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The spellless Bard
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<blockquote data-quote="bedir than" data-source="post: 6683789" data-attributes="member: 6789971"><p>I was thinking about Bard's in my nerfed magic world*. I haven't really explained how this class exists.</p><p></p><p>So I need some things that Bards can do that aren't based on being potent spellcasters. One thing is to allow cantrips. I'm even thinking allowing "expertise" in a cantrip that gives it the leveling potency per tier, but earlier. Adding language, skill, weapon, armor, tool proficiency over levels. Those are rather simple and more like ribbons than the truly powerful thing that spells are. Plus, as <a href="https://dnd.wizards.com/articles/features/modifying-classes" target="_blank">Modifying Classes</a> says;</p><p></p><p></p><p>So for the replacement to spells I have two ideas. One is to boost Bardic Inspiration and Song of Rest. The other would be to accelerate ASI/Feats. Which of these is the better idea? Should I both? I do understand that an accelerated ASI/Feat system couldn't catch Fighter (Bard currently gets 5 ASI while Fighter gets 7). I probably just answered that question.</p><p></p><p><em>*divine magic is done at ritual length and spells can be held ready for attacks, etc. Paladin and Rangers are both mundane.</em></p><p><em>*arcane magic (besides the Bard) only comes through Wild Mage Sorcerers and their chance at Wild Magic increases based on the spell slot used to cast and continues to climb until a wild effect happens or a long rest. Arcane Tricksters and Eldritch Knights don't exist.</em></p><p><em>*<strong>BUT </strong>everyone gets a single cantrip. And there is a healing cantrip that adds 1d4 temp hp and a single real hp. The cantrip only effects non-construct/non-undead that are at zero hp. Also, the Magic Initiate Feat does allow the single 1st level spell to be cast once per day.</em></p></blockquote><p></p>
[QUOTE="bedir than, post: 6683789, member: 6789971"] I was thinking about Bard's in my nerfed magic world*. I haven't really explained how this class exists. So I need some things that Bards can do that aren't based on being potent spellcasters. One thing is to allow cantrips. I'm even thinking allowing "expertise" in a cantrip that gives it the leveling potency per tier, but earlier. Adding language, skill, weapon, armor, tool proficiency over levels. Those are rather simple and more like ribbons than the truly powerful thing that spells are. Plus, as [URL="https://dnd.wizards.com/articles/features/modifying-classes"]Modifying Classes[/URL] says; So for the replacement to spells I have two ideas. One is to boost Bardic Inspiration and Song of Rest. The other would be to accelerate ASI/Feats. Which of these is the better idea? Should I both? I do understand that an accelerated ASI/Feat system couldn't catch Fighter (Bard currently gets 5 ASI while Fighter gets 7). I probably just answered that question. [I]*divine magic is done at ritual length and spells can be held ready for attacks, etc. Paladin and Rangers are both mundane. *arcane magic (besides the Bard) only comes through Wild Mage Sorcerers and their chance at Wild Magic increases based on the spell slot used to cast and continues to climb until a wild effect happens or a long rest. Arcane Tricksters and Eldritch Knights don't exist. *[B]BUT [/B]everyone gets a single cantrip. And there is a healing cantrip that adds 1d4 temp hp and a single real hp. The cantrip only effects non-construct/non-undead that are at zero hp. Also, the Magic Initiate Feat does allow the single 1st level spell to be cast once per day.[/I] [/QUOTE]
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