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the spontaneous divine caster
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<blockquote data-quote="ForceUser" data-source="post: 2557064" data-attributes="member: 2785"><p>No. Unless your world has magic shops where PCs can buy multitudes of scrolls whenever they need them, keeping scrolls on hand to deal with such problems is not a viable long-term strategy. Scrolls are great in a pinch, but they are not a substitute for having the spells on your list. Sure, a cleric's not going to keep lesser restoration prepared (who would? it's highly situational), but it is the quintessential "morning after" spell. Denying it to clerics by only allowing the class a sorcerer's spells known progression is denying the cleric his basic role in the party. Given the need for those situational spells that the cleric and druid lists teem with, it would radically change the dynamic of the game to force clerics and druids to choose between fun spells and necessary spells to be placed on their lists forevermore. What you'd have, essentially, would be the favored soul, a class whose healing role is expressly stated as being secondary to that of the cleric's. It certainly wouldn't break the game to use this UA variant, and it does create interesting challenges. But it's wise to acknowledge that if one uses that variant they are significantly limiting the healing resources of the standard group of PCs in a standard campaign.</p></blockquote><p></p>
[QUOTE="ForceUser, post: 2557064, member: 2785"] No. Unless your world has magic shops where PCs can buy multitudes of scrolls whenever they need them, keeping scrolls on hand to deal with such problems is not a viable long-term strategy. Scrolls are great in a pinch, but they are not a substitute for having the spells on your list. Sure, a cleric's not going to keep lesser restoration prepared (who would? it's highly situational), but it is the quintessential "morning after" spell. Denying it to clerics by only allowing the class a sorcerer's spells known progression is denying the cleric his basic role in the party. Given the need for those situational spells that the cleric and druid lists teem with, it would radically change the dynamic of the game to force clerics and druids to choose between fun spells and necessary spells to be placed on their lists forevermore. What you'd have, essentially, would be the favored soul, a class whose healing role is expressly stated as being secondary to that of the cleric's. It certainly wouldn't break the game to use this UA variant, and it does create interesting challenges. But it's wise to acknowledge that if one uses that variant they are significantly limiting the healing resources of the standard group of PCs in a standard campaign. [/QUOTE]
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