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The Spirit Dancer PrC Comments wanted, Please
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<blockquote data-quote="Dagredhel" data-source="post: 289923" data-attributes="member: 3421"><p><strong>Re: Here it is with changes, and Shadowdancer BAB, Saves</strong></p><p></p><p><strong></strong></p><p><strong></strong></p><p><strong>If this is the case, then why would you give the PrC proficiency in all simple weapons, two martial weapons, all armor and shields? It seems to be a contradiction. <strong>NO</strong> additional proficiency with armor or weapons would make more sense, don't you think? </strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>"Out ways" should be 'outweighs'. "Small term" should be 'short-term'.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>If Spirit Dancers serve as "Speakers for the dead," then perhaps they should actually have that ability, either as a requirement for taking, or as an ability gained from, the Spirit Dancer PrC. And what about those "Ritual Spirit dances"? It would be nice if the 'flavor text' bore some relation to the PrC's salient abilities, don't you think?. Access to an appropriate list of divine spells would suffice to flesh this out, I think. When cast by the spirit Dancer, these spells could require dancing as a component of their casting.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>(We'll let this go for now.)</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Is there some reason why characters of Neutral Good alignment should be barred from taking this class? And why allow CG, but not CN?</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>If the Spirit Dancer deals primarily with the dead, then why require Healing? And if she is a <em> <strong>Dancer</strong> </em>, then why isn't Perform (Dance) required?</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>This is cool, but you might want to reword it a bit unless you are suggesting that aspirants actually <em>seek out</em> a brush with death. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Why does the Spirit Dancer have Concentration as a skill if she is not a spellcaster? If she is a <em><strong> Dancer </strong></em>, then why isn't Perform a class skill? (Perform grants a new mode of performance for each rank in the skill, so a bonus to Perform (dance) might actually be more appropriate, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>It would probably make sense for the Spirit Dancer to have a good Will save like the other 'spiritual' classes: cleric, paladin, and monk, for instance. I suggest this in addition to a good Ref save, and not <em>instead</em> of one. </strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>As I said before, this doesn't fit the descriptive text at all. No additional weapon or armor proficiency would be more suitable.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>How about the following: 'While retaining any weapon, armor, and shield proficiencies granted by their previous class(es), Spirit Dancers are reluctant to take life, and unless the situation is truly dire will attempt to avoid the use of lethal force.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Unless I'm missing something, this isn't actually a class ability, but merely a suggestion; there isn't any advantage granted in terms of game mechanics to a player who follows the advice. You might consider making the 'Dance of the Soul' ability contingent upon wearing light armor or no armor to back your assertion.. </strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>This ability seems okay to me, but perhaps could be more aptly named. 'Defensive Dance' would be more accurate, although you might prefer something more poetic. </strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Does this mean that a Spirit dancer of 2nd level Turns Undead as a 0-level cleric? </strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Are you saying that the feat, Extra Turning, is available to the Spirit Dancer at fifth level, or that she gains the feat at fifth level as a bonus?</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>First, the name could use a little work. How about calling it 'Dance with Death' or something? I think that the names of abilities should be more suggestive of what they do. Next, my suggestion as to how this ability might operate in terms of game mechanics: How about simply granting Uncanny Dodge, which would stack with the rogue ability in terms of effect? This would make the Spirit Dancer hard to catch unaware, and grant a bonus to Ref saves vs. traps, which seems in keeping with your concept. </strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>This is too powerful by far, if you mean that the Spirit Dancer can do it whenever she wants. I think that other PrCs which grant a similar ability limit its use to a number of rounds each day equal to levels of the PrC (or maybe even a number of rounds equal to half of the character's level in the PrC.) </strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>I'd suggest that the defensive bonus be given incrementally, rather than all at once. If I recall correctly, the DMG gives a defensive bonus progression for the Dwarven Defender that you could use. Combine this with the ability (and I do mean <em>combine</em> them, don't treat them as separate powers,) that grants a bonus to AC for high Charisma, and you have an ability akin to the monk's.</strong></p><p><strong></strong></p><p><strong></strong></p><p></p><p>This ability isn't adequately defined in terms of game mechanics, and sounds like little more than a glorified Calm Emotions spell. Furthermore, it doesn't have anything to do with spirits or dancing, either, which I think a <strong><em>Spirit Dancer's</em></strong> ultimate ability should. If you choose to develop this power further, I'd suggest limiting its per diem usage and specifyiong its effect on those within range who fail their save.</p><p></p><p>So, how is that for a comprehensive critique? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p></blockquote><p></p>
