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The SRD says you only get to attack with Chill Touch in the round you cast it!
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<blockquote data-quote="Hypersmurf" data-source="post: 1358573" data-attributes="member: 1656"><p>No... hmm. Hang on, we've got a contradiction here.</p><p></p><p>From the Combat section:</p><p></p><p><em><strong>Touch Spells in Combat:</strong> Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject, either in the same round or any time later. In the same round that you cast the spell, you may also touch (or attempt to touch) the target. You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll.</em></p><p><em></em></p><p><em><strong>Touch Attacks:</strong> Touching an opponent with a touch spell is considered to be an armed attack and therefore does not provoke attacks of opportunity. However, the act of casting a spell does provoke an attack of opportunity. Touch attacks come in two types: melee touch attacks and ranged touch attacks. You can score critical hits with either type of attack. Your opponent’s AC against a touch attack does not include any armor bonus, shield bonus, or natural armor bonus. His size modifier, Dexterity modifier, and deflection bonus (if any) all apply normally.</em></p><p><em></em></p><p><em><strong>Holding the Charge:</strong> If you don’t discharge the spell in the round when you cast the spell, you can hold the discharge of the spell (hold the charge) indefinitely. You can continue to make touch attacks round after round. You can touch one friend as a standard action or up to six friends as a full-round action. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren’t considered armed and you provoke attacks of opportunity as normal for the attack. (If your unarmed attack or natural weapon attack doesn’t provoke attacks of opportunity, neither does this attack.) If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.</em></p><p></p><p>From the Magic Overview section:</p><p></p><p><em><strong>Touch:</strong> You must touch a creature or object to affect it. A touch spell that deals damage can score a critical hit just as a weapon can. A touch spell threatens a critical hit on a natural roll of 20 and deals double damage on a successful critical hit. Some touch spells allow you to touch multiple targets. You can touch as many willing targets as you can reach as part of the casting, but all targets of the spell must be touched in the same round that you finish casting the spell.</em></p><p></p><p>So the Combat section says you can touch <em>one</em> friend as part of the casting action, and if you hold the charge, you can touch up to six friends as a full round action in subsequent rounds.</p><p></p><p>The Magic section says you can touch as many friends as you can reach as part of the casting action, and <em>can't</em> hold the charge on a multiple-target touch spell.</p><p></p><p>Go Revision!</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 1358573, member: 1656"] No... hmm. Hang on, we've got a contradiction here. From the Combat section: [i][b]Touch Spells in Combat:[/b] Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject, either in the same round or any time later. In the same round that you cast the spell, you may also touch (or attempt to touch) the target. You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll. [b]Touch Attacks:[/b] Touching an opponent with a touch spell is considered to be an armed attack and therefore does not provoke attacks of opportunity. However, the act of casting a spell does provoke an attack of opportunity. Touch attacks come in two types: melee touch attacks and ranged touch attacks. You can score critical hits with either type of attack. Your opponent’s AC against a touch attack does not include any armor bonus, shield bonus, or natural armor bonus. His size modifier, Dexterity modifier, and deflection bonus (if any) all apply normally. [b]Holding the Charge:[/b] If you don’t discharge the spell in the round when you cast the spell, you can hold the discharge of the spell (hold the charge) indefinitely. You can continue to make touch attacks round after round. You can touch one friend as a standard action or up to six friends as a full-round action. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren’t considered armed and you provoke attacks of opportunity as normal for the attack. (If your unarmed attack or natural weapon attack doesn’t provoke attacks of opportunity, neither does this attack.) If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.[/i] From the Magic Overview section: [i][b]Touch:[/b] You must touch a creature or object to affect it. A touch spell that deals damage can score a critical hit just as a weapon can. A touch spell threatens a critical hit on a natural roll of 20 and deals double damage on a successful critical hit. Some touch spells allow you to touch multiple targets. You can touch as many willing targets as you can reach as part of the casting, but all targets of the spell must be touched in the same round that you finish casting the spell.[/i] So the Combat section says you can touch [i]one[/i] friend as part of the casting action, and if you hold the charge, you can touch up to six friends as a full round action in subsequent rounds. The Magic section says you can touch as many friends as you can reach as part of the casting action, and [i]can't[/i] hold the charge on a multiple-target touch spell. Go Revision! -Hyp. [/QUOTE]
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The SRD says you only get to attack with Chill Touch in the round you cast it!
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