than on point per level except for first so if they miss any they then cannot raise it max. Or some such idea.</p><p></p><p>Divine stunt is rather confusing. doeas this mean when targetting the spell binder or within a radius of it. And why target divine? I though this was a sort of arcane slayer class.</p><p></p><p>The aura is a col idea though I did not reas it all....,</p><p></p><p>Burn to heal does notmake sense to me used in conjunction with divine stunt. I thought divine didn't work around him.</p><p></p><p>IMHO I would make the spellbinder a warrior who can absorb spells into himself then use them himself or channel the arcane power threough his weapon. I am very intrigued by nthis idea and would like to post my own idea for this class here if that is fine by you. I don't meant to encroach on your class but I think my changes would be easier to see if I could write down my own.</p><p></p><p>-Sravoff</p></blockquote><p></p>
[QUOTE="Sravoff, post: 2440921, member: 33724"] When I read this I envisioned a fighter that can absorb spells to either recast them later or to channel into his weapon. if this is not the case then the below comments probably don't apply. I do very much like the idea. A weaponist who can absorb spells and release them. Though the spell absorb abiity gives it alot of moving options while it is not its turn. So i would changer that. I would also alter the blade craft skill. I would drop the attack bonus for the skill. At 20th level he must have atleast 20 ranks in the skill and would thus have fighter BAB. So either give it full bab of a fighter or leve it. but the extrra ranks do not make sense to me. I like the idea of getting feats for having high blade craft, though they seem too high for most games. perhaps every five ranks or such you get a bonus feat? Then take out the requirement for one point every level? Also make them unable to add more than on point per level except for first so if they miss any they then cannot raise it max. Or some such idea. Divine stunt is rather confusing. doeas this mean when targetting the spell binder or within a radius of it. And why target divine? I though this was a sort of arcane slayer class. The aura is a col idea though I did not reas it all...., Burn to heal does notmake sense to me used in conjunction with divine stunt. I thought divine didn't work around him. IMHO I would make the spellbinder a warrior who can absorb spells into himself then use them himself or channel the arcane power threough his weapon. I am very intrigued by nthis idea and would like to post my own idea for this class here if that is fine by you. I don't meant to encroach on your class but I think my changes would be easier to see if I could write down my own. -Sravoff [/QUOTE]
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