Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Spider-God's Bride
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bryce0lynch" data-source="post: 5820428" data-attributes="member: 6688546"><p>by Xoth.net</p><p>for Xoth.net</p><p>3e</p><p>Levels 1-10</p><p></p><p></p><p>Enter the City of Stone and slay the high priest of Jul-Juggah! Plunder the ancient gold of Namthu! Seek the fabled jewel of Khadim Bey, but beware the nameless horrors of the Al-Khazi desert! Fight the dread adepts of the ape-god, or succumb to the pleasures of the Moon-Juice of Yaatana! Or perhaps you will perish by the curses of Ur-Kharra, the long-dead sorcerer-king of Elder Kuth?</p><p></p><p>A 200-page booklet full of Swords & Sorcery with a mesopotamian flair. It's hard to get through at times, but delivers as a solid genre book ... if you're definition is the same as the designers.</p><p></p><p>I don't review supplements, yet anyway. I don't find what they present to be interesting, generally. This product is essentially a supplement dealing with a particular style of swords & sorcery play. I bought it because it because I thought it contained ten adventures. It does ... however they are ... different. The book is large, 200 pages, and that makes it difficult for me to work with. These days I'm all about simplicity and "small" and "lay flat" are highly valuable to me. Yeah, content is still king but marginal content gets rapidly downgraded when it's a pain for me to use. This is almost certainly unfair to the designer. It's akin to a movie reviewer telling you they didn't like a movie because there were no furry futa's with balloons in it. In the world of movie reviews you can just go read a reviewer. In this genre though ... well, I hope you like furry futa's with balloons. </p><p></p><p>The first forty or so pages of this product describe how to run a d20 game with a swords & sorcery feel to it. Human-centric, low magic but vile magic, monstrous monsters and the like. It also presents an overview of a campaign setting that has a decidedly mesopotamian/sultanate air to it. That certainly IS a part of the swords & sorcery trope but not my go to imagery. This carries through to the ten adventurers and is more than little off-putting for my tastes. I think vile priests in dense swamps with giant snakes & lizards and some gorean art mixed in. It doesn't help that the writing style is more than a little dry. Combined with the art I get the sense I'm reading an academic journal. That's not the evocative style I'm looking for. It also doesn't help that there are no maps in the book, you have to go download them. I'm supportive of supplemental material on the web however once day the xoth.net website is going to go down forever and there will be no more maps. It's also confusing as hell until you figure out the maps are online. Yeah, You're gonna photocopy them anyway so having them online makes sense, but it's confusing as hell. The </p><p></p><p>If you work at it you can get past many of these issues and find some nuggets. What's presented in the ten adventures are some site-based encounters, but not in the way that term is generally used today. Generally the adventure presents a vaguely arabic location like a home, temple, or the like, and then suggests some reasons for the party to go rob them. There are generally a few more things thrown in as well: a wandering monster table for the journey, or a couple of events that can take place. It's probably most similar to some of the older MERP products. Those presented a location such as a tower or fortress, and then described a few adventures that could take place there in the various ages of Middle Earth. For some reason this product seems to lack the charm of those older MERP products, It could be nostalgia talking but I just didn't get the same imagery from these locations. There are not railroad adventures in the typical sense, in fact many of them are quite the opposite: VERY free form. It's almost like the designer is giving you some outlines or notes for an adventure that you can then work to make your own. The wandering monster tables are very nice and provide some decent details to the monsters, creatures, and environmental issues you may meet. In addition the adventures of full of advice on what to do if the party does Y instead of X and/or how to reintroduce certain aspects of an adventure. What if the party doesn't take the hook? Then Y or Z could happen. This sort of advice is invaluable in these third age edition products, given their ... goals? of getting the party to the adventure in a plausible manner.</p><p></p><p>It's a low-magic swords & sorcery world with a mashup of mesopotamian and sultanate cultures combined with some vile cults and the like. You need to do some work to get through the text and you'll need to flesh things out quite a bit, however these are some excellent seeds if you're in to that type of game.</p></blockquote><p></p>