[QUOTE="Dagredhel, post: 289923, member: 3421"] [b]Re: Here it is with changes, and Shadowdancer BAB, Saves[/b] [B] If this is the case, then why would you give the PrC proficiency in all simple weapons, two martial weapons, all armor and shields? It seems to be a contradiction. [B]NO[/B] additional proficiency with armor or weapons would make more sense, don't you think? "Out ways" should be 'outweighs'. "Small term" should be 'short-term'. If Spirit Dancers serve as "Speakers for the dead," then perhaps they should actually have that ability, either as a requirement for taking, or as an ability gained from, the Spirit Dancer PrC. And what about those "Ritual Spirit dances"? It would be nice if the 'flavor text' bore some relation to the PrC's salient abilities, don't you think?. Access to an appropriate list of divine spells would suffice to flesh this out, I think. When cast by the spirit Dancer, these spells could require dancing as a component of their casting. (We'll let this go for now.) Is there some reason why characters of Neutral Good alignment should be barred from taking this class? And why allow CG, but not CN? If the Spirit Dancer deals primarily with the dead, then why require Healing? And if she is a [I] [B]Dancer[/B] [/I], then why isn't Perform (Dance) required? This is cool, but you might want to reword it a bit unless you are suggesting that aspirants actually [I]seek out[/I] a brush with death. :D Why does the Spirit Dancer have Concentration as a skill if she is not a spellcaster? If she is a [I][B] Dancer [/B][/I][B][/B], then why isn't Perform a class skill? (Perform grants a new mode of performance for each rank in the skill, so a bonus to Perform (dance) might actually be more appropriate, though. ;) ) It would probably make sense for the Spirit Dancer to have a good Will save like the other 'spiritual' classes: cleric, paladin, and monk, for instance. I suggest this in addition to a good Ref save, and not [I]instead[/I] of one. As I said before, this doesn't fit the descriptive text at all. No additional weapon or armor proficiency would be more suitable. How about the following: 'While retaining any weapon, armor, and shield proficiencies granted by their previous class(es), Spirit Dancers are reluctant to take life, and unless the situation is truly dire will attempt to avoid the use of lethal force. Unless I'm missing something, this isn't actually a class ability, but merely a suggestion; there isn't any advantage granted in terms of game mechanics to a player who follows the advice. You might consider making the 'Dance of the Soul' ability contingent upon wearing light armor or no armor to back your assertion.. This ability seems okay to me, but perhaps could be more aptly named. 'Defensive Dance' would be more accurate, although you might prefer something more poetic. Does this mean that a Spirit dancer of 2nd level Turns Undead as a 0-level cleric? Are you saying that the feat, Extra Turning, is available to the Spirit Dancer at fifth level, or that she gains the feat at fifth level as a bonus? First, the name could use a little work. How about calling it 'Dance with Death' or something? I think that the names of abilities should be more suggestive of what they do. Next, my suggestion as to how this ability might operate in terms of game mechanics: How about simply granting Uncanny Dodge, which would stack with the rogue ability in terms of effect? This would make the Spirit Dancer hard to catch unaware, and grant a bonus to Ref saves vs. traps, which seems in keeping with your concept. This is too powerful by far, if you mean that the Spirit Dancer can do it whenever she wants. I think that other PrCs which grant a similar ability limit its use to a number of rounds each day equal to levels of the PrC (or maybe even a number of rounds equal to half of the character's level in the PrC.) I'd suggest that the defensive bonus be given incrementally, rather than all at once. If I recall correctly, the DMG gives a defensive bonus progression for the Dwarven Defender that you could use. Combine this with the ability (and I do mean [I]combine[/I] them, don't treat them as separate powers,) that grants a bonus to AC for high Charisma, and you have an ability akin to the monk's. [/B] This ability isn't adequately defined in terms of game mechanics, and sounds like little more than a glorified Calm Emotions spell. Furthermore, it doesn't have anything to do with spirits or dancing, either, which I think a [B][I]Spirit Dancer's[/I][/b][I][/I] ultimate ability should. If you choose to develop this power further, I'd suggest limiting its per diem usage and specifyiong its effect on those within range who fail their save. So, how is that for a comprehensive critique? :rolleyes: [/QUOTE]
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