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The Spirit Warrior - An Oriental Adventures PrC
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<blockquote data-quote="Dagredhel" data-source="post: 107289" data-attributes="member: 3421"><p>First, let me say that your PrC is original, intriguing, and well-conceived. I particularly like the class abilities that are closely tied conceptually to the wearing of the totem mask, like immunity to fear and possesion and inspiring fear. The only problem with it (as I see it, at least,) is that it is a bit overpowered. Now, having ventured that opinion, and before I offer any particular criticism, let me admit something: Whenever I have a PrC class idea, the major part of developing it is spent on paring down and fine tuning abilities. (I'd just like to be on the record as admitting to the same initial tendency; I don't want to come across as pedantic.) I'm not familiar with the Oriental Adventures book, and if the PrC options given there are comparable in power, then I'm off base. But your Spirit Warrior has d8 Hit Die, good Fort and Will Saves, a nice selection of Class Skills, continued spellcasting progression from a previous class, continued progression with respect to Turn or Rebuke Undead, plus access to an expanded spell list and some nice additional prestige class abilities. As compared to the PrCs from the WOTC materials I've read, the Spirit Warrior is undoubtably superior. It viloates the precept that a PrC shouldn't be a choice that a player would be an idiot not to make.</p><p></p><p>My suggestions:</p><p></p><p>1) Instead of continued spellcasting advancement, give the Spirit Warrior a spell list and spell progression similar in strength to the ranger or paladin's.</p><p></p><p>2) Eliminate the Spiritual Armor ability. It doesn't seem to connect organically to the PrCs other features, so its the ability easiest to drop.</p><p></p><p>3) Spirit Touch and Spirit Wrestling: How about having the Spirit Warrior acquire these integral class abilities incrementally as she gains levels, rather than all at once? The Spirit Touch ability could be gained earlier, but its usage limited to a certain duration for a given number of times per day, for instance. With Spirit Wrestling, grappling bonuses and unarmed grappling damage could increase with level, and the effects of submission improve with level as well, starting with the ability to compel a simple oath and progressing upwards to lengthy service.</p><p></p><p>4) Mask Spirit: The suddenly acquired ability to withstand 20 points of damage from blows doesn't sit well with me, whether for a 20th level monk or 10th level PrC. I do like the other facets of this ability. How about some other common features of the Spirit subtype instead? (I don't know what those would be, but it seems likely to me that there must be some.)</p><p></p><p>5) How about incorporating the word 'mask' into the name of the PrC?</p><p></p><p>So, there is my advice. How about giving me some feedback on my Infighter PrC in return (or in retaliation, if you'd prefer?)</p></blockquote><p></p>
[QUOTE="Dagredhel, post: 107289, member: 3421"] First, let me say that your PrC is original, intriguing, and well-conceived. I particularly like the class abilities that are closely tied conceptually to the wearing of the totem mask, like immunity to fear and possesion and inspiring fear. The only problem with it (as I see it, at least,) is that it is a bit overpowered. Now, having ventured that opinion, and before I offer any particular criticism, let me admit something: Whenever I have a PrC class idea, the major part of developing it is spent on paring down and fine tuning abilities. (I'd just like to be on the record as admitting to the same initial tendency; I don't want to come across as pedantic.) I'm not familiar with the Oriental Adventures book, and if the PrC options given there are comparable in power, then I'm off base. But your Spirit Warrior has d8 Hit Die, good Fort and Will Saves, a nice selection of Class Skills, continued spellcasting progression from a previous class, continued progression with respect to Turn or Rebuke Undead, plus access to an expanded spell list and some nice additional prestige class abilities. As compared to the PrCs from the WOTC materials I've read, the Spirit Warrior is undoubtably superior. It viloates the precept that a PrC shouldn't be a choice that a player would be an idiot not to make. My suggestions: 1) Instead of continued spellcasting advancement, give the Spirit Warrior a spell list and spell progression similar in strength to the ranger or paladin's. 2) Eliminate the Spiritual Armor ability. It doesn't seem to connect organically to the PrCs other features, so its the ability easiest to drop. 3) Spirit Touch and Spirit Wrestling: How about having the Spirit Warrior acquire these integral class abilities incrementally as she gains levels, rather than all at once? The Spirit Touch ability could be gained earlier, but its usage limited to a certain duration for a given number of times per day, for instance. With Spirit Wrestling, grappling bonuses and unarmed grappling damage could increase with level, and the effects of submission improve with level as well, starting with the ability to compel a simple oath and progressing upwards to lengthy service. 4) Mask Spirit: The suddenly acquired ability to withstand 20 points of damage from blows doesn't sit well with me, whether for a 20th level monk or 10th level PrC. I do like the other facets of this ability. How about some other common features of the Spirit subtype instead? (I don't know what those would be, but it seems likely to me that there must be some.) 5) How about incorporating the word 'mask' into the name of the PrC? So, there is my advice. How about giving me some feedback on my Infighter PrC in return (or in retaliation, if you'd prefer?) [/QUOTE]
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