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The Spycraft method to Dungeons-what do you think?
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<blockquote data-quote="Gundark" data-source="post: 2271392" data-attributes="member: 6148"><p>For those who play spycraft I am talking about streamlined assault and streamlined inflitration. For those who don't play spycraft or haven't used these rules what I am talking about is more of an abstract way of entering a location. The GM doesn't have to make a map, only key areas in the location. Traps and puzzles still exist in this model. With streamlined inflitration sneaking thru the location is made up of opposed rolls. Both sides make what's called a complex skill check, both sides have a DC and the DC is usually pretty high (ie. 200) each side adds their skill checks together until their DC is reached. With streamlined assault there is still no map the GM rolls for random location and rolls to see if the party encounter patrols On the one hand this speeds up location inflitration, on the other hand it's not very flavourable. </p><p></p><p>If your DM used this method or something similar in D&D would you hate it? Would speeding up dungeons at the cost of the details be worth it (remeber the important sites/events are still detailed, its the mudane encounters that you would be missing out on). Or do you enjoy the dugeon crawl? What's your opinion?</p></blockquote><p></p>
[QUOTE="Gundark, post: 2271392, member: 6148"] For those who play spycraft I am talking about streamlined assault and streamlined inflitration. For those who don't play spycraft or haven't used these rules what I am talking about is more of an abstract way of entering a location. The GM doesn't have to make a map, only key areas in the location. Traps and puzzles still exist in this model. With streamlined inflitration sneaking thru the location is made up of opposed rolls. Both sides make what's called a complex skill check, both sides have a DC and the DC is usually pretty high (ie. 200) each side adds their skill checks together until their DC is reached. With streamlined assault there is still no map the GM rolls for random location and rolls to see if the party encounter patrols On the one hand this speeds up location inflitration, on the other hand it's not very flavourable. If your DM used this method or something similar in D&D would you hate it? Would speeding up dungeons at the cost of the details be worth it (remeber the important sites/events are still detailed, its the mudane encounters that you would be missing out on). Or do you enjoy the dugeon crawl? What's your opinion? [/QUOTE]
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