[QUOTE="bryce0lynch, post: 5820428, member: 6688546"] by Xoth.net for Xoth.net 3e Levels 1-10 Enter the City of Stone and slay the high priest of Jul-Juggah! Plunder the ancient gold of Namthu! Seek the fabled jewel of Khadim Bey, but beware the nameless horrors of the Al-Khazi desert! Fight the dread adepts of the ape-god, or succumb to the pleasures of the Moon-Juice of Yaatana! Or perhaps you will perish by the curses of Ur-Kharra, the long-dead sorcerer-king of Elder Kuth? A 200-page booklet full of Swords & Sorcery with a mesopotamian flair. It's hard to get through at times, but delivers as a solid genre book ... if you're definition is the same as the designers. I don't review supplements, yet anyway. I don't find what they present to be interesting, generally. This product is essentially a supplement dealing with a particular style of swords & sorcery play. I bought it because it because I thought it contained ten adventures. It does ... however they are ... different. The book is large, 200 pages, and that makes it difficult for me to work with. These days I'm all about simplicity and "small" and "lay flat" are highly valuable to me. Yeah, content is still king but marginal content gets rapidly downgraded when it's a pain for me to use. This is almost certainly unfair to the designer. It's akin to a movie reviewer telling you they didn't like a movie because there were no furry futa's with balloons in it. In the world of movie reviews you can just go read a reviewer. In this genre though ... well, I hope you like furry futa's with balloons. The first forty or so pages of this product describe how to run a d20 game with a swords & sorcery feel to it. Human-centric, low magic but vile magic, monstrous monsters and the like. It also presents an overview of a campaign setting that has a decidedly mesopotamian/sultanate air to it. That certainly IS a part of the swords & sorcery trope but not my go to imagery. This carries through to the ten adventurers and is more than little off-putting for my tastes. I think vile priests in dense swamps with giant snakes & lizards and some gorean art mixed in. It doesn't help that the writing style is more than a little dry. Combined with the art I get the sense I'm reading an academic journal. That's not the evocative style I'm looking for. It also doesn't help that there are no maps in the book, you have to go download them. I'm supportive of supplemental material on the web however once day the xoth.net website is going to go down forever and there will be no more maps. It's also confusing as hell until you figure out the maps are online. Yeah, You're gonna photocopy them anyway so having them online makes sense, but it's confusing as hell. The If you work at it you can get past many of these issues and find some nuggets. What's presented in the ten adventures are some site-based encounters, but not in the way that term is generally used today. Generally the adventure presents a vaguely arabic location like a home, temple, or the like, and then suggests some reasons for the party to go rob them. There are generally a few more things thrown in as well: a wandering monster table for the journey, or a couple of events that can take place. It's probably most similar to some of the older MERP products. Those presented a location such as a tower or fortress, and then described a few adventures that could take place there in the various ages of Middle Earth. For some reason this product seems to lack the charm of those older MERP products, It could be nostalgia talking but I just didn't get the same imagery from these locations. There are not railroad adventures in the typical sense, in fact many of them are quite the opposite: VERY free form. It's almost like the designer is giving you some outlines or notes for an adventure that you can then work to make your own. The wandering monster tables are very nice and provide some decent details to the monsters, creatures, and environmental issues you may meet. In addition the adventures of full of advice on what to do if the party does Y instead of X and/or how to reintroduce certain aspects of an adventure. What if the party doesn't take the hook? Then Y or Z could happen. This sort of advice is invaluable in these third age edition products, given their ... goals? of getting the party to the adventure in a plausible manner. It's a low-magic swords & sorcery world with a mashup of mesopotamian and sultanate cultures combined with some vile cults and the like. You need to do some work to get through the text and you'll need to flesh things out quite a bit, however these are some excellent seeds if you're in to that type of game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Spider-God's Bride
Top