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the spontaneous divine caster
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<blockquote data-quote="ForceUser" data-source="post: 2556903" data-attributes="member: 2785"><p>I find that even with turn undead, facing off against dozens of, say, shadows is still satisfyingly fear-evoking. That's my solution: turn undead? More undead! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>W/regard to the original poster--no way. The problem with limiting the clerics/druids to a sorcerer-like spell list is that many essential cleric/druid spells, such as <em>neutralize posion</em> or <em>remove fear</em>, are highly situational. They are crucial when they are needed and useless when they are not. Limiting spell selections effectively removes this utility from those classes, because let's face it, given the choice, no player is going to choose <em>lesser restoration</em> over <em>hold person</em>. <em>Hold person</em> is dramatic and fun to cast; <em>lesser restoration</em> is simply necessary. It is the ability to cast the fun spells in addition to the necessary spells that draws players to these classes--take away that versatility and you gut the core purpose of clerics (and to a lesser extent, druids) in 3E: to have access to the boring-yet-crucial spells when needed, and access to the fun spells all the time.</p></blockquote><p></p>
[QUOTE="ForceUser, post: 2556903, member: 2785"] I find that even with turn undead, facing off against dozens of, say, shadows is still satisfyingly fear-evoking. That's my solution: turn undead? More undead! :D W/regard to the original poster--no way. The problem with limiting the clerics/druids to a sorcerer-like spell list is that many essential cleric/druid spells, such as [i]neutralize posion[/i] or [i]remove fear[/i], are highly situational. They are crucial when they are needed and useless when they are not. Limiting spell selections effectively removes this utility from those classes, because let's face it, given the choice, no player is going to choose [i]lesser restoration[/i] over [i]hold person[/i]. [i]Hold person[/i] is dramatic and fun to cast; [i]lesser restoration[/i] is simply necessary. It is the ability to cast the fun spells in addition to the necessary spells that draws players to these classes--take away that versatility and you gut the core purpose of clerics (and to a lesser extent, druids) in 3E: to have access to the boring-yet-crucial spells when needed, and access to the fun spells all the time. [/QUOTE]
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