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the spontaneous divine caster
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<blockquote data-quote="StreamOfTheSky" data-source="post: 2557770" data-attributes="member: 35909"><p>And now, cut to this scenario:</p><p> A city hires the party to hunt down a fugitive that they then trace to a cave due east where he is holed up in. After doing their research about the cave, they learn it is inhabited by many dangerous animals and some monstrous humanoids, but absolutely no mention of undead. Their target is of course powerful enough (ie high level) to survive in such an environment. The party buys the supplies that may be necessary and heads off. </p><p> Skipping ahead, they corner the fugitive, he refuses to come peacefully, and a fight ensues. Now, image perhaps he's a wizard with acess to coonjuration ort necromancy spells. Or maybe he's really a vampire, but no one was aware of it. At the end, they have overcome their foe, but half the party has been level drained to the point that trying to venture any further or return back, would be guaranteed suicide if they were to run into even one random encounter appropriate for the area. The cleric didn't pick up any scrolls of restoration, nevermind neg. plane protection, based on the info. the party gathered. "No problem," the cleric says, "we'll just rest here and I'll pray for the ability to restore your unnatural wounds." But wait, this game is using the spontaneous casting variant rules... So, I guess the party's just screwed. Shame on the cleric for not expending one of his 5 or 6 spells known of that level on a spell he'll almost never need to use. What was he thinking?!</p><p></p><p>Seriously, why is it so hard to imagine a cleric gaining spells the way the PHB describes it. The cleric goes to pray, and asks his god: "Oh noble Heironious, beacon of light to all of those with good and honorable hearts, please grant me the power to heal my comrades, to bring down holy flames upon those would go against your will,..." and so on and so forth. Makes perfect sense to me.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 2557770, member: 35909"] And now, cut to this scenario: A city hires the party to hunt down a fugitive that they then trace to a cave due east where he is holed up in. After doing their research about the cave, they learn it is inhabited by many dangerous animals and some monstrous humanoids, but absolutely no mention of undead. Their target is of course powerful enough (ie high level) to survive in such an environment. The party buys the supplies that may be necessary and heads off. Skipping ahead, they corner the fugitive, he refuses to come peacefully, and a fight ensues. Now, image perhaps he's a wizard with acess to coonjuration ort necromancy spells. Or maybe he's really a vampire, but no one was aware of it. At the end, they have overcome their foe, but half the party has been level drained to the point that trying to venture any further or return back, would be guaranteed suicide if they were to run into even one random encounter appropriate for the area. The cleric didn't pick up any scrolls of restoration, nevermind neg. plane protection, based on the info. the party gathered. "No problem," the cleric says, "we'll just rest here and I'll pray for the ability to restore your unnatural wounds." But wait, this game is using the spontaneous casting variant rules... So, I guess the party's just screwed. Shame on the cleric for not expending one of his 5 or 6 spells known of that level on a spell he'll almost never need to use. What was he thinking?! Seriously, why is it so hard to imagine a cleric gaining spells the way the PHB describes it. The cleric goes to pray, and asks his god: "Oh noble Heironious, beacon of light to all of those with good and honorable hearts, please grant me the power to heal my comrades, to bring down holy flames upon those would go against your will,..." and so on and so forth. Makes perfect sense to me. [/QUOTE]
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