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The Spirit Warrior - An Oriental Adventures PrC
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<blockquote data-quote="nameless" data-source="post: 107607" data-attributes="member: 1543"><p>I also don't like the spellcasting progression. Especially the kludgy stacking thing with spellcaster levels but not spell progression (if I'm understanding it correctly). I do like PrC levels stacking with turn undead, but not with spells. Especially if you give the class its own spell list. Here are a few suggestions, too. In no particular order, and obviously don't take them all unless you want a really silly class.</p><p></p><p>1. SR against spirits. I'd say 15 + class level.</p><p></p><p>2. Immunity to taint.</p><p></p><p>3. Something like a "Jade Touch/Strike" SU ability. Lots of nasty critters need DR to hurt, and that applies to subdual damage too. At the very least, make Spirit Wrestling ignore DR.</p><p></p><p>4. Make Manifest/Mass Manifest from the MotP. If you don't have the book, they basically target creatures that exist partially on other planes (like the spirit realm/ethereal) and partially in the material plane... and yank them fully into the material plane. You might want to take away DR or spells or other Su/Sp abilities due to the change, if you want to make the baility more powerful.</p><p></p><p>5. Some supernatural attraction to the Spirit Warrior. Spirits who notice their mortal enemy would go out of their way to attack him. They wouldn't necessarily ignore other threats, but they would choose to confront the spirit warrior if at all practical.</p><p></p><p>6. Make the spirit mask's fear effect be more powerful against spirits. Instead of being shaken or frightened, make them frightened or panicked.</p><p></p><p>7. Spiritual shapeshifting. Instead of physically transforming into a tiger, etc... give a more powerful spirit warrior the ability to gain the specific qualities of a form without the form itself. For example, the speed and pounce abilities of a tiger, the sprint ability of a cheetah, the strength of a bear, the sight of a crow, etc. Mechanically, let him pick and choose which abilities of his normal form and which abilites of his polymorphed form he gets. To balance it, only let him assume the spirit of an animal as if he wildshaped. So no ogres or trolls. The only thing I'm not sure of is if this is in flavor with your vision and not a more native american one.</p></blockquote><p></p>
[QUOTE="nameless, post: 107607, member: 1543"] I also don't like the spellcasting progression. Especially the kludgy stacking thing with spellcaster levels but not spell progression (if I'm understanding it correctly). I do like PrC levels stacking with turn undead, but not with spells. Especially if you give the class its own spell list. Here are a few suggestions, too. In no particular order, and obviously don't take them all unless you want a really silly class. 1. SR against spirits. I'd say 15 + class level. 2. Immunity to taint. 3. Something like a "Jade Touch/Strike" SU ability. Lots of nasty critters need DR to hurt, and that applies to subdual damage too. At the very least, make Spirit Wrestling ignore DR. 4. Make Manifest/Mass Manifest from the MotP. If you don't have the book, they basically target creatures that exist partially on other planes (like the spirit realm/ethereal) and partially in the material plane... and yank them fully into the material plane. You might want to take away DR or spells or other Su/Sp abilities due to the change, if you want to make the baility more powerful. 5. Some supernatural attraction to the Spirit Warrior. Spirits who notice their mortal enemy would go out of their way to attack him. They wouldn't necessarily ignore other threats, but they would choose to confront the spirit warrior if at all practical. 6. Make the spirit mask's fear effect be more powerful against spirits. Instead of being shaken or frightened, make them frightened or panicked. 7. Spiritual shapeshifting. Instead of physically transforming into a tiger, etc... give a more powerful spirit warrior the ability to gain the specific qualities of a form without the form itself. For example, the speed and pounce abilities of a tiger, the sprint ability of a cheetah, the strength of a bear, the sight of a crow, etc. Mechanically, let him pick and choose which abilities of his normal form and which abilites of his polymorphed form he gets. To balance it, only let him assume the spirit of an animal as if he wildshaped. So no ogres or trolls. The only thing I'm not sure of is if this is in flavor with your vision and not a more native american one. [/QUOTE]
